rnd-20070113-1-src
[rocksndiamonds.git] / src / main.h
index ddd1218669d2e0a7377e412f899928b971edb27d..2e79faacf4eeae45fecc32e22bfc199f5ae19610 100644 (file)
@@ -1,7 +1,7 @@
 /***********************************************************
 * Rocks'n'Diamonds -- McDuffin Strikes Back!               *
 *----------------------------------------------------------*
-* (c) 1995-2002 Artsoft Entertainment                      *
+* (c) 1995-2006 Artsoft Entertainment                      *
 *               Holger Schemel                             *
 *               Detmolder Strasse 189                      *
 *               33604 Bielefeld                            *
@@ -34,6 +34,7 @@
 #define IMG_SP_EMPTY                   IMG_SP_EMPTY_SPACE
 #define IMG_EXPLOSION                  IMG_DEFAULT_EXPLODING
 #define IMG_CHAR_START                 IMG_CHAR_SPACE
+#define IMG_STEELCHAR_START            IMG_STEELCHAR_SPACE
 #define IMG_CUSTOM_START               IMG_CUSTOM_1
 
 #define SND_UNDEFINED                  (-1)
@@ -42,6 +43,8 @@
 #define WIN_XSIZE                      672
 #define WIN_YSIZE                      560
 
+#define DEFAULT_FULLSCREEN_MODE                "800x600"
+
 #define SCR_FIELDX                     17
 #define SCR_FIELDY                     17
 #define MAX_BUF_XSIZE                  (SCR_FIELDX + 2)
 #define EP_BITMASK_DEFAULT             0
 
 #define PROPERTY_BIT(p)                        (1 << ((p) % 32))
-#if 1
 #define PROPERTY_VAR(e,p)              (element_info[e].properties[(p) / 32])
-#else
-#define PROPERTY_VAR(e,p)              (Properties[e][(p) / 32])
-#endif
 #define HAS_PROPERTY(e,p)      ((PROPERTY_VAR(e, p) & PROPERTY_BIT(p)) != 0)
 #define SET_PROPERTY(e,p,v)    ((v) ?                                     \
                                 (PROPERTY_VAR(e,p) |=  PROPERTY_BIT(p)) : \
 #define SND_ELEMENT(e)         (e)
 #endif
 
-#if 1
 #define GROUP_NR(e)            ((e) - EL_GROUP_START)
 #define IS_IN_GROUP(e, nr)     (element_info[e].in_group[nr] == TRUE)
 #define IS_IN_GROUP_EL(e, ge)  (IS_IN_GROUP(e, (ge) - EL_GROUP_START))
 
 #define IS_EQUAL_OR_IN_GROUP(e, ge)                                    \
-       (IS_GROUP_ELEMENT(ge) ? IS_IN_GROUP(e, GROUP_NR(ge)) : (e) == (ge))
-#endif
+       (ge == EL_ANY_ELEMENT ? TRUE :                                  \
+        IS_GROUP_ELEMENT(ge) ? IS_IN_GROUP(e, GROUP_NR(ge)) : (e) == (ge))
 
 #define IS_PLAYER(x, y)                (ELEM_IS_PLAYER(StorePlayer[x][y]))
 
 #define ANIM_DELAY(g)          (graphic_info[g].anim_delay)
 #define ANIM_MODE(g)           (graphic_info[g].anim_mode)
 
+#define IS_ANIM_MODE_CE(g)     (graphic_info[g].anim_mode & (ANIM_CE_VALUE |  \
+                                                             ANIM_CE_SCORE |  \
+                                                             ANIM_CE_DELAY))
 #define IS_ANIMATED(g)         (ANIM_FRAMES(g) > 1)
 #define IS_NEW_DELAY(f, g)     ((f) % ANIM_DELAY(g) == 0)
 #define IS_NEW_FRAME(f, g)     (IS_ANIMATED(g) && IS_NEW_DELAY(f, g))
 
 #define MAX_NUM_AMOEBA         100
 
-#if 0  /* game.h */
-#define MAX_INVENTORY_SIZE     1000
-#define STD_NUM_KEYS           4
-#define MAX_NUM_KEYS           8
-#endif
-
 #define NUM_BELTS              4
 #define NUM_BELT_PARTS         3
 #define NUM_ENVELOPES          4
 #define MICROLEVEL_XSIZE       ((STD_LEV_FIELDX + 2) * MICRO_TILEX)
 #define MICROLEVEL_YSIZE       ((STD_LEV_FIELDY + 2) * MICRO_TILEY)
 #define MICROLEVEL_XPOS                (SX + (SXSIZE - MICROLEVEL_XSIZE) / 2)
-#define MICROLEVEL_YPOS                (SX + 12 * TILEY - MICRO_TILEY)
+#define MICROLEVEL_YPOS                (SY + 12 * TILEY - MICRO_TILEY)
 #define MICROLABEL1_YPOS       (MICROLEVEL_YPOS - 36)
 #define MICROLABEL2_YPOS       (MICROLEVEL_YPOS + MICROLEVEL_YSIZE + 7)
 
