rnd-19990920-1-src
[rocksndiamonds.git] / src / main.h
index b10d0357c549147bd7759504fb66821cd094a1ed..1dff3be74dff8872e0ed6ef5e3b9b8405564af80 100644 (file)
@@ -191,6 +191,7 @@ typedef unsigned char byte;
 #define TAPE_IS_STOPPED(x)     (!(x).recording && !(x).playing &&!(x).pausing)
 
 #define PLAYERINFO(x,y)                (&stored_player[StorePlayer[x][y]-EL_SPIELER1])
+#define SHIELD_ON(p)           ((p)->shield_passive_time_left > 0)
 
 /* Pixmaps with graphic file */
 #define PIX_BACK               0
@@ -216,7 +217,7 @@ typedef unsigned char byte;
 #define MAX_TAPELEN            (1000 * 50)     /* max. time * framerate */
 #define MAX_LEVDIR_ENTRIES     100
 #define MAX_SCORE_ENTRIES      100
-#define MAX_ELEMENTS           512
+#define MAX_ELEMENTS           700             /* 500 static + 200 runtime */
 #define MAX_NUM_AMOEBA         100
 
 /* values for elements with content */
@@ -296,6 +297,8 @@ struct SetupInfo
   boolean autorecord;
   boolean quick_doors;
   boolean team_mode;
+  boolean handicap;
+  boolean time_limit;
 
   struct SetupInputInfo input[MAX_PLAYERS];
 };
@@ -353,6 +356,8 @@ struct PlayerInfo
   int key[4];
   int dynamite;
   int dynabomb_count, dynabomb_size, dynabombs_left, dynabomb_xl;
+  int shield_passive_time_left;
+  int shield_active_time_left;
 };
 
 struct LevelInfo
@@ -370,6 +375,8 @@ struct LevelInfo
   int amoeba_content;
   int time_magic_wall;
   int time_wheel;
+  int time_light;
+  int time_timegate;
   boolean double_speed;
   boolean gravity;
 };
@@ -389,6 +396,7 @@ struct LevelDirInfo
   boolean readonly;    /* readonly levels can not be changed with editor */
   int color;           /* color to use on selection screen for this level */
   char *class_desc;    /* description of level series class */
+  int handicap_level;  /* number of the lowest unsolved level */
 };
 
 struct TapeInfo
@@ -418,7 +426,11 @@ struct GameInfo
   int yam_content_nr;
   boolean magic_wall_active;
   int magic_wall_time_left;
+  int light_time_left;
+  int timegate_time_left;
   int belt_dir[4];
+  int belt_dir_nr[4];
+  int switchgate_pos;
 };
 
 struct GlobalInfo
@@ -507,8 +519,6 @@ extern struct SoundInfo             Sound[];
 extern struct JoystickInfo     joystick[];
 extern struct OptionInfo       options;
 extern struct SetupInfo                setup;
-extern struct SetupFileList    *setup_list;
-extern struct SetupFileList    *level_setup_list;
 extern struct GameInfo         game;
 extern struct GlobalInfo       global;
 
@@ -576,6 +586,7 @@ extern char         *element_info[];
 #define MICRO_GFX_PER_LINE     128
 
 #define HEROES_PER_LINE                16
+
 #define MINI_SP_STARTX         0
 #define MINI_SP_STARTY         352
 #define MICRO_SP_STARTX                0
@@ -585,19 +596,19 @@ extern char               *element_info[];
 #define MICRO_SP_PER_LINE      64
 
 #define MINI_DC_STARTX         256
-#define MINI_DC_STARTY         0
-#define MICRO_DC_STARTX                0
-#define MICRO_DC_STARTY                0
-#define DC_PER_LINE            8
-#define MINI_DC_PER_LINE       8
-#define MICRO_DC_PER_LINE      32
+#define MINI_DC_STARTY         256
+#define MICRO_DC_STARTX                384
+#define MICRO_DC_STARTY                384
+#define DC_PER_LINE            16
+#define MINI_DC_PER_LINE       16
+#define MICRO_DC_PER_LINE      16
 
