rnd-20070113-2-src
[rocksndiamonds.git] / src / main.h
index 2e79faacf4eeae45fecc32e22bfc199f5ae19610..2066cf49cd6fca3f4c880da167db12f4fb3139c1 100644 (file)
@@ -34,7 +34,7 @@
 #define IMG_SP_EMPTY                   IMG_SP_EMPTY_SPACE
 #define IMG_EXPLOSION                  IMG_DEFAULT_EXPLODING
 #define IMG_CHAR_START                 IMG_CHAR_SPACE
-#define IMG_STEELCHAR_START            IMG_STEELCHAR_SPACE
+#define IMG_STEEL_CHAR_START           IMG_STEEL_CHAR_SPACE
 #define IMG_CUSTOM_START               IMG_CUSTOM_1
 
 #define SND_UNDEFINED                  (-1)
 #define SCREENY(a)                     ((a) - scroll_y)
 #define LEVELX(a)                      ((a) + scroll_x)
 #define LEVELY(a)                      ((a) + scroll_y)
-#define IN_VIS_FIELD(x,y) ((x)>=0 && (x)<SCR_FIELDX && (y)>=0 &&(y)<SCR_FIELDY)
-#define IN_SCR_FIELD(x,y) ((x)>=BX1 && (x)<=BX2 && (y)>=BY1 &&(y)<=BY2)
-#define IN_LEV_FIELD(x,y) ((x)>=0 && (x)<lev_fieldx && (y)>=0 &&(y)<lev_fieldy)
+
+#define IN_FIELD(x, y, xsize, ysize)   ((x) >= 0 && (x) < (xsize) &&      \
+                                        (y) >= 0 && (y) < (ysize))
+#define IN_FIELD_MINMAX(x, y, xmin, ymin, xmax, ymax)                     \
+                                       ((x) >= (xmin) && (x) <= (xmax) && \
+                                        (y) >= (ymin) && (y) <= (ymax))
+
+#define IN_VIS_FIELD(x, y)             IN_FIELD(x, y, SCR_FIELDX, SCR_FIELDY)
+#define IN_LEV_FIELD(x, y)             IN_FIELD(x, y, lev_fieldx, lev_fieldy)
+#define IN_SCR_FIELD(x, y)             IN_FIELD_MINMAX(x,y, BX1,BY1, BX2,BY2)
 
 /* values for configurable properties (custom elem's only, else pre-defined) */
 #define EP_DIGGABLE                    0
 #define EL_NEXT_CE_8                   730
 #define EL_ANY_ELEMENT                 731
 
-#define EL_STEELCHAR_START             732
-#define EL_STEELCHAR_ASCII0            (EL_STEELCHAR_START  - 32)
-#define EL_STEELCHAR_ASCII0_START      (EL_STEELCHAR_ASCII0 + 32)
+#define EL_STEEL_CHAR_START            732
+#define EL_STEEL_CHAR_ASCII0           (EL_STEEL_CHAR_START  - 32)
+#define EL_STEEL_CHAR_ASCII0_START     (EL_STEEL_CHAR_ASCII0 + 32)
 
 /* (auto-generated data structure definitions included with normal chars) */
 
-#define EL_STEELCHAR_ASCII0_END                (EL_STEELCHAR_ASCII0 + 111)
-#define EL_STEELCHAR_END               (EL_STEELCHAR_START  + 79)
+#define EL_STEEL_CHAR_ASCII0_END       (EL_STEEL_CHAR_ASCII0 + 111)
+#define EL_STEEL_CHAR_END              (EL_STEEL_CHAR_START  + 79)
 
-#define EL_STEELCHAR(c)                        (EL_STEELCHAR_ASCII0 +MAP_FONT_ASCII(c))
+#define EL_STEEL_CHAR(c)               (EL_STEEL_CHAR_ASCII0+MAP_FONT_ASCII(c))
 
 #define EL_SPERMS                      812
 #define EL_BULLET                      813
 #define EL_STEEL_EXIT_CLOSED           822
 #define EL_STEEL_EXIT_OPEN             823
 
-#define NUM_FILE_ELEMENTS              824
+#define EL_DC_STEELWALL_1_LEFT         824
+#define EL_DC_STEELWALL_1_RIGHT                825
+#define EL_DC_STEELWALL_1_TOP          826
+#define EL_DC_STEELWALL_1_BOTTOM       827
+#define EL_DC_STEELWALL_1_HORIZONTAL   828
+#define EL_DC_STEELWALL_1_VERTICAL     829
+#define EL_DC_STEELWALL_1_TOPLEFT      830
+#define EL_DC_STEELWALL_1_TOPRIGHT     831
+#define EL_DC_STEELWALL_1_BOTTOMLEFT   832
+#define EL_DC_STEELWALL_1_BOTTOMRIGHT  833
+#define EL_DC_STEELWALL_1_TOPLEFT_2    834
+#define EL_DC_STEELWALL_1_TOPRIGHT_2   835
+#define EL_DC_STEELWALL_1_BOTTOMLEFT_2 836
+#define EL_DC_STEELWALL_1_BOTTOMRIGHT_2        837
+
+#define EL_DC_STEELWALL_2_LEFT         838
+#define EL_DC_STEELWALL_2_RIGHT                839
+#define EL_DC_STEELWALL_2_TOP          840
+#define EL_DC_STEELWALL_2_BOTTOM       841
+#define EL_DC_STEELWALL_2_HORIZONTAL   842
+#define EL_DC_STEELWALL_2_VERTICAL     843
+#define EL_DC_STEELWALL_2_MIDDLE       844
+#define EL_DC_STEELWALL_2_SINGLE       845
+
+#define NUM_FILE_ELEMENTS              846
 
 
 /* "real" (and therefore drawable) runtime elements */
 #define EL_INTERNAL_CASCADE_DX_ACTIVE          (EL_FIRST_INTERNAL + 19)
 #define EL_INTERNAL_CASCADE_CHARS              (EL_FIRST_INTERNAL + 20)
 #define EL_INTERNAL_CASCADE_CHARS_ACTIVE       (EL_FIRST_INTERNAL + 21)
-#define EL_INTERNAL_CASCADE_STEELCHARS         (EL_FIRST_INTERNAL + 22)
-#define EL_INTERNAL_CASCADE_STEELCHARS_ACTIVE  (EL_FIRST_INTERNAL + 23)
+#define EL_INTERNAL_CASCADE_STEEL_CHARS                (EL_FIRST_INTERNAL + 22)
+#define EL_INTERNAL_CASCADE_STEEL_CHARS_ACTIVE (EL_FIRST_INTERNAL + 23)
 #define EL_INTERNAL_CASCADE_CE                 (EL_FIRST_INTERNAL + 24)
 #define EL_INTERNAL_CASCADE_CE_ACTIVE          (EL_FIRST_INTERNAL + 25)
 #define EL_INTERNAL_CASCADE_GE                 (EL_FIRST_INTERNAL + 26)