 #define EL_SIGN_STOP                   301
 #define EL_SIGN_WHEELCHAIR             302
 #define EL_SIGN_PARKING                        303
-#define EL_SIGN_ONEWAY                 304
-#define EL_SIGN_HEART                  305
-#define EL_SIGN_TRIANGLE               306
-#define EL_SIGN_ROUND                  307
-#define EL_SIGN_EXIT                   308
-#define EL_SIGN_YINYANG                        309
-#define EL_SIGN_OTHER                  310
+#define EL_SIGN_NO_ENTRY               304
+#define EL_SIGN_UNUSED_1               305
+#define EL_SIGN_GIVE_WAY               306
+#define EL_SIGN_ENTRY_FORBIDDEN                307
+#define EL_SIGN_EMERGENCY_EXIT         308
+#define EL_SIGN_YIN_YANG               309
+#define EL_SIGN_UNUSED_2               310
 #define EL_MOLE_LEFT                   311
 #define EL_MOLE_RIGHT                  312
 #define EL_MOLE_UP                     313
 #define EL_YAMYAM_UP                   711
 #define EL_YAMYAM_DOWN                 712
 
-#define NUM_FILE_ELEMENTS              713
+#define EL_BD_EXPANDABLE_WALL          713
+
+#define EL_PREV_CE_8                   714
+#define EL_PREV_CE_7                   715
+#define EL_PREV_CE_6                   716
+#define EL_PREV_CE_5                   717
+#define EL_PREV_CE_4                   718
+#define EL_PREV_CE_3                   719
+#define EL_PREV_CE_2                   720
+#define EL_PREV_CE_1                   721
+#define EL_SELF                                722
+#define EL_NEXT_CE_1                   723
+#define EL_NEXT_CE_2                   724
+#define EL_NEXT_CE_3                   725
+#define EL_NEXT_CE_4                   726
+#define EL_NEXT_CE_5                   727
+#define EL_NEXT_CE_6                   728
+#define EL_NEXT_CE_7                   729
+#define EL_NEXT_CE_8                   730
+#define EL_ANY_ELEMENT                 731
+
+#define EL_STEELCHAR_START             732
+#define EL_STEELCHAR_ASCII0            (EL_STEELCHAR_START  - 32)
+#define EL_STEELCHAR_ASCII0_START      (EL_STEELCHAR_ASCII0 + 32)
+
+/* (auto-generated data structure definitions included with normal chars) */
+
+#define EL_STEELCHAR_ASCII0_END                (EL_STEELCHAR_ASCII0 + 111)
+#define EL_STEELCHAR_END               (EL_STEELCHAR_START  + 79)
+
+#define EL_STEELCHAR(c)                        (EL_STEELCHAR_ASCII0 +MAP_FONT_ASCII(c))
+
+#define EL_SPERMS                      812
+#define EL_BULLET                      813
+#define EL_HEART                       814
+#define EL_CROSS                       815
+#define EL_FRANKIE                     816
+#define EL_SIGN_SPERMS                 817
+#define EL_SIGN_BULLET                 818
+#define EL_SIGN_HEART                  819
+#define EL_SIGN_CROSS                  820
+#define EL_SIGN_FRANKIE                        821
+
+#define EL_STEEL_EXIT_CLOSED           822
+#define EL_STEEL_EXIT_OPEN             823
+
+#define NUM_FILE_ELEMENTS              824
 