 #define FONT_CHARS_PER_LINE    16
 #define FONT_LINES_PER_FONT    4
 
 /* game elements:
-**       0 - 1000: real elements, stored in level file
-**     1000 - 2000: flag elements, only used at runtime
+**       0 - 499: real elements, stored in level file
+**      500 - 699: flag elements, only used at runtime
 */
 /* "real" level elements */
 #define EL_LEERRAUM            0
@@ -672,40 +683,40 @@ extern char               *element_info[];
 #define EL_SOKOBAN_OBJEKT      67
 #define EL_SOKOBAN_FELD_LEER   68
 #define EL_SOKOBAN_FELD_VOLL   69
-#define EL_BUTTERFLY_R         70
-#define EL_BUTTERFLY_O         71
-#define EL_BUTTERFLY_L         72
-#define EL_BUTTERFLY_U         73
-#define EL_FIREFLY_R           74
-#define EL_FIREFLY_          75
-#define EL_FIREFLY_L           76
-#define EL_FIREFLY_U           77
-#define EL_BUTTERFLY_1         EL_BUTTERFLY_U
-#define EL_BUTTERFLY_2         EL_BUTTERFLY_L
-#define EL_BUTTERFLY_3         EL_BUTTERFLY_O
-#define EL_BUTTERFLY_4         EL_BUTTERFLY_R
-#define EL_FIREFLY_1           EL_FIREFLY_L
-#define EL_FIREFLY_2           EL_FIREFLY_U
-#define EL_FIREFLY_3           EL_FIREFLY_R
-#define EL_FIREFLY_4           EL_FIREFLY_O
+#define EL_BUTTERFLY_RIGHT     70
+#define EL_BUTTERFLY_UP                71
+#define EL_BUTTERFLY_LEFT      72
+#define EL_BUTTERFLY_DOWN      73
+#define EL_FIREFLY_RIGHT       74
+#define EL_FIREFLY_UP          75
+#define EL_FIREFLY_LEFT                76
+#define EL_FIREFLY_DOWN                77
+#define EL_BUTTERFLY_1         EL_BUTTERFLY_DOWN
+#define EL_BUTTERFLY_2         EL_BUTTERFLY_LEFT
+#define EL_BUTTERFLY_3         EL_BUTTERFLY_UP
+#define EL_BUTTERFLY_4         EL_BUTTERFLY_RIGHT
+#define EL_FIREFLY_1           EL_FIREFLY_LEFT
+#define EL_FIREFLY_2           EL_FIREFLY_DOWN
+#define EL_FIREFLY_3           EL_FIREFLY_RIGHT
+#define EL_FIREFLY_4           EL_FIREFLY_UP
 #define EL_BUTTERFLY           78
 #define EL_FIREFLY             79
 #define EL_SPIELER1            80
 #define EL_SPIELER2            81
 #define EL_SPIELER3            82
 #define EL_SPIELER4            83
-#define EL_KAEFER_R            84
-#define EL_KAEFER_           85
-#define EL_KAEFER_L            86
-#define EL_KAEFER_U            87
-#define EL_FLIEGER_R           88
-#define EL_FLIEGER_          89
-#define EL_FLIEGER_L           90
-#define EL_FLIEGER_U           91
-#define EL_PACMAN_R            92
-#define EL_PACMAN_           93
-#define EL_PACMAN_L            94
-#define EL_PACMAN_U            95
+#define EL_KAEFER_RIGHT                84
+#define EL_KAEFER_UP           85
+#define EL_KAEFER_LEFT         86
+#define EL_KAEFER_DOWN         87
+#define EL_FLIEGER_RIGHT       88
+#define EL_FLIEGER_UP          89
+#define EL_FLIEGER_LEFT                90
+#define EL_FLIEGER_DOWN                91
+#define EL_PACMAN_RIGHT                92
+#define EL_PACMAN_UP           93
+#define EL_PACMAN_LEFT         94
+#define EL_PACMAN_DOWN         95
 #define EL_EDELSTEIN_ROT       96
 #define EL_EDELSTEIN_LILA      97
 #define EL_ERZ_EDEL_ROT                98
@@ -724,13 +735,13 @@ extern char               *element_info[];
 #define EL_BLACK_ORB           108
 
