rnd-20030807-1-src
[rocksndiamonds.git] / src / main.h
index 7e70d87fc4a15a1d79fcb368a03d85b7a2027ebc..24ecedf4673ee89a14b0090a0cc2fe78b30b7912 100644 (file)
 #define CP_HALF_DESTRUCTIVE    1
 #define CP_FULL_DESTRUCTIVE    2
 
+/* values for special move patterns (bits 0-3: basic move directions) */
+#define MV_BIT_TOWARDS_PLAYER  4
+#define MV_BIT_AWAY_FROM_PLAYER        5
+#define MV_BIT_ALONG_LEFT_SIDE 6
+#define MV_BIT_ALONG_RIGHT_SIDE        7
+#define MV_BIT_TURNING_LEFT    8
+#define MV_BIT_TURNING_RIGHT   9
+
+/* values for special move patterns for custom elements */
+#define MV_HORIZONTAL          (MV_LEFT | MV_RIGHT)
+#define MV_VERTICAL            (MV_UP | MV_DOWN)
+#define MV_ALL_DIRECTIONS      (MV_HORIZONTAL | MV_VERTICAL)
+#define MV_ANY_DIRECTION       (MV_ALL_DIRECTIONS)
+#define MV_TOWARDS_PLAYER      (1 << MV_BIT_TOWARDS_PLAYER)
+#define MV_AWAY_FROM_PLAYER    (1 << MV_BIT_AWAY_FROM_PLAYER)
+#define MV_ALONG_LEFT_SIDE     (1 << MV_BIT_ALONG_LEFT_SIDE)
+#define MV_ALONG_RIGHT_SIDE    (1 << MV_BIT_ALONG_RIGHT_SIDE)
+#define MV_TURNING_LEFT                (1 << MV_BIT_TURNING_LEFT)
+#define MV_TURNING_RIGHT       (1 << MV_BIT_TURNING_RIGHT)
+
+/* values for slippery property for custom elements */
+#define SLIPPERY_ANY_RANDOM    0
+#define SLIPPERY_ANY_LEFT_RIGHT        1
+#define SLIPPERY_ANY_RIGHT_LEFT        2
+#define SLIPPERY_ONLY_LEFT     3
+#define SLIPPERY_ONLY_RIGHT    4
 
 /* macros for configurable properties */
 #define IS_DIGGABLE(e)         HAS_PROPERTY(e, EP_DIGGABLE)
 /* boundaries of arrays etc. */
 #define MAX_LEVEL_NAME_LEN     32
 #define MAX_LEVEL_AUTHOR_LEN   32
+#define MAX_ELEMENT_NAME_LEN   32
 #define MAX_TAPELEN            (1000 * 50)     /* max. time * framerate */
 #define MAX_SCORE_ENTRIES      100
 #define MAX_NUM_AMOEBA         100
 #define EL_EMPTY                       EL_EMPTY_SPACE
 #define EL_SAND                                1
 #define EL_WALL                                2
-#define EL_WALL_CRUMBLED               3
+#define EL_WALL_SLIPPERY               3
 #define EL_ROCK                                4
 #define EL_KEY_OBSOLETE                        5 /* obsolete; mapped to EL_KEY_1 */
 #define EL_EMERALD                     6
 #define EL_MOLE_RIGHT                  312
 #define EL_MOLE_UP                     313
 #define EL_MOLE_DOWN                   314
-#define EL_STEELWALL_SLANTED           315
+#define EL_STEELWALL_SLIPPERY          315
 #define EL_INVISIBLE_SAND              316
 #define EL_DX_UNKNOWN_15               317
 #define EL_DX_UNKNOWN_42               318
 #define EL_INVISIBLE_STEELWALL_BOTTOMRIGHT     (EL_FIRST_DUMMY + 9)
 #define EL_INVISIBLE_STEELWALL_HORIZONTAL      (EL_FIRST_DUMMY + 10)
 #define EL_INVISIBLE_STEELWALL_VERTICAL                (EL_FIRST_DUMMY + 11)
-#define EL_SAND_CRUMBLED                       (EL_FIRST_DUMMY + 12)
+#define EL_DYNABOMB                            (EL_FIRST_DUMMY + 12)
 #define EL_DYNABOMB_ACTIVE                     (EL_FIRST_DUMMY + 13)
-#define EL_SHIELD_NORMAL_ACTIVE                        (EL_FIRST_DUMMY + 14)
-#define EL_SHIELD_DEADLY_ACTIVE                        (EL_FIRST_DUMMY + 15)
-#define EL_DEFAULT                             (EL_FIRST_DUMMY + 16)
-#define EL_BD_DEFAULT                          (EL_FIRST_DUMMY + 17)
-#define EL_SP_DEFAULT                          (EL_FIRST_DUMMY + 18)
-#define EL_SB_DEFAULT                          (EL_FIRST_DUMMY + 19)
+#define EL_DYNABOMB_PLAYER_1                   (EL_FIRST_DUMMY + 14)
+#define EL_DYNABOMB_PLAYER_2                   (EL_FIRST_DUMMY + 15)
+#define EL_DYNABOMB_PLAYER_3                   (EL_FIRST_DUMMY + 16)
+#define EL_DYNABOMB_PLAYER_4                   (EL_FIRST_DUMMY + 17)
+#define EL_SHIELD_NORMAL_ACTIVE                        (EL_FIRST_DUMMY + 18)
+#define EL_SHIELD_DEADLY_ACTIVE                        (EL_FIRST_DUMMY + 19)
+#define EL_DEFAULT                             (EL_FIRST_DUMMY + 20)
+#define EL_BD_DEFAULT                          (EL_FIRST_DUMMY + 21)
+#define EL_SP_DEFAULT                          (EL_FIRST_DUMMY + 22)
+#define EL_SB_DEFAULT                          (EL_FIRST_DUMMY + 23)
 