 
 /* "real" (and therefore drawable) runtime elements */
 #define EL_CONVEYOR_BELT_4_RIGHT_ACTIVE         (EL_FIRST_RUNTIME_REAL + 25)
 #define EL_EXIT_OPENING                        (EL_FIRST_RUNTIME_REAL + 26)
 #define EL_EXIT_CLOSING                        (EL_FIRST_RUNTIME_REAL + 27)
-#define EL_SP_EXIT_OPENING             (EL_FIRST_RUNTIME_REAL + 28)
-#define EL_SP_EXIT_CLOSING             (EL_FIRST_RUNTIME_REAL + 29)
-#define EL_SP_EXIT_OPEN                        (EL_FIRST_RUNTIME_REAL + 30)
-#define EL_SP_TERMINAL_ACTIVE          (EL_FIRST_RUNTIME_REAL + 31)
-#define EL_SP_BUGGY_BASE_ACTIVATING    (EL_FIRST_RUNTIME_REAL + 32)
-#define EL_SP_BUGGY_BASE_ACTIVE                (EL_FIRST_RUNTIME_REAL + 33)
-#define EL_SP_MURPHY_CLONE             (EL_FIRST_RUNTIME_REAL + 34)
-#define EL_AMOEBA_DROPPING             (EL_FIRST_RUNTIME_REAL + 35)
-#define EL_QUICKSAND_EMPTYING          (EL_FIRST_RUNTIME_REAL + 36)
-#define EL_MAGIC_WALL_ACTIVE           (EL_FIRST_RUNTIME_REAL + 37)
-#define EL_BD_MAGIC_WALL_ACTIVE                (EL_FIRST_RUNTIME_REAL + 38)
-#define EL_MAGIC_WALL_FULL             (EL_FIRST_RUNTIME_REAL + 39)
-#define EL_BD_MAGIC_WALL_FULL          (EL_FIRST_RUNTIME_REAL + 40)
-#define EL_MAGIC_WALL_EMPTYING         (EL_FIRST_RUNTIME_REAL + 41)
-#define EL_BD_MAGIC_WALL_EMPTYING      (EL_FIRST_RUNTIME_REAL + 42)
-#define EL_MAGIC_WALL_DEAD             (EL_FIRST_RUNTIME_REAL + 43)
-#define EL_BD_MAGIC_WALL_DEAD          (EL_FIRST_RUNTIME_REAL + 44)
-#define EL_EMC_FAKE_GRASS_ACTIVE       (EL_FIRST_RUNTIME_REAL + 45)
-#define EL_GATE_1_GRAY_ACTIVE          (EL_FIRST_RUNTIME_REAL + 46)
-#define EL_GATE_2_GRAY_ACTIVE          (EL_FIRST_RUNTIME_REAL + 47)
-#define EL_GATE_3_GRAY_ACTIVE          (EL_FIRST_RUNTIME_REAL + 48)
-#define EL_GATE_4_GRAY_ACTIVE          (EL_FIRST_RUNTIME_REAL + 49)
-#define EL_EM_GATE_1_GRAY_ACTIVE       (EL_FIRST_RUNTIME_REAL + 50)
-#define EL_EM_GATE_2_GRAY_ACTIVE       (EL_FIRST_RUNTIME_REAL + 51)
-#define EL_EM_GATE_3_GRAY_ACTIVE       (EL_FIRST_RUNTIME_REAL + 52)
-#define EL_EM_GATE_4_GRAY_ACTIVE       (EL_FIRST_RUNTIME_REAL + 53)
-#define EL_EMC_GATE_5_GRAY_ACTIVE      (EL_FIRST_RUNTIME_REAL + 54)
-#define EL_EMC_GATE_6_GRAY_ACTIVE      (EL_FIRST_RUNTIME_REAL + 55)
-#define EL_EMC_GATE_7_GRAY_ACTIVE      (EL_FIRST_RUNTIME_REAL + 56)
-#define EL_EMC_GATE_8_GRAY_ACTIVE      (EL_FIRST_RUNTIME_REAL + 57)
-#define EL_EMC_DRIPPER_ACTIVE          (EL_FIRST_RUNTIME_REAL + 58)
-#define EL_EMC_SPRING_BUMPER_ACTIVE    (EL_FIRST_RUNTIME_REAL + 59)
+#define EL_STEEL_EXIT_OPENING          (EL_FIRST_RUNTIME_REAL + 28)
+#define EL_STEEL_EXIT_CLOSING          (EL_FIRST_RUNTIME_REAL + 29)
+#define EL_SP_EXIT_OPENING             (EL_FIRST_RUNTIME_REAL + 30)
+#define EL_SP_EXIT_CLOSING             (EL_FIRST_RUNTIME_REAL + 31)
+#define EL_SP_EXIT_OPEN                        (EL_FIRST_RUNTIME_REAL + 32)
+#define EL_SP_TERMINAL_ACTIVE          (EL_FIRST_RUNTIME_REAL + 33)
+#define EL_SP_BUGGY_BASE_ACTIVATING    (EL_FIRST_RUNTIME_REAL + 34)
+#define EL_SP_BUGGY_BASE_ACTIVE                (EL_FIRST_RUNTIME_REAL + 35)
+#define EL_SP_MURPHY_CLONE             (EL_FIRST_RUNTIME_REAL + 36)
+#define EL_AMOEBA_DROPPING             (EL_FIRST_RUNTIME_REAL + 37)
+#define EL_QUICKSAND_EMPTYING          (EL_FIRST_RUNTIME_REAL + 38)
+#define EL_MAGIC_WALL_ACTIVE           (EL_FIRST_RUNTIME_REAL + 39)
+#define EL_BD_MAGIC_WALL_ACTIVE                (EL_FIRST_RUNTIME_REAL + 40)
+#define EL_MAGIC_WALL_FULL             (EL_FIRST_RUNTIME_REAL + 41)
+#define EL_BD_MAGIC_WALL_FULL          (EL_FIRST_RUNTIME_REAL + 42)
+#define EL_MAGIC_WALL_EMPTYING         (EL_FIRST_RUNTIME_REAL + 43)
+#define EL_BD_MAGIC_WALL_EMPTYING      (EL_FIRST_RUNTIME_REAL + 44)
+#define EL_MAGIC_WALL_DEAD             (EL_FIRST_RUNTIME_REAL + 45)
+#define EL_BD_MAGIC_WALL_DEAD          (EL_FIRST_RUNTIME_REAL + 46)
+#define EL_EMC_FAKE_GRASS_ACTIVE       (EL_FIRST_RUNTIME_REAL + 47)
+#define EL_GATE_1_GRAY_ACTIVE          (EL_FIRST_RUNTIME_REAL + 48)
+#define EL_GATE_2_GRAY_ACTIVE          (EL_FIRST_RUNTIME_REAL + 49)
+#define EL_GATE_3_GRAY_ACTIVE          (EL_FIRST_RUNTIME_REAL + 50)
+#define EL_GATE_4_GRAY_ACTIVE          (EL_FIRST_RUNTIME_REAL + 51)
+#define EL_EM_GATE_1_GRAY_ACTIVE       (EL_FIRST_RUNTIME_REAL + 52)
+#define EL_EM_GATE_2_GRAY_ACTIVE       (EL_FIRST_RUNTIME_REAL + 53)
+#define EL_EM_GATE_3_GRAY_ACTIVE       (EL_FIRST_RUNTIME_REAL + 54)
+#define EL_EM_GATE_4_GRAY_ACTIVE       (EL_FIRST_RUNTIME_REAL + 55)
+#define EL_EMC_GATE_5_GRAY_ACTIVE      (EL_FIRST_RUNTIME_REAL + 56)
+#define EL_EMC_GATE_6_GRAY_ACTIVE      (EL_FIRST_RUNTIME_REAL + 57)
+#define EL_EMC_GATE_7_GRAY_ACTIVE      (EL_FIRST_RUNTIME_REAL + 58)
+#define EL_EMC_GATE_8_GRAY_ACTIVE      (EL_FIRST_RUNTIME_REAL + 59)
+#define EL_EMC_DRIPPER_ACTIVE          (EL_FIRST_RUNTIME_REAL + 60)
+#define EL_EMC_SPRING_BUMPER_ACTIVE    (EL_FIRST_RUNTIME_REAL + 61)
 