 #define EL_AMOEBA2DIAM         109
-#define EL_MAULWURF            110
+#define EL_MOLE                        110
 #define EL_PINGUIN             111
 #define EL_SONDE               112
-#define EL_PFEIL_L             113
-#define EL_PFEIL_R             114
-#define EL_PFEIL_            115
-#define EL_PFEIL_U             116
+#define EL_PFEIL_LEFT          113
+#define EL_PFEIL_RIGHT         114
+#define EL_PFEIL_UP            115
+#define EL_PFEIL_DOWN          116
 #define EL_SCHWEIN             117
 #define EL_DRACHE              118
 
@@ -846,89 +857,108 @@ extern char              *element_info[];
 #define EL_DOOR_WHITE          260
 #define EL_DOOR_WHITE_GRAY     261
 #define EL_KEY_WHITE           262
-#define EL_FORCE_FIELD         263
+#define EL_SHIELD_PASSIVE      263
 #define EL_EXTRA_TIME          264
 #define EL_SWITCHGATE_OPEN     265
 #define EL_SWITCHGATE_CLOSED   266
-#define EL_SWITCHGATE_SWITCH_L 267
-#define EL_SWITCHGATE_SWITCH_R 268
-#define EL_TIME_GATE           269
-#define EL_TIME_GATE_WHEEL     270
+#define EL_SWITCHGATE_SWITCH_1 267
+#define EL_SWITCHGATE_SWITCH_2 268
+
+#define EL_UNUSED_269          269
+#define EL_UNUSED_270          270
+
 #define EL_BELT1_LEFT          271
 #define EL_BELT1_MIDDLE                272
 #define EL_BELT1_RIGHT         273
-#define EL_BELT1_SWITCH_L      274
-#define EL_BELT1_SWITCH_M      275
-#define EL_BELT1_SWITCH_R      276
+#define EL_BELT1_SWITCH_LEFT   274
+#define EL_BELT1_SWITCH_MIDDLE 275
+#define EL_BELT1_SWITCH_RIGHT  276
 #define EL_BELT2_LEFT          277
 #define EL_BELT2_MIDDLE                278
 #define EL_BELT2_RIGHT         279
-#define EL_BELT2_SWITCH_L      280
-#define EL_BELT2_SWITCH_M      281
-#define EL_BELT2_SWITCH_R      282
+#define EL_BELT2_SWITCH_LEFT   280
+#define EL_BELT2_SWITCH_MIDDLE 281
+#define EL_BELT2_SWITCH_RIGHT  282
 #define EL_BELT3_LEFT          283
 #define EL_BELT3_MIDDLE                284
 #define EL_BELT3_RIGHT         285
-#define EL_BELT3_SWITCH_L      286
-#define EL_BELT3_SWITCH_M      287
-#define EL_BELT3_SWITCH_R      288
+#define EL_BELT3_SWITCH_LEFT   286
+#define EL_BELT3_SWITCH_MIDDLE 287
+#define EL_BELT3_SWITCH_RIGHT  288
 #define EL_BELT4_LEFT          289
 #define EL_BELT4_MIDDLE                290
 #define EL_BELT4_RIGHT         291
-#define EL_BELT4_SWITCH_L      292
-#define EL_BELT4_SWITCH_M      293
-#define EL_BELT4_SWITCH_R      294
+#define EL_BELT4_SWITCH_LEFT   292
+#define EL_BELT4_SWITCH_MIDDLE 293
+#define EL_BELT4_SWITCH_RIGHT  294
 #define EL_LANDMINE            295
 #define EL_ENVELOPE            296
-#define EL_LIGHT_SWITCH                297
-#define EL_SIGN_EXCLAMATION    298
-#define EL_SIGN_RADIOACTIVITY  299
-#define EL_SIGN_STOP           300
-#define EL_SIGN_WHEELCHAIR     301
-#define EL_SIGN_PARKING                302
-#define EL_SIGN_ONEWAY         303
-#define EL_SIGN_HEART          304
-#define EL_SIGN_TRIANGLE       305
-#define EL_SIGN_ROUND          306
-#define EL_SIGN_EXIT           307
-#define EL_SIGN_YINYANG                308
-#define EL_SIGN_OTHER          309
-#define EL_MOLE_LEFT           310
-#define EL_MOLE_RIGHT          311
-#define EL_MOLE_UP             312
-#define EL_MOLE_DOWN           313
-#define EL_STEEL_SLANTED       314
-#define EL_SAND_INVISIBLE      315
+#define EL_LIGHT_SWITCH_OFF    297
+#define EL_LIGHT_SWITCH_ON     298
+#define EL_SIGN_EXCLAMATION    299
+#define EL_SIGN_RADIOACTIVITY  300
+#define EL_SIGN_STOP           301
+#define EL_SIGN_WHEELCHAIR     302
+#define EL_SIGN_PARKING                303
+#define EL_SIGN_ONEWAY         304
+#define EL_SIGN_HEART          305
+#define EL_SIGN_TRIANGLE       306
+#define EL_SIGN_ROUND          307
+#define EL_SIGN_EXIT           308
+#define EL_SIGN_YINYANG                309
+#define EL_SIGN_OTHER          310
+#define EL_MOLE_LEFT           311
+#define EL_MOLE_RIGHT          312
+#define EL_MOLE_UP             313
+#define EL_MOLE_DOWN           314
+#define EL_STEEL_SLANTED       315
+#define EL_SAND_INVISIBLE      316
+#define EL_DX_UNKNOWN_15       317
+#define EL_DX_UNKNOWN_42       318
+
+#define EL_UNUSED_319          319
+#define EL_UNUSED_320          320
+
+#define EL_SHIELD_ACTIVE       321
+#define EL_TIMEGATE_OPEN       322
+#define EL_TIMEGATE_CLOSED     323
+#define EL_TIMEGATE_SWITCH_ON  324
+#define EL_TIMEGATE_SWITCH_OFF 325
 
