#define EL_MAGIC_WALL_FILLING (EL_FIRST_RUNTIME_UNREAL + 11)
#define EL_BD_MAGIC_WALL_FILLING (EL_FIRST_RUNTIME_UNREAL + 12)
-/* dummy (not drawable) runtime elements (internal use only) */
+/* dummy elements (never used as game elements, only used as graphics) */
#define EL_FIRST_DUMMY (EL_FIRST_RUNTIME_UNREAL + 13)
#define EL_STEELWALL_TOPLEFT (EL_FIRST_DUMMY + 0)
/* values for special image configuration suffixes */
#define GFX_SPECIAL_ARG_EDITOR 0
+#define GFX_SPECIAL_ARG_PREVIEW 1
-#define NUM_SPECIAL_GFX_ARGS 1
+#define NUM_SPECIAL_GFX_ARGS 2
/* values for image configuration suffixes */
int direction_graphic[NUM_ACTIONS][NUM_DIRECTIONS];
int editor_graphic; /* graphic displayed in level editor */
+ int preview_graphic; /* graphic displayed in level preview */
int sound[NUM_ACTIONS]; /* default sounds for several actions */
};