{
int x, y;
int cols, rows;
+
+ struct XY element_left;
+ struct XY element_middle;
+ struct XY element_right;
};
struct EditorInfo
{
struct EditorPaletteInfo palette;
- struct XY element_left;
- struct XY element_middle;
- struct XY element_right;
};
struct ViewportInfo
extern Bitmap *bitmap_db_cross;
extern Bitmap *bitmap_db_field;
extern Bitmap *bitmap_db_panel;
+#if 0
extern Bitmap *bitmap_db_door;
+#endif
+extern Bitmap *bitmap_db_door_1;
+extern Bitmap *bitmap_db_door_2;
extern Bitmap *bitmap_db_toons;
extern Pixmap tile_clipmask[];
extern DrawBuffer *fieldbuffer;