#define SND_AMOEBA_DROPPING 66
#define SND_ACID_SPLASHING 67
#define SND_QUICKSAND_FILLING 68
-#define SND_QUICKSAND_EMPTYING 69
-#define SND_EXIT_OPENING 70
-#define SND_EXIT_ENTERING 71
-#define SND_BALLOON_MOVING 72
-#define SND_BALLOON_PUSHING 73
-#define SND_SPRING_MOVING 74
-#define SND_SPRING_PUSHING 75
-#define SND_SPRING_IMPACT 76
-#define SND_WALL_GROWING 77
-#define SND_PEARL_COLLECTING 78
-#define SND_PEARL_BREAKING 79
-#define SND_PEARL_IMPACT 80
-#define SND_CRYSTAL_COLLECTING 81
-#define SND_CRYSTAL_IMPACT 82
-#define SND_ENVELOPE_COLLECTING 83
-#define SND_SAND_INVISIBLE_DIGGING 84
-#define SND_SHIELD_PASSIVE_COLLECTING 85
-#define SND_SHIELD_PASSIVE_ACTIVATED 86
-#define SND_SHIELD_ACTIVE_COLLECTING 87
-#define SND_SHIELD_ACTIVE_ACTIVATED 88
-#define SND_EXTRA_TIME_COLLECTING 89
-#define SND_MOLE_MOVING 90
-#define SND_MOLE_EATING_AMOEBA 91
-#define SND_SWITCHGATE_SWITCH_ACTIVATING 92
-#define SND_SWITCHGATE_OPENING 93
-#define SND_SWITCHGATE_CLOSING 94
-#define SND_SWITCHGATE_PASSING 95
-#define SND_TIMEGATE_WHEEL_ACTIVATING 96
-#define SND_TIMEGATE_WHEEL_RUNNING 97
-#define SND_TIMEGATE_OPENING 98
-#define SND_TIMEGATE_CLOSING 99
-#define SND_TIMEGATE_PASSING 100
-#define SND_CONVEYOR_BELT_SWITCH_ACTIVATING 101
-#define SND_CONVEYOR_BELT_RUNNING 102
-#define SND_LIGHT_ACTIVATING 103
-#define SND_LIGHT_DEACTIVATING 104
-#define SND_DX_BOMB_PUSHING 105
-#define SND_TRAP_INACTIVE_DIGGING 106
-#define SND_TRAP_ACTIVATING 107
-#define SND_AMOEBA_TURNING_TO_GEM 108
-#define SND_AMOEBA_TURNING_TO_ROCK 109
-#define SND_SPEED_PILL_COLLECTING 110
-#define SND_DYNABOMB_NR_COLLECTING 111
-#define SND_DYNABOMB_SZ_COLLECTING 112
-#define SND_DYNABOMB_XL_COLLECTING 113
-#define SND_DYNABOMB_PLACING 114
-#define SND_DYNABOMB_BURNING 115
-#define SND_SATELLITE_MOVING 116
-#define SND_SATELLITE_PUSHING 117
-#define SND_LAMP_ACTIVATING 118
-#define SND_LAMP_DEACTIVATING 119
-#define SND_TIME_ORB_FULL_COLLECTING 120
-#define SND_TIME_ORB_FULL_IMPACT 121
-#define SND_TIME_ORB_EMPTY_PUSHING 122
-#define SND_TIME_ORB_EMPTY_IMPACT 123
-#define SND_GAMEOFLIFE_GROWING 124
-#define SND_BIOMAZE_GROWING 125
-#define SND_PACMAN_MOVING 126
-#define SND_PACMAN_EATING_AMOEBA 127
-#define SND_DARK_YAMYAM_MOVING 128
-#define SND_DARK_YAMYAM_WAITING 129
-#define SND_DARK_YAMYAM_EATING_ANY 130
-#define SND_PENGUIN_MOVING 131
-#define SND_PENGUIN_ENTERING_EXIT 132
-#define SND_PIG_MOVING 133
-#define SND_PIG_EATING_GEM 134
-#define SND_DRAGON_MOVING 135
-#define SND_DRAGON_BREATHING_FIRE 136
-#define SND_PLAYER_DYING 137
-#define SND_ELEMENT_EXPLODING 138
-#define SND_GAME_STARTING 139
-#define SND_GAME_RUNNING_OUT_OF_TIME 140
-#define SND_GAME_LEVELTIME_BONUS 141
-#define SND_GAME_LOSING 142
-#define SND_GAME_WINNING 143
-#define SND_MENU_DOOR_OPENING 144
-#define SND_MENU_DOOR_CLOSING 145
-#define SND_MENU_HALL_OF_FAME 146
-#define SND_MENU_INFO_SCREEN 147
-
-#define NUM_SOUND_EFFECTS 148