 /* "unreal" (and therefore not drawable) runtime elements */
-#define EL_FIRST_RUNTIME_UNREAL                (EL_FIRST_RUNTIME_REAL + 60)
+#define EL_FIRST_RUNTIME_UNREAL                (EL_FIRST_RUNTIME_REAL + 62)
 
 #define EL_BLOCKED                     (EL_FIRST_RUNTIME_UNREAL + 0)
 #define EL_EXPLOSION                   (EL_FIRST_RUNTIME_UNREAL + 1)
 #define EL_INTERNAL_CASCADE_DX_ACTIVE          (EL_FIRST_INTERNAL + 19)
 #define EL_INTERNAL_CASCADE_CHARS              (EL_FIRST_INTERNAL + 20)
 #define EL_INTERNAL_CASCADE_CHARS_ACTIVE       (EL_FIRST_INTERNAL + 21)
-#define EL_INTERNAL_CASCADE_CE                 (EL_FIRST_INTERNAL + 22)
-#define EL_INTERNAL_CASCADE_CE_ACTIVE          (EL_FIRST_INTERNAL + 23)
-#define EL_INTERNAL_CASCADE_GE                 (EL_FIRST_INTERNAL + 24)
-#define EL_INTERNAL_CASCADE_GE_ACTIVE          (EL_FIRST_INTERNAL + 25)
-#define EL_INTERNAL_CASCADE_USER               (EL_FIRST_INTERNAL + 26)
-#define EL_INTERNAL_CASCADE_USER_ACTIVE                (EL_FIRST_INTERNAL + 27)
-#define EL_INTERNAL_CASCADE_GENERIC            (EL_FIRST_INTERNAL + 28)
-#define EL_INTERNAL_CASCADE_GENERIC_ACTIVE     (EL_FIRST_INTERNAL + 29)
-#define EL_INTERNAL_CASCADE_DYNAMIC            (EL_FIRST_INTERNAL + 30)
-#define EL_INTERNAL_CASCADE_DYNAMIC_ACTIVE     (EL_FIRST_INTERNAL + 31)
+#define EL_INTERNAL_CASCADE_STEELCHARS         (EL_FIRST_INTERNAL + 22)
+#define EL_INTERNAL_CASCADE_STEELCHARS_ACTIVE  (EL_FIRST_INTERNAL + 23)
+#define EL_INTERNAL_CASCADE_CE                 (EL_FIRST_INTERNAL + 24)
+#define EL_INTERNAL_CASCADE_CE_ACTIVE          (EL_FIRST_INTERNAL + 25)
+#define EL_INTERNAL_CASCADE_GE                 (EL_FIRST_INTERNAL + 26)
+#define EL_INTERNAL_CASCADE_GE_ACTIVE          (EL_FIRST_INTERNAL + 27)
+#define EL_INTERNAL_CASCADE_REF                        (EL_FIRST_INTERNAL + 28)
+#define EL_INTERNAL_CASCADE_REF_ACTIVE         (EL_FIRST_INTERNAL + 29)
+#define EL_INTERNAL_CASCADE_USER               (EL_FIRST_INTERNAL + 30)
+#define EL_INTERNAL_CASCADE_USER_ACTIVE                (EL_FIRST_INTERNAL + 31)
+#define EL_INTERNAL_CASCADE_DYNAMIC            (EL_FIRST_INTERNAL + 32)
+#define EL_INTERNAL_CASCADE_DYNAMIC_ACTIVE     (EL_FIRST_INTERNAL + 33)
 
