{
struct LevelFileInfo file_info;
- /* level stored in native format for the native game engines */
- struct LevelInfo_EM *native_em_level;
-
int game_engine_type;
+ /* level stored in native format for the alternative native game engines */
+ struct LevelInfo_EM *native_em_level;
+
int file_version; /* file format version the level is stored with */
int game_version; /* game release version the level was created with */