 /* "real" (and therefore drawable) runtime elements */
-#define EL_SIEB_LEER           1000
-#define EL_SIEB2_LEER          1001
-#define EL_SIEB_VOLL           1002
-#define EL_SIEB2_VOLL          1003
-#define EL_SIEB_TOT            1004
-#define EL_SIEB2_TOT           1005
-#define EL_AUSGANG_ACT         1006
-#define EL_SP_TERMINAL_ACTIVE  1007
-#define EL_SP_BUG_ACTIVE       1008
-#define EL_EM_KEY_1            1009
-#define EL_EM_KEY_2            1010
-#define EL_EM_KEY_3            1011
-#define EL_EM_KEY_4            1012
-#define EL_DYNABOMB_ACTIVE_1   1013
-#define EL_DYNABOMB_ACTIVE_2   1014
-#define EL_DYNABOMB_ACTIVE_3   1015
-#define EL_DYNABOMB_ACTIVE_4   1016
+#define EL_SIEB_LEER           500
+#define EL_SIEB2_LEER          501
+#define EL_SIEB_VOLL           502
+#define EL_SIEB2_VOLL          503
+#define EL_SIEB_TOT            504
+#define EL_SIEB2_TOT           505
+#define EL_AUSGANG_ACT         506
+#define EL_SP_TERMINAL_ACTIVE  507
+#define EL_SP_BUG_ACTIVE       508
+#define EL_EM_KEY_1            509
+#define EL_EM_KEY_2            510
+#define EL_EM_KEY_3            511
+#define EL_EM_KEY_4            512
+#define EL_DYNABOMB_ACTIVE_1   513
+#define EL_DYNABOMB_ACTIVE_2   514
+#define EL_DYNABOMB_ACTIVE_3   515
+#define EL_DYNABOMB_ACTIVE_4   516
+#define EL_SWITCHGATE_OPENING  517
+#define EL_SWITCHGATE_CLOSING  518
+#define EL_TIMEGATE_OPENING    519
+#define EL_TIMEGATE_CLOSING    520
 
 /* "unreal" (and therefore not drawable) runtime elements */
-#define EL_BLOCKED             2000
-#define EL_EXPLODING           2001
-#define EL_CRACKINGNUT         2002
-#define EL_BLURB_LEFT          2003
-#define EL_BLURB_RIGHT         2004
-#define EL_AMOEBING            2005
-#define EL_MAUERND             2006
-#define EL_BURNING             2007
-#define EL_PLAYER_IS_LEAVING   2008
+#define EL_BLOCKED             600
+#define EL_EXPLODING           601
+#define EL_CRACKINGNUT         602
+#define EL_BLURB_LEFT          603
+#define EL_BLURB_RIGHT         604
+#define EL_AMOEBING            605
+#define EL_DEAMOEBING          606
+#define EL_MAUERND             607
+#define EL_BURNING             608
+#define EL_PLAYER_IS_LEAVING   609
 