 #define EL_INTERNAL_CLIPBOARD_START    (EL_FIRST_INTERNAL + 0)
 #define EL_INTERNAL_CLIPBOARD_END      (EL_FIRST_INTERNAL + 2)
 #define EL_INTERNAL_START              (EL_FIRST_INTERNAL + 0)
-#define EL_INTERNAL_END                        (EL_FIRST_INTERNAL + 31)
+#define EL_INTERNAL_END                        (EL_FIRST_INTERNAL + 33)
 
-#define MAX_NUM_ELEMENTS               (EL_FIRST_INTERNAL + 32)
+#define MAX_NUM_ELEMENTS               (EL_FIRST_INTERNAL + 34)
 
 
 /* values for graphics/sounds action types */
 /* values for special image configuration suffixes (must match game mode) */
 #define GFX_SPECIAL_ARG_DEFAULT                0
 #define GFX_SPECIAL_ARG_TITLE          1
-#define GFX_SPECIAL_ARG_MAIN           2
-#define GFX_SPECIAL_ARG_LEVELS         3
-#define GFX_SPECIAL_ARG_SCORES         4
-#define GFX_SPECIAL_ARG_EDITOR         5
-#define GFX_SPECIAL_ARG_INFO           6
-#define GFX_SPECIAL_ARG_SETUP          7
-#define GFX_SPECIAL_ARG_PLAYING                8
-#define GFX_SPECIAL_ARG_DOOR           9
-#define GFX_SPECIAL_ARG_PREVIEW                10
-#define GFX_SPECIAL_ARG_CRUMBLED       11
-
-#define NUM_SPECIAL_GFX_ARGS           12
+#define GFX_SPECIAL_ARG_MESSAGE                2
+#define GFX_SPECIAL_ARG_MAIN           3
+#define GFX_SPECIAL_ARG_LEVELS         4
+#define GFX_SPECIAL_ARG_SCORES         5
+#define GFX_SPECIAL_ARG_EDITOR         6
+#define GFX_SPECIAL_ARG_INFO           7
+#define GFX_SPECIAL_ARG_SETUP          8
+#define GFX_SPECIAL_ARG_PLAYING                9
+#define GFX_SPECIAL_ARG_DOOR           10
+#define GFX_SPECIAL_ARG_PREVIEW                11
+#define GFX_SPECIAL_ARG_CRUMBLED       12
+
+#define NUM_SPECIAL_GFX_ARGS           13
+
+/* these additional definitions are currently only used for draw offsets */
+#define GFX_SPECIAL_ARG_INFO_MAIN      0
+#define GFX_SPECIAL_ARG_INFO_TITLE     1
+#define GFX_SPECIAL_ARG_INFO_ELEMENTS  2
+#define GFX_SPECIAL_ARG_INFO_MUSIC     3
+#define GFX_SPECIAL_ARG_INFO_CREDITS   4
+#define GFX_SPECIAL_ARG_INFO_PROGRAM   5
+#define GFX_SPECIAL_ARG_INFO_LEVELSET  6
+
+#define NUM_SPECIAL_GFX_INFO_ARGS      7
 
 
 /* values for image configuration suffixes */
 #define GFX_ARG_NAME                   36
 #define GFX_ARG_SCALE_UP_FACTOR                37
 #define GFX_ARG_CLONE_FROM             38
+#define GFX_ARG_FADE_DELAY             39
+#define GFX_ARG_POST_DELAY             40
+#define GFX_ARG_AUTO_DELAY             41
 
-#define NUM_GFX_ARGS                   39
+#define NUM_GFX_ARGS                   42
 
 
 /* values for sound configuration suffixes */
 #define NUM_MUS_ARGS                   1
 
