int graphic[NUM_ACTIONS]; /* default graphics for several actions */
- /* special graphics for left/right/up/down */
int direction_graphic[NUM_ACTIONS][NUM_DIRECTIONS];
+ /* special graphics for left/right/up/down */
- /* special graphics for certain screens */
int special_graphic[NUM_SPECIAL_GFX_ARGS];
+ /* special graphics for certain screens */
int editor_graphic; /* graphic displayed in level editor */
int preview_graphic; /* graphic displayed in level preview */
int sound[NUM_ACTIONS]; /* default sounds for several actions */
};
+#if 0
+struct FontInfo
+{
+ int graphic; /* default graphic for this font */
+
+ int special_graphic[NUM_SPECIAL_GFX_ARGS];
+ /* special graphics for certain screens */
+};
+#endif
+
struct GraphicInfo
{
Bitmap *bitmap;