 /* game graphics:
 **       0 -  255: graphics from "RocksScreen"
@@ -1000,25 +1030,25 @@ extern char             *element_info[];
 #define GFX_DYNAMIT_AUS                48
 #define GFX_DYNAMIT            49
 #define GFX_FLIEGER            56
-#define GFX_FLIEGER_R          56
-#define GFX_FLIEGER_         57
-#define GFX_FLIEGER_L          58
-#define GFX_FLIEGER_U          59
+#define GFX_FLIEGER_RIGHT      56
+#define GFX_FLIEGER_UP         57
+#define GFX_FLIEGER_LEFT       58
+#define GFX_FLIEGER_DOWN       59
 /* Zeile 4 (64) */
 #define GFX_EXPLOSION          64
 #define GFX_KAEFER             72
-#define GFX_KAEFER_R           72
-#define GFX_KAEFER_          73
-#define GFX_KAEFER_L           74
-#define GFX_KAEFER_U           75
+#define GFX_KAEFER_RIGHT       72
+#define GFX_KAEFER_UP          73
+#define GFX_KAEFER_LEFT                74
+#define GFX_KAEFER_DOWN                75
 /* Zeile 5 (80) */
 #define GFX_MAMPFER            80
 #define GFX_ROBOT              84
 #define GFX_PACMAN             88
-#define GFX_PACMAN_R           88
-#define GFX_PACMAN_          89
-#define GFX_PACMAN_L           90
-#define GFX_PACMAN_U           91
+#define GFX_PACMAN_RIGHT       88
+#define GFX_PACMAN_UP          89
+#define GFX_PACMAN_LEFT                90
+#define GFX_PACMAN_DOWN                91
 /* Zeile 6 (96) */
 #define GFX_ABLENK             96
 #define GFX_ABLENK_EIN         GFX_ABLENK
@@ -1063,7 +1093,7 @@ extern char               *element_info[];
 #define GFX_KUGEL_GRAU         143
 /* Zeile 9 (144) */
 #define GFX_PINGUIN            144
-#define GFX_MAULWURF           145
+#define GFX_MOLE               145
 #define GFX_SCHWEIN            146
 #define GFX_DRACHE             147
 #define GFX_MAUER_XY           148
@@ -1097,20 +1127,20 @@ extern char             *element_info[];
 #define GFX_DYNABOMB_NR                188
 #define GFX_DYNABOMB_SZ                191
 /* Zeile 12 (192) */
-#define GFX_PFEIL_L            192
-#define GFX_PFEIL_R            193
-#define GFX_PFEIL_           194
-#define GFX_PFEIL_U            195
+#define GFX_PFEIL_LEFT         192
+#define GFX_PFEIL_RIGHT                193
+#define GFX_PFEIL_UP           194
+#define GFX_PFEIL_DOWN         195
 #define GFX_BUTTERFLY          196
 #define GFX_FIREFLY            198
-#define GFX_BUTTERFLY_R                200
-#define GFX_BUTTERFLY_O                201
-#define GFX_BUTTERFLY_L                202
-#define GFX_BUTTERFLY_U                203
-#define GFX_FIREFLY_R          204
-#define GFX_FIREFLY_         205
-#define GFX_FIREFLY_L          206
-#define GFX_FIREFLY_U          207
+#define GFX_BUTTERFLY_RIGHT    200
+#define GFX_BUTTERFLY_UP       201
+#define GFX_BUTTERFLY_LEFT     202
+#define GFX_BUTTERFLY_DOWN     203
+#define GFX_FIREFLY_RIGHT      204
+#define GFX_FIREFLY_UP         205
+#define GFX_FIREFLY_LEFT       206
+#define GFX_FIREFLY_DOWN       207
 