 
-/* values for font configuration */
+/* values for font configuration (definitions must match those from main.c) */
 #define FONT_INITIAL_1                 0
 #define FONT_INITIAL_2                 1
 #define FONT_INITIAL_3                 2
 #define FONT_INITIAL_4                 3
 #define FONT_TITLE_1                   4
 #define FONT_TITLE_2                   5
-#define FONT_MENU_1                    6
-#define FONT_MENU_2                    7
-#define FONT_TEXT_1_ACTIVE             8
-#define FONT_TEXT_2_ACTIVE             9
-#define FONT_TEXT_3_ACTIVE             10
-#define FONT_TEXT_4_ACTIVE             11
-#define FONT_TEXT_1                    12
-#define FONT_TEXT_2                    13
-#define FONT_TEXT_3                    14
-#define FONT_TEXT_4                    15
-#define FONT_ENVELOPE_1                        16
-#define FONT_ENVELOPE_2                        17
-#define FONT_ENVELOPE_3                        18
-#define FONT_ENVELOPE_4                        19
-#define FONT_INPUT_1_ACTIVE            20
-#define FONT_INPUT_2_ACTIVE            21
-#define FONT_INPUT_1                   22
-#define FONT_INPUT_2                   23
-#define FONT_OPTION_OFF                        24
-#define FONT_OPTION_ON                 25
-#define FONT_VALUE_1                   26
-#define FONT_VALUE_2                   27
-#define FONT_VALUE_OLD                 28
-#define FONT_LEVEL_NUMBER_ACTIVE       29
-#define FONT_LEVEL_NUMBER              30
-#define FONT_TAPE_RECORDER             31
-#define FONT_GAME_INFO                 32
-
-#define NUM_FONTS                      33
+#define FONT_MENU_1_ACTIVE             6
+#define FONT_MENU_2_ACTIVE             7
+#define FONT_MENU_1                    8
+#define FONT_MENU_2                    9
+#define FONT_TEXT_1_ACTIVE             10
+#define FONT_TEXT_2_ACTIVE             11
+#define FONT_TEXT_3_ACTIVE             12
+#define FONT_TEXT_4_ACTIVE             13
+#define FONT_TEXT_1                    14
+#define FONT_TEXT_2                    15
+#define FONT_TEXT_3                    16
+#define FONT_TEXT_4                    17
+#define FONT_ENVELOPE_1                        18
+#define FONT_ENVELOPE_2                        19
+#define FONT_ENVELOPE_3                        20
+#define FONT_ENVELOPE_4                        21
+#define FONT_INPUT_1_ACTIVE            22
+#define FONT_INPUT_2_ACTIVE            23
+#define FONT_INPUT_1                   24
+#define FONT_INPUT_2                   25
+#define FONT_OPTION_OFF                        26
+#define FONT_OPTION_ON                 27
+#define FONT_VALUE_1                   28
+#define FONT_VALUE_2                   29
+#define FONT_VALUE_OLD                 30
+#define FONT_LEVEL_NUMBER_ACTIVE       31
+#define FONT_LEVEL_NUMBER              32
+#define FONT_TAPE_RECORDER             33
+#define FONT_GAME_INFO                 34
+
+#define NUM_FONTS                      35
 #define NUM_INITIAL_FONTS              4
 
+#define FONT_ACTIVE(f)                                                   \
+       ((f) == FONT_MENU_1             ? FONT_MENU_1_ACTIVE            : \
+        (f) == FONT_MENU_2             ? FONT_MENU_2_ACTIVE            : \
+        (f) == FONT_TEXT_1             ? FONT_TEXT_1_ACTIVE            : \
+        (f) == FONT_TEXT_2             ? FONT_TEXT_2_ACTIVE            : \
+        (f) == FONT_TEXT_3             ? FONT_TEXT_3_ACTIVE            : \
+        (f) == FONT_TEXT_4             ? FONT_TEXT_4_ACTIVE            : \
+        (f) == FONT_INPUT_1            ? FONT_INPUT_1_ACTIVE           : \
+        (f) == FONT_INPUT_2            ? FONT_INPUT_2_ACTIVE           : \
+        (f) == FONT_LEVEL_NUMBER       ? FONT_LEVEL_NUMBER_ACTIVE      : \
+        (f))
+
+
 /* values for game_status (must match special image configuration suffixes) */
 #define GAME_MODE_DEFAULT              0
 #define GAME_MODE_TITLE                        1
-#define GAME_MODE_MAIN                 2
-#define GAME_MODE_LEVELS               3
-#define GAME_MODE_SCORES               4
-#define GAME_MODE_EDITOR               5
-#define GAME_MODE_INFO                 6
-#define GAME_MODE_SETUP                        7
-#define GAME_MODE_PLAYING              8
-#define GAME_MODE_PSEUDO_DOOR          9
-#define GAME_MODE_PSEUDO_PREVIEW       10
-#define GAME_MODE_PSEUDO_CRUMBLED      11
+#define GAME_MODE_MESSAGE              2
+#define GAME_MODE_MAIN                 3
+#define GAME_MODE_LEVELS               4
+#define GAME_MODE_SCORES               5
+#define GAME_MODE_EDITOR               6
+#define GAME_MODE_INFO                 7
+#define GAME_MODE_SETUP                        8
+#define GAME_MODE_PLAYING              9
+#define GAME_MODE_PSEUDO_DOOR          10
+#define GAME_MODE_PSEUDO_PREVIEW       11
+#define GAME_MODE_PSEUDO_CRUMBLED      12
 
 /* there are no special config file suffixes for these modes */
-#define GAME_MODE_PSEUDO_TYPENAME      12
-#define GAME_MODE_QUIT                 13
+#define GAME_MODE_PSEUDO_TYPENAME      13
+#define GAME_MODE_QUIT                 14
 
 /* special definitions currently only used for custom artwork configuration */
 #define MUSIC_PREFIX_BACKGROUND                0
 /* program information and versioning definitions */
 #define PROGRAM_VERSION_MAJOR          3
 #define PROGRAM_VERSION_MINOR          2
-#define PROGRAM_VERSION_PATCH          0
-#define PROGRAM_VERSION_BUILD          9
+#define PROGRAM_VERSION_PATCH          4
+#define PROGRAM_VERSION_BUILD          0
 
