rnd-20020508-1-src
[rocksndiamonds.git] / src / main.h
index 86377ccf152a4df2741a069c899cc16518f20584..28495aeacf7ebc266fdc5d1345da25b1a7dfc496 100644 (file)
@@ -49,8 +49,6 @@
 #define MAX_LEV_FIELDX 128
 #define MAX_LEV_FIELDY 128
 
-#define MAX_PLAYERS    4
-
 #define SCREENX(a)     ((a) - scroll_x)
 #define SCREENY(a)     ((a) - scroll_y)
 #define LEVELX(a)      ((a) + scroll_x)
 #define IS_DRAWABLE(e)         ((e) < EL_BLOCKED)
 #define IS_NOT_DRAWABLE(e)     ((e) >= EL_BLOCKED)
 #define TAPE_IS_EMPTY(x)       ((x).length == 0)
-#define TAPE_IS_STOPPED(x)     (!(x).recording && !(x).playing &&!(x).pausing)
+#define TAPE_IS_STOPPED(x)     (!(x).recording && !(x).playing)
 
 #define PLAYERINFO(x,y)                (&stored_player[StorePlayer[x][y]-EL_SPIELER1])
 #define SHIELD_ON(p)           ((p)->shield_passive_time_left > 0)
 #define NUM_BITMAPS            12
 
 /* boundaries of arrays etc. */
-#define MAX_PLAYER_NAME_LEN    10
 #define MAX_LEVEL_NAME_LEN     32
 #define MAX_LEVEL_AUTHOR_LEN   32
 #define MAX_TAPELEN            (1000 * 50)     /* max. time * framerate */
@@ -213,56 +210,6 @@ struct HiScore
   int Score;
 };
 
-struct SetupJoystickInfo
-{
-  char *device_name;
-  int xleft, xmiddle, xright;
-  int yupper, ymiddle, ylower;
-  int snap;
-  int bomb;
-};
-
-struct SetupKeyboardInfo
-{
-  Key left;
-  Key right;
-  Key up;
-  Key down;
-  Key snap;
-  Key bomb;
-};
-
-struct SetupInputInfo
-{
-  boolean use_joystick;
-  struct SetupJoystickInfo joy;
-  struct SetupKeyboardInfo key;
-};
-
-struct SetupInfo
-{
-  char *player_name;
-
-  boolean sound;
-  boolean sound_loops;
-  boolean sound_music;
-  boolean sound_simple;
-  boolean toons;
-  boolean double_buffering;
-  boolean direct_draw;         /* !double_buffering (redundant!) */
-  boolean scroll_delay;
-  boolean soft_scrolling;
-  boolean fading;
-  boolean autorecord;
-  boolean quick_doors;
-  boolean team_mode;
-  boolean handicap;
-  boolean time_limit;
-  boolean fullscreen;
-
-  struct SetupInputInfo input[MAX_PLAYERS];
-};
-
 struct PlayerInfo
 {
   boolean present;             /* player present in level playfield */
@@ -278,8 +225,6 @@ struct PlayerInfo
   byte programmed_action;      /* action forced by game itself (like moving
                                   through doors); overrides other actions */
 
-  int joystick_fd;             /* file descriptor of player's joystick */
-
   int jx,jy, last_jx,last_jy;
   int MovDir, MovPos, GfxPos;
   int Frame;
@@ -289,12 +234,12 @@ struct PlayerInfo
   boolean LevelSolved, GameOver;
   boolean snapped;
 
-  unsigned long move_delay;
-  int move_delay_value;
-
   int last_move_dir;
   int is_moving;
 
+  unsigned long move_delay;
+  int move_delay_value;
+
   unsigned long push_delay;
   unsigned long push_delay_value;
 
@@ -357,9 +302,13 @@ struct TapeInfo
   boolean pause_before_death;
   boolean recording, playing, pausing;
   boolean fast_forward;
+  boolean index_search;
+  boolean quick_resume;
+  boolean single_step;
   boolean changed;
   boolean player_participates[MAX_PLAYERS];
   int num_participating_players;
+
   struct
   {
     byte action[MAX_PLAYERS];
@@ -396,15 +345,11 @@ extern Pixmap             tile_clipmask[];
 extern DrawBuffer      *fieldbuffer;
 extern DrawBuffer      *drawto_field;
 