-#define MAX_NUM_ELEMENTS                       (EL_FIRST_DUMMY + 20)
+#define MAX_NUM_ELEMENTS                       (EL_FIRST_DUMMY + 24)
 
 
 /* values for graphics/sounds action types */
 #define GFX_SPECIAL_ARG_SETUP                  5
 #define GFX_SPECIAL_ARG_DOOR                   6
 #define GFX_SPECIAL_ARG_PREVIEW                        7
+#define GFX_SPECIAL_ARG_CRUMBLED               8
 
-#define NUM_SPECIAL_GFX_ARGS                   8
+#define NUM_SPECIAL_GFX_ARGS                   9
 
 
 /* values for image configuration suffixes */
 #define GFX_ARG_DELAY                          13
 #define GFX_ARG_ANIM_MODE                      14
 #define GFX_ARG_GLOBAL_SYNC                    15
-#define GFX_ARG_STEP_OFFSET                    16
-#define GFX_ARG_STEP_DELAY                     17
-#define GFX_ARG_DIRECTION                      18
-#define GFX_ARG_POSITION                       19
-#define GFX_ARG_DRAW_XOFFSET                   20
-#define GFX_ARG_DRAW_YOFFSET                   21
-#define GFX_ARG_NAME                           22
+#define GFX_ARG_CRUMBLED_LIKE                  16
+#define GFX_ARG_DIGGABLE_LIKE                  17
+#define GFX_ARG_STEP_OFFSET                    18
+#define GFX_ARG_STEP_DELAY                     19
+#define GFX_ARG_DIRECTION                      20
+#define GFX_ARG_POSITION                       21
+#define GFX_ARG_DRAW_XOFFSET                   22
+#define GFX_ARG_DRAW_YOFFSET                   23
+#define GFX_ARG_NAME                           24
 
-#define NUM_GFX_ARGS                           23
+#define NUM_GFX_ARGS                           25
 
 
 /* values for sound configuration suffixes */
 #define GAME_MODE_SETUP                                5
 #define GAME_MODE_PSEUDO_DOOR                  6
 #define GAME_MODE_PSEUDO_PREVIEW               7
+#define GAME_MODE_PSEUDO_CRUMBLED              8
 
 /* there are no special config file suffixes for these modes */
-#define GAME_MODE_PLAYING                      8
-#define GAME_MODE_PSEUDO_TYPENAME              9
-#define GAME_MODE_QUIT                         10
+#define GAME_MODE_PLAYING                      9
+#define GAME_MODE_PSEUDO_TYPENAME              10
+#define GAME_MODE_QUIT                         11
 
-#define PROGRAM_VERSION_MAJOR  2
-#define PROGRAM_VERSION_MINOR  2
-#define PROGRAM_VERSION_PATCH  0
-#define PROGRAM_VERSION_RELEASE        7
-#define PROGRAM_VERSION_STRING "2.2.0rc7"
+#define PROGRAM_VERSION_MAJOR  3
+#define PROGRAM_VERSION_MINOR  0
+#define PROGRAM_VERSION_PATCH  1
+#define PROGRAM_VERSION_RELEASE        0
+#define PROGRAM_VERSION_STRING "3.0.1"
 
 #define PROGRAM_TITLE_STRING   "Rocks'n'Diamonds"
 #define PROGRAM_AUTHOR_STRING  "Holger Schemel"
@@ -1082,9 +1117,11 @@ struct LevelInfo
   int time_light;
   int time_timegate;
   boolean double_speed;
-  boolean gravity;
+  boolean initial_gravity;
   boolean em_slippery_gems;    /* EM style "gems slip from wall" behaviour */
 