 #define PROGRAM_TITLE_STRING           "Rocks'n'Diamonds"
 #define PROGRAM_AUTHOR_STRING          "Holger Schemel"
-#define PROGRAM_COPYRIGHT_STRING       "Copyright ©1995-2006 by Holger Schemel"
+#define PROGRAM_COPYRIGHT_STRING       "Copyright ©1995-2006 by Holger Schemel"
+#define PROGRAM_EMAIL_STRING           "info@artsoft.org"
+#define PROGRAM_WEBSITE_STRING         "http://www.artsoft.org/"
+#define PROGRAM_GAME_BY_STRING         "A Game by Artsoft Entertainment"
 
 #define ICON_TITLE_STRING              PROGRAM_TITLE_STRING
 #define COOKIE_PREFIX                  "ROCKSNDIAMONDS"
 #define FILENAME_PREFIX                        "Rocks"
 
-#if defined(PLATFORM_UNIX)
-#define USERDATA_DIRECTORY             ".rocksndiamonds"
-#elif defined(PLATFORM_WIN32)
-#define USERDATA_DIRECTORY             PROGRAM_TITLE_STRING
+#define USERDATA_DIRECTORY_WIN32       PROGRAM_TITLE_STRING
+#define USERDATA_DIRECTORY_MACOSX      PROGRAM_TITLE_STRING
+#define USERDATA_DIRECTORY_UNIX                ".rocksndiamonds"
+#define USERDATA_DIRECTORY_DOS         "userdata"
+
+#if defined(PLATFORM_WIN32)
+#define USERDATA_DIRECTORY             USERDATA_DIRECTORY_WIN32
+#elif defined(PLATFORM_MACOSX)
+#define USERDATA_DIRECTORY             USERDATA_DIRECTORY_MACOSX
+#elif defined(PLATFORM_UNIX)
+#define USERDATA_DIRECTORY             USERDATA_DIRECTORY_UNIX
 #else
-#define USERDATA_DIRECTORY             "userdata"
+#define USERDATA_DIRECTORY             USERDATA_DIRECTORY_DOS
 #endif
 
 #define X11_ICON_FILENAME              "rocks_icon.xbm"
 #define X11_ICONMASK_FILENAME          "rocks_iconmask.xbm"
+#define SDL_ICON_FILENAME              "rocks_icon_32x32.pcx"
 #define MSDOS_POINTER_FILENAME         "mouse.pcx"
 
 /* file version numbers for resource files (levels, tapes, score, setup, etc.)
 #define NUM_ENGINE_TYPES               3
 
 
+struct BorderInfo
+{
+  int draw_masked[NUM_SPECIAL_GFX_ARGS];
+};
+
+struct MenuPosInfo
+{
+  int x, y;
+  int width, height;
+  int align;
+};
+
+struct MenuMainButtonInfo
+{
+  struct MenuPosInfo name;
+  struct MenuPosInfo levels;
+  struct MenuPosInfo scores;
+  struct MenuPosInfo editor;
+  struct MenuPosInfo info;
+  struct MenuPosInfo game;
+  struct MenuPosInfo setup;
+  struct MenuPosInfo quit;
+
+  struct MenuPosInfo prev_level;
+  struct MenuPosInfo next_level;
+};
+
+struct MenuMainTextInfo
+{
+  struct MenuPosInfo name;
+  struct MenuPosInfo levels;
+  struct MenuPosInfo scores;
+  struct MenuPosInfo editor;
+  struct MenuPosInfo info;
+  struct MenuPosInfo game;
+  struct MenuPosInfo setup;
+  struct MenuPosInfo quit;
+
+  struct MenuPosInfo current_level;
+  struct MenuPosInfo first_level;
+  struct MenuPosInfo last_level;
+  struct MenuPosInfo level_info_1;
+  struct MenuPosInfo level_info_2;
+  struct MenuPosInfo title_1;
+  struct MenuPosInfo title_2;
+  struct MenuPosInfo title_3;
+};
+
+struct MenuMainInputInfo
+{
+  struct MenuPosInfo name;
+};
+
+struct MenuMainInfo
+{
+  struct MenuMainButtonInfo button;
+  struct MenuMainTextInfo text;
+  struct MenuMainInputInfo input;
+};
+
+struct TitleInfo
+{
+  int fade_delay;
+  int post_delay;
+  int auto_delay;
+
+  int fade_delay_final;
+  int post_delay_final;
+  int auto_delay_final;
+};
+
 struct MenuInfo
 {
   int draw_xoffset[NUM_SPECIAL_GFX_ARGS];
   int draw_yoffset[NUM_SPECIAL_GFX_ARGS];
+  int draw_xoffset_info[NUM_SPECIAL_GFX_INFO_ARGS];
+  int draw_yoffset_info[NUM_SPECIAL_GFX_INFO_ARGS];
 
   int scrollbar_xoffset;
 
   int list_size[NUM_SPECIAL_GFX_ARGS];
 
+  int fade_delay;
+  int post_delay;
+  int auto_delay;
+
   int sound[NUM_SPECIAL_GFX_ARGS];
   int music[NUM_SPECIAL_GFX_ARGS];
+
+  struct MenuMainInfo main;
 };
 
 struct DoorInfo
@@ -1812,6 +1978,18 @@ struct DoorInfo
   int anim_mode;
 };
 
