added new screen fading option ".auto_delay_unit" (currently not used)
[rocksndiamonds.git] / src / main.h
index a13ef6baa0ccc14965bdd2488f5307918b89acda..218e2624e4340035b5d10ada5a1d78ed6a1036ad 100644 (file)
@@ -2389,6 +2389,7 @@ enum
   GFX_ARG_FADE_DELAY,
   GFX_ARG_POST_DELAY,
   GFX_ARG_AUTO_DELAY,
+  GFX_ARG_AUTO_DELAY_UNIT,
   GFX_ARG_ALIGN,
   GFX_ARG_VALIGN,
   GFX_ARG_SORT_PRIORITY,
@@ -2724,6 +2725,7 @@ struct TitleFadingInfo
   int fade_delay;
   int post_delay;
   int auto_delay;
+  int auto_delay_unit;
 };
 
 struct TitleMessageInfo
@@ -2742,6 +2744,7 @@ struct TitleMessageInfo
   int fade_delay;
   int post_delay;
   int auto_delay;
+  int auto_delay_unit;
 };
 
 struct InitInfo
@@ -3496,6 +3499,7 @@ struct GraphicInfo
   int fade_delay;              // optional setting for drawing title screens
   int post_delay;              // optional setting for drawing title screens
   int auto_delay;              // optional setting for drawing title screens
+  int auto_delay_unit;         // optional setting for drawing title screens
   int align, valign;           // optional setting for drawing title screens
   int sort_priority;           // optional setting for drawing title screens