-extern int             joystick_device;
-extern char           *joystick_device_name[];
-
 extern int             game_status;
 extern boolean         level_editor_test_game;
 extern boolean         network_playing;
 
 extern int             key_joystick_mapping;
-extern int             global_joystick_status, joystick_status;
 
 extern boolean         redraw[MAX_BUF_XSIZE][MAX_BUF_YSIZE];
 extern int             redraw_x1, redraw_y1;
@@ -426,7 +371,6 @@ extern short                ExplodeField[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
 extern unsigned long   Elementeigenschaften1[MAX_ELEMENTS];
 extern unsigned long   Elementeigenschaften2[MAX_ELEMENTS];
 
-extern int             level_nr;
 extern int             lev_fieldx,lev_fieldy, scroll_x,scroll_y;
 
 extern int             FX,FY, ScrollStepSize;
@@ -450,14 +394,12 @@ extern struct LevelInfo           level;
 extern struct PlayerInfo       stored_player[], *local_player;
 extern struct HiScore          highscore[];
 extern struct TapeInfo         tape;
-extern struct JoystickInfo     joystick[];
-extern struct SetupInfo                setup;
 extern struct GameInfo         game;
 extern struct GlobalInfo       global;
 
+extern struct SoundEffectInfo  sound_effects[];
+
 extern char            *sound_name[];
-extern int             background_loop[];
-extern int             num_bg_loops;
 extern char            *element_info[];
 extern int             num_element_info;
 
@@ -1498,22 +1440,160 @@ extern int             num_element_info;
 