+struct PreviewInfo
+{
+  int x, y;
+  int align;
+  int xsize, ysize;
+  int xoffset, yoffset;
+  int tile_size;
+  int step_offset;
+  int step_delay;
+  int anim_mode;
+};
+
 struct HiScore
 {
   char Name[MAX_PLAYER_NAME_LEN + 1];
@@ -1913,7 +2091,6 @@ struct LevelInfo
   int explosion_element[MAX_PLAYERS];
   boolean use_explosion_element[MAX_PLAYERS];
 
-#if 1
   /* values for the new EMC elements */
   int android_move_time;
   int android_clone_time;
@@ -1930,12 +2107,8 @@ struct LevelInfo
   struct Content ball_content[MAX_ELEMENT_CONTENTS];
   int num_ball_contents;
 
-#if 0
-  boolean android_array[16];
-#endif
   int num_android_clone_elements;
   int android_clone_element[MAX_ANDROID_ELEMENTS];
-#endif
 
   int can_move_into_acid_bits; /* bitfield to store property for elements */
   int dont_collide_with_bits;  /* bitfield to store property for elements */
@@ -2181,20 +2354,28 @@ struct GraphicInfo
 
   int src_x, src_y;            /* start position of animation frames */
   int width, height;           /* width/height of each animation frame */
+
   int offset_x, offset_y;      /* x/y offset to next animation frame */
   int offset2_x, offset2_y;    /* x/y offset to second movement tile */
+
   boolean double_movement;     /* animation has second movement tile */
   int swap_double_tiles;       /* explicitely force or forbid tile swapping */
+
   int anim_frames;
   int anim_frames_per_line;
   int anim_start_frame;
   int anim_delay;              /* important: delay of 1 means "no delay"! */
   int anim_mode;
+
   boolean anim_global_sync;
+
   int crumbled_like;           /* element for cloning crumble graphics */
   int diggable_like;           /* element for cloning digging graphics */
+
   int border_size;             /* border size for "crumbled" graphics */
+
   int scale_up_factor;         /* optional factor for scaling image up */
+
   int clone_from;              /* graphic for cloning *all* settings */
 
   int anim_delay_fixed;                /* optional delay values for bored and   */
@@ -2210,6 +2391,12 @@ struct GraphicInfo
 
   int draw_masked;             /* optional setting for drawing envelope gfx */
 
+  int fade_delay;              /* optional setting for drawing title screens */
+  int post_delay;              /* optional setting for drawing title screens */
+  int auto_delay;              /* optional setting for drawing title screens */
+
+  boolean use_image_size;      /* use image size as default width and height */
+
 #if defined(TARGET_X11_NATIVE_PERFORMANCE_WORKAROUND)
   Pixmap clip_mask;            /* single-graphic-only clip mask for X11 */
   GC clip_gc;                  /* single-graphic-only clip gc for X11 */
@@ -2284,8 +2471,9 @@ struct HelpAnimInfo
 };
 
 
-extern Bitmap                 *bitmap_db_title;
+extern Bitmap                 *bitmap_db_cross;
 extern Bitmap                 *bitmap_db_field;
+extern Bitmap                 *bitmap_db_panel;
 extern Bitmap                 *bitmap_db_door;
 extern Pixmap                  tile_clipmask[];
 extern DrawBuffer             *fieldbuffer;
@@ -2323,6 +2511,7 @@ extern short                      ChangeEvent[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
 extern short                   WasJustMoving[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
 extern short                   WasJustFalling[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
 extern short                   CheckCollision[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
+extern short                   CheckImpact[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
 extern short                   AmoebaNr[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
 extern short                   AmoebaCnt[MAX_NUM_AMOEBA];
 extern short                   AmoebaCnt2[MAX_NUM_AMOEBA];
@@ -2332,10 +2521,6 @@ extern short                     ExplodeDelay[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
 extern int                     RunnerVisit[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
 extern int                     PlayerVisit[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
 
-#if 0
-extern unsigned long           Properties[MAX_NUM_ELEMENTS][NUM_EP_BITFIELDS];
-#endif
-
 extern int                     GfxFrame[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
 extern int                     GfxRandom[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
 extern int                     GfxElement[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
@@ -2360,8 +2545,6 @@ extern int                        ExitX, ExitY;
 extern int                     AllPlayersGone;
 
 extern int                     TimeFrames, TimePlayed, TimeLeft, TapeTime;
-extern boolean                 SiebAktiv;
-extern int                     SiebCount;
 
 extern boolean                 network_player_action_received;
 
@@ -2372,8 +2555,11 @@ extern struct LevelInfo          level, level_template;
 extern struct HiScore          highscore[];
 extern struct TapeInfo         tape;
 extern struct GlobalInfo       global;
+extern struct BorderInfo       border;
+extern struct TitleInfo                title;
 extern struct MenuInfo         menu;
 extern struct DoorInfo         door_1, door_2;
+extern struct PreviewInfo      preview;
 extern struct ElementInfo      element_info[];
 extern struct ElementNameInfo  element_name_info[];
 extern struct ElementActionInfo        element_action_info[];