#define MAX_LEV_FIELDX MAX_PLAYFIELD_WIDTH
#define MAX_LEV_FIELDY MAX_PLAYFIELD_HEIGHT
+#define MIN_SCROLL_DELAY 0
+#define STD_SCROLL_DELAY 3
+#define MAX_SCROLL_DELAY 9
+
#define SCREENX(a) ((a) - scroll_x)
#define SCREENY(a) ((a) - scroll_y)
#define LEVELX(a) ((a) + scroll_x)
boolean use_spring_bug; /* for compatibility with old levels */
boolean use_time_orb_bug; /* for compatibility with old levels */
boolean instant_relocation; /* no visual delay when relocating player */
+ boolean shifted_relocation; /* no level centering when relocating player */
boolean can_pass_to_walkable; /* player can pass to empty or walkable tile */
boolean grow_into_diggable; /* amoeba can grow into anything diggable */