+#define SND_QUICKSAND_SLIPPING_THROUGH 69
+#define SND_QUICKSAND_EMPTYING 70
+#define SND_EXIT_OPENING 71
+#define SND_EXIT_ENTERING 72
+#define SND_BALLOON_MOVING 73
+#define SND_BALLOON_PUSHING 74
+#define SND_SPRING_MOVING 75
+#define SND_SPRING_PUSHING 76
+#define SND_SPRING_IMPACT 77
+#define SND_WALL_GROWING 78
+#define SND_PEARL_COLLECTING 79
+#define SND_PEARL_BREAKING 80
+#define SND_PEARL_IMPACT 81
+#define SND_CRYSTAL_COLLECTING 82
+#define SND_CRYSTAL_IMPACT 83
+#define SND_ENVELOPE_COLLECTING 84
+#define SND_SAND_INVISIBLE_DIGGING 85
+#define SND_SHIELD_PASSIVE_COLLECTING 86
+#define SND_SHIELD_PASSIVE_ACTIVATED 87
+#define SND_SHIELD_ACTIVE_COLLECTING 88
+#define SND_SHIELD_ACTIVE_ACTIVATED 89
+#define SND_EXTRA_TIME_COLLECTING 90
+#define SND_MOLE_MOVING 91
+#define SND_MOLE_EATING_AMOEBA 92
+#define SND_SWITCHGATE_SWITCH_ACTIVATING 93
+#define SND_SWITCHGATE_OPENING 94
+#define SND_SWITCHGATE_CLOSING 95
+#define SND_SWITCHGATE_PASSING 96
+#define SND_TIMEGATE_WHEEL_ACTIVATING 97
+#define SND_TIMEGATE_WHEEL_RUNNING 98
+#define SND_TIMEGATE_OPENING 99
+#define SND_TIMEGATE_CLOSING 100
+#define SND_TIMEGATE_PASSING 101
+#define SND_CONVEYOR_BELT_SWITCH_ACTIVATING 102
+#define SND_CONVEYOR_BELT_RUNNING 103
+#define SND_LIGHT_SWITCH_ACTIVATING 104
+#define SND_LIGHT_SWITCH_DEACTIVATING 105
+#define SND_DX_BOMB_PUSHING 106
+#define SND_TRAP_INACTIVE_DIGGING 107
+#define SND_TRAP_ACTIVATING 108
+#define SND_AMOEBA_TURNING_TO_GEM 109
+#define SND_AMOEBA_TURNING_TO_ROCK 110
+#define SND_SPEED_PILL_COLLECTING 111
+#define SND_DYNABOMB_NR_COLLECTING 112
+#define SND_DYNABOMB_SZ_COLLECTING 113
+#define SND_DYNABOMB_XL_COLLECTING 114
+#define SND_DYNABOMB_PLACING 115
+#define SND_DYNABOMB_BURNING 116
+#define SND_SATELLITE_MOVING 117
+#define SND_SATELLITE_PUSHING 118
+#define SND_LAMP_ACTIVATING 119
+#define SND_LAMP_DEACTIVATING 120
+#define SND_TIME_ORB_FULL_COLLECTING 121
+#define SND_TIME_ORB_FULL_IMPACT 122
+#define SND_TIME_ORB_EMPTY_PUSHING 123
+#define SND_TIME_ORB_EMPTY_IMPACT 124
+#define SND_GAMEOFLIFE_GROWING 125
+#define SND_BIOMAZE_GROWING 126
+#define SND_PACMAN_MOVING 127
+#define SND_PACMAN_EATING_AMOEBA 128
+#define SND_DARK_YAMYAM_MOVING 129
+#define SND_DARK_YAMYAM_WAITING 130
+#define SND_DARK_YAMYAM_EATING_ANY 131
+#define SND_PENGUIN_MOVING 132
+#define SND_PENGUIN_ENTERING_EXIT 133
+#define SND_PIG_MOVING 134
+#define SND_PIG_EATING_GEM 135
+#define SND_DRAGON_MOVING 136
+#define SND_DRAGON_BREATHING_FIRE 137
+#define SND_PLAYER_DYING 138
+#define SND_ELEMENT_EXPLODING 139
+#define SND_GAME_STARTING 140
+#define SND_GAME_RUNNING_OUT_OF_TIME 141
+#define SND_GAME_LEVELTIME_BONUS 142
+#define SND_GAME_LOSING 143
+#define SND_GAME_WINNING 144
+#define SND_MENU_DOOR_OPENING 145
+#define SND_MENU_DOOR_CLOSING 146
+#define SND_MENU_HALL_OF_FAME 147
+#define SND_MENU_INFO_SCREEN 148
+
+#define NUM_SOUND_EFFECTS 149
/* values for game_status */