 #define NUM_SOUNDS             55
 
-/* default input keys */
-#define DEFAULT_KEY_LEFT       KSYM_Left
-#define DEFAULT_KEY_RIGHT      KSYM_Right
-#define DEFAULT_KEY_UP         KSYM_Up
-#define DEFAULT_KEY_DOWN       KSYM_Down
-#define DEFAULT_KEY_SNAP       KSYM_Shift_L
-#define DEFAULT_KEY_BOMB       KSYM_Shift_R
-#define DEFAULT_KEY_OKAY       KSYM_Return
-#define DEFAULT_KEY_CANCEL     KSYM_Escape
-
-/* directions for moving */
-#define MV_NO_MOVING           0
-#define MV_LEFT                        (1 << 0)
-#define MV_RIGHT               (1 << 1)
-#define MV_UP                  (1 << 2)
-#define MV_DOWN                        (1 << 3)
+
+/* values for sound effects */
+#define SND_BD_EMPTY_SPACE_DIGGING             0
+#define SND_BD_SAND_DIGGING                    1
+#define SND_BD_DIAMOND_COLLECTING              2
+#define SND_BD_DIAMOND_IMPACT                  3
+#define SND_BD_ROCK_PUSHING                    4
+#define SND_BD_ROCK_IMPACT                     5
+#define SND_BD_MAGIC_WALL_ACTIVATING           6
+#define SND_BD_MAGIC_WALL_CHANGING             7
+#define SND_BD_MAGIC_WALL_RUNNING              8
+#define SND_BD_AMOEBA_GROWING                  9
+#define SND_BD_AMOEBA_TURNING_TO_GEM           10
+#define SND_BD_AMOEBA_TURNING_TO_ROCK          11
+#define SND_BD_BUTTERFLY_MOVING                        12
+#define SND_BD_FIREFLY_MOVING                  13
+#define SND_BD_EXIT_ENTERING                   14
+#define SND_SP_EMPTY_SPACE_DIGGING             15
+#define SND_SP_BASE_DIGGING                    16
+#define SND_SP_BUGGY_BASE_DIGGING              17
+#define SND_SP_BUGGY_BASE_ACTIVATING           18
+#define SND_SP_INFOTRON_COLLECTING             19
+#define SND_SP_INFOTRON_IMPACT                 20
+#define SND_SP_ZONK_PUSHING                    21
+#define SND_SP_ZONK_IMPACT                     22
+#define SND_SP_DISK_RED_COLLECTING             23
+#define SND_SP_DISK_ORANGE_PUSHING             24
+#define SND_SP_DISK_YELLOW_PUSHING             25
+#define SND_SP_PORT_PASSING                    26
+#define SND_SP_EXIT_ENTERING                   27
+#define SND_SP_ELEMENT_EXPLODING               28
+#define SND_SP_SNIKSNAK_MOVING                 29
+#define SND_SP_ELECTRON_MOVING                 30
+#define SND_SP_TERMINAL_ACTIVATING             31
+#define SND_SOKOBAN_OBJECT_PUSHING             32
+#define SND_SOKOBAN_FIELD_FILLING              33
+#define SND_SOKOBAN_FIELD_CLEARING             34
+#define SND_SOKOBAN_GAME_SOLVING               35
+#define SND_EMPTY_SPACE_DIGGING                        36
+#define SND_SAND_DIGGING                       37
+#define SND_EMERALD_COLLECTING                 38
+#define SND_EMERALD_IMPACT                     39
+#define SND_DIAMOND_COLLECTING                 40
+#define SND_DIAMOND_IMPACT                     41
+#define SND_DIAMOND_BREAKING                   42
+#define SND_ROCK_PUSHING                       43
+#define SND_ROCK_IMPACT                                44
+#define SND_BOMB_PUSHING                       45
+#define SND_NUT_PUSHING                                46
+#define SND_NUT_CRACKING                       47
+#define SND_NUT_IMPACT                         48
+#define SND_DYNAMITE_COLLECTING                        49
+#define SND_DYNAMITE_PLACING                   50
+#define SND_DYNAMITE_BURNING                   51
+#define SND_KEY_COLLECTING                     52
+#define SND_GATE_PASSING                       53
+#define SND_BUG_MOVING                         54
+#define SND_SPACESHIP_MOVING                   55
+#define SND_YAMYAM_MOVING                      56
+#define SND_YAMYAM_WAITING                     57
+#define SND_YAMYAM_EATING_DIAMOND              58
+#define SND_ROBOT_MOVING                       59
+#define SND_ROBOT_WHEEL_ACTIVATING             60
+#define SND_ROBOT_WHEEL_RUNNING                        61
+#define SND_MAGIC_WALL_ACTIVATING              62
+#define SND_MAGIC_WALL_CHANGING                        63
+#define SND_MAGIC_WALL_RUNNING                 64
+#define SND_AMOEBA_GROWING                     65
+#define SND_AMOEBA_DROPPING                    66
+#define SND_ACID_SPLASHING                     67
+#define SND_QUICKSAND_FILLING                  68
+#define SND_QUICKSAND_SLIPPING_THROUGH         69
+#define SND_QUICKSAND_EMPTYING                 70
+#define SND_EXIT_OPENING                       71
+#define SND_EXIT_ENTERING                      72
+#define SND_BALLOON_MOVING                     73
+#define SND_BALLOON_PUSHING                    74
+#define SND_SPRING_MOVING                      75
+#define SND_SPRING_PUSHING                     76