+  short field[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
+
   boolean use_custom_template; /* use custom properties from template file */
 
   boolean no_level_file;
@@ -1142,6 +1179,7 @@ struct GameInfo
   int switchgate_pos;
   int balloon_dir;
   boolean explosions_delayed;
+  boolean current_gravity;
 };
 
 struct GlobalInfo
@@ -1163,6 +1201,8 @@ struct MenuInfo
   int draw_xoffset[NUM_SPECIAL_GFX_ARGS];
   int draw_yoffset[NUM_SPECIAL_GFX_ARGS];
 
+  int scrollbar_xoffset;
+
   int list_size_default;
   int list_size[NUM_SPECIAL_GFX_ARGS];
 };
@@ -1207,14 +1247,20 @@ struct ElementInfo
 
   char *token_name;            /* element token used in config files */
   char *class_name;            /* element class used in config files */
-  char *editor_description;    /* short description for level editor */
-  char *custom_description;    /* custom description for level editor */
+  char *editor_description;    /* pre-defined description for level editor */
+  char *custom_description;    /* alternative description from config file */
+  char description[MAX_ELEMENT_NAME_LEN + 1];  /* for custom elements */
 
   /* ---------- graphic and sound definitions ---------- */
 
   int graphic[NUM_ACTIONS];    /* default graphics for several actions */
   int direction_graphic[NUM_ACTIONS][NUM_DIRECTIONS];
                                /* special graphics for left/right/up/down */
+
+  int crumbled[NUM_ACTIONS];   /* crumbled graphics for several actions */
+  int direction_crumbled[NUM_ACTIONS][NUM_DIRECTIONS];
+                               /* crumbled graphics for left/right/up/down */
+
   int special_graphic[NUM_SPECIAL_GFX_ARGS];
                                /* special graphics for certain screens */
 
@@ -1222,7 +1268,7 @@ struct ElementInfo
 
   /* ---------- special element property values ---------- */
 
-  boolean use_gfx_element;
+  boolean use_gfx_element;     /* use custom graphic element */
   short gfx_element;           /* optional custom graphic element */
 
   int score;                   /* score value for collecting */
@@ -1237,9 +1283,27 @@ struct ElementInfo
   int move_direction_initial;  /* initial direction element moves to */
   int move_stepsize;           /* step size element moves with */
 
+  int slippery_type;           /* how/where other elements slip away */
+
   int content[3][3];           /* new elements after explosion */
 
   struct ElementChangeInfo change;
+
+  /* ---------- internal values used in level editor ---------- */
+
+  int access_type;             /* walkable or passable */
+  int access_layer;            /* accessible over/inside/under */
+  int walk_to_action;          /* diggable/collectible/pushable */
+  int smash_targets;           /* can smash player/enemies/everything */
+  int deadliness;              /* deadly when running/colliding/touching */
+  int consistency;             /* indestructible/can explode */
+  int change_player_action;    /* touched/pressed/pushed by player */
+  int change_collide_action;   /* collision/impact/smashed */
+  int change_other_action;     /* various change actions */
+
+  boolean can_explode_by_fire; /* element explodes by fire */
+  boolean can_explode_smashed; /* element explodes when smashed */
+  boolean can_explode_impact;  /* element explodes on impact */
 };
 
 struct FontInfo
@@ -1265,6 +1329,8 @@ struct GraphicInfo
   int anim_delay;              /* important: delay of 1 means "no delay"! */
   int anim_mode;
   boolean anim_global_sync;
+  int crumbled_like;           /* element for cloning crumble graphics */
+  int diggable_like;           /* element for cloning digging graphics */
 
   int step_offset;             /* optional step offset of toon animations */
   int step_delay;              /* optional step delay of toon animations */
@@ -1321,7 +1387,6 @@ extern boolean                    redraw[MAX_BUF_XSIZE][MAX_BUF_YSIZE];
 extern int                     redraw_x1, redraw_y1;
 
 extern short                   Feld[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
-extern short                   Ur[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
 extern short                   MovPos[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
 extern short                   MovDir[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
 extern short                   MovDelay[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
@@ -1332,6 +1397,7 @@ extern short                      StorePlayer[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
 extern short                   Back[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
 extern boolean                 Stop[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
 extern boolean                 Pushed[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
+extern boolean                 Changing[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
 extern short                   JustStopped[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
 extern short                   AmoebaNr[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
 extern short                   AmoebaCnt[MAX_NUM_AMOEBA];
@@ -1371,7 +1437,7 @@ extern boolean                    network_player_action_received;
 
 extern int                     graphics_action_mapping[];
 
-extern struct LevelInfo                level;
+extern struct LevelInfo                level, level_template;
 extern struct PlayerInfo       stored_player[], *local_player;
 extern struct HiScore          highscore[];
 extern struct TapeInfo         tape;