+#define SND_SPRING_IMPACT                      77
+#define SND_WALL_GROWING                       78
+#define SND_PEARL_COLLECTING                   79
+#define SND_PEARL_BREAKING                     80
+#define SND_PEARL_IMPACT                       81
+#define SND_CRYSTAL_COLLECTING                 82
+#define SND_CRYSTAL_IMPACT                     83
+#define SND_ENVELOPE_COLLECTING                        84
+#define SND_SAND_INVISIBLE_DIGGING             85
+#define SND_SHIELD_PASSIVE_COLLECTING          86
+#define SND_SHIELD_PASSIVE_ACTIVATED           87
+#define SND_SHIELD_ACTIVE_COLLECTING           88
+#define SND_SHIELD_ACTIVE_ACTIVATED            89
+#define SND_EXTRA_TIME_COLLECTING              90
+#define SND_MOLE_MOVING                                91
+#define SND_MOLE_EATING_AMOEBA                 92
+#define SND_SWITCHGATE_SWITCH_ACTIVATING       93
+#define SND_SWITCHGATE_OPENING                 94
+#define SND_SWITCHGATE_CLOSING                 95
+#define SND_SWITCHGATE_PASSING                 96
+#define SND_TIMEGATE_WHEEL_ACTIVATING          97
+#define SND_TIMEGATE_WHEEL_RUNNING             98
+#define SND_TIMEGATE_OPENING                   99
+#define SND_TIMEGATE_CLOSING                   100
+#define SND_TIMEGATE_PASSING                   101
+#define SND_CONVEYOR_BELT_SWITCH_ACTIVATING    102
+#define SND_CONVEYOR_BELT_RUNNING              103
+#define SND_LIGHT_SWITCH_ACTIVATING            104
+#define SND_LIGHT_SWITCH_DEACTIVATING          105
+#define SND_DX_BOMB_PUSHING                    106
+#define SND_TRAP_INACTIVE_DIGGING              107
+#define SND_TRAP_ACTIVATING                    108
+#define SND_AMOEBA_TURNING_TO_GEM              109
+#define SND_AMOEBA_TURNING_TO_ROCK             110
+#define SND_SPEED_PILL_COLLECTING              111
+#define SND_DYNABOMB_NR_COLLECTING             112
+#define SND_DYNABOMB_SZ_COLLECTING             113
+#define SND_DYNABOMB_XL_COLLECTING             114
+#define SND_DYNABOMB_PLACING                   115
+#define SND_DYNABOMB_BURNING                   116
+#define SND_SATELLITE_MOVING                   117
+#define SND_SATELLITE_PUSHING                  118
+#define SND_LAMP_ACTIVATING                    119
+#define SND_LAMP_DEACTIVATING                  120
+#define SND_TIME_ORB_FULL_COLLECTING           121
+#define SND_TIME_ORB_FULL_IMPACT               122
+#define SND_TIME_ORB_EMPTY_PUSHING             123
+#define SND_TIME_ORB_EMPTY_IMPACT              124
+#define SND_GAMEOFLIFE_GROWING                 125
+#define SND_BIOMAZE_GROWING                    126
+#define SND_PACMAN_MOVING                      127
+#define SND_PACMAN_EATING_AMOEBA               128
+#define SND_DARK_YAMYAM_MOVING                 129
+#define SND_DARK_YAMYAM_WAITING                        130
+#define SND_DARK_YAMYAM_EATING_ANY             131
+#define SND_PENGUIN_MOVING                     132
+#define SND_PENGUIN_ENTERING_EXIT              133
+#define SND_PIG_MOVING                         134
+#define SND_PIG_EATING_GEM                     135
+#define SND_DRAGON_MOVING                      136
+#define SND_DRAGON_BREATHING_FIRE              137
+#define SND_PLAYER_DYING                       138
+#define SND_ELEMENT_EXPLODING                  139
+#define SND_GAME_STARTING                      140
+#define SND_GAME_RUNNING_OUT_OF_TIME           141
+#define SND_GAME_LEVELTIME_BONUS               142
+#define SND_GAME_LOSING                                143
+#define SND_GAME_WINNING                       144
+#define SND_MENU_DOOR_OPENING                  145
+#define SND_MENU_DOOR_CLOSING                  146
+#define SND_MENU_HALL_OF_FAME                  147
+#define SND_MENU_INFO_SCREEN                   148
+
+#define NUM_SOUND_EFFECTS                      149
+
 
 /* values for game_status */
 #define EXITGAME               0
@@ -1525,8 +1605,6 @@ extern int                num_element_info;
 #define TYPENAME               6
 #define HALLOFFAME             7
 #define SETUP                  8
-#define SETUPINPUT             9
-#define CALIBRATION            10
 
 #define PROGRAM_VERSION_MAJOR  2
 #define PROGRAM_VERSION_MINOR  0
@@ -1542,6 +1620,8 @@ extern int                num_element_info;
 #define WINDOW_SUBTITLE_STRING PROGRAM_RIGHTS_STRING " " PROGRAM_AUTHOR_STRING
 #define ICON_TITLE_STRING      PROGRAM_TITLE_STRING
 #define UNIX_USERDATA_DIRECTORY        ".rocksndiamonds"
+#define COOKIE_PREFIX          "ROCKSNDIAMONDS"
+#define FILENAME_PREFIX                "Rocks"
 
 #define X11_ICON_FILENAME      "rocks_icon.xbm"
 #define X11_ICONMASK_FILENAME  "rocks_iconmask.xbm"