 /* only available as size MINI_TILE */
 #define GFX_VSTEEL_UPPER_LEFT  208
@@ -1157,6 +1187,8 @@ extern char               *element_info[];
 #define GFX_SPIELER4_PUSH_LEFT (GFX_START_ROCKSHEROES +11*HEROES_PER_LINE + 4)
 #define GFX_MAUER_DOWN         (GFX_START_ROCKSHEROES +12*HEROES_PER_LINE + 0)
 #define GFX_MAUER_UP           (GFX_START_ROCKSHEROES +12*HEROES_PER_LINE + 3)
+#define GFX2_SHIELD_PASSIVE    (GFX_START_ROCKSHEROES +13*HEROES_PER_LINE + 1)
+#define GFX2_SHIELD_ACTIVE     (GFX_START_ROCKSHEROES +13*HEROES_PER_LINE + 5)
 
 #define GFX_SONDE_START                (GFX_START_ROCKSHEROES + 9*HEROES_PER_LINE + 8)
 #define GFX_SCHWEIN_DOWN       (GFX_START_ROCKSHEROES + 0*HEROES_PER_LINE + 8)
@@ -1167,18 +1199,20 @@ extern char             *element_info[];
 #define GFX_DRACHE_UP          (GFX_START_ROCKSHEROES + 2*HEROES_PER_LINE +12)
 #define GFX_DRACHE_LEFT                (GFX_START_ROCKSHEROES + 3*HEROES_PER_LINE + 8)
 #define GFX_DRACHE_RIGHT       (GFX_START_ROCKSHEROES + 3*HEROES_PER_LINE +12)
-#define GFX_MAULWURF_DOWN      (GFX_START_ROCKSHEROES + 4*HEROES_PER_LINE + 8)
-#define GFX_MAULWURF_UP                (GFX_START_ROCKSHEROES + 4*HEROES_PER_LINE +12)
-#define GFX_MAULWURF_LEFT      (GFX_START_ROCKSHEROES + 5*HEROES_PER_LINE + 8)
-#define GFX_MAULWURF_RIGHT     (GFX_START_ROCKSHEROES + 5*HEROES_PER_LINE +12)
+/*
+#define GFX_MOLE_DOWN          (GFX_START_ROCKSHEROES + 4*HEROES_PER_LINE + 8)
+#define GFX_MOLE_UP            (GFX_START_ROCKSHEROES + 4*HEROES_PER_LINE +12)
+#define GFX_MOLE_LEFT          (GFX_START_ROCKSHEROES + 5*HEROES_PER_LINE + 8)
+#define GFX_MOLE_RIGHT         (GFX_START_ROCKSHEROES + 5*HEROES_PER_LINE +12)
+*/
 #define GFX_PINGUIN_DOWN       (GFX_START_ROCKSHEROES + 6*HEROES_PER_LINE + 8)
 #define GFX_PINGUIN_UP         (GFX_START_ROCKSHEROES + 6*HEROES_PER_LINE +12)
 #define GFX_PINGUIN_LEFT       (GFX_START_ROCKSHEROES + 7*HEROES_PER_LINE + 8)
 #define GFX_PINGUIN_RIGHT      (GFX_START_ROCKSHEROES + 7*HEROES_PER_LINE +12)
 #define GFX_BLURB_LEFT         (GFX_START_ROCKSHEROES +10*HEROES_PER_LINE + 8)
 #define GFX_BLURB_RIGHT                (GFX_START_ROCKSHEROES +10*HEROES_PER_LINE +12)
-#define GFX_FUNKELN_BLAU       (GFX_START_ROCKSHEROES +11*HEROES_PER_LINE + 8)
-#define GFX_FUNKELN_WEISS      (GFX_START_ROCKSHEROES +11*HEROES_PER_LINE +12)
+#define GFX_FUNKELN_BLAU       (GFX_START_ROCKSHEROES +11*HEROES_PER_LINE + 9)
+#define GFX_FUNKELN_WEISS      (GFX_START_ROCKSHEROES +11*HEROES_PER_LINE +13)
 #define GFX_FLAMMEN_LEFT       (GFX_START_ROCKSHEROES +12*HEROES_PER_LINE + 8)
 #define GFX_FLAMMEN_RIGHT      (GFX_START_ROCKSHEROES +13*HEROES_PER_LINE + 8)
 #define GFX_FLAMMEN_UP         (GFX_START_ROCKSHEROES +14*HEROES_PER_LINE + 8)
@@ -1228,8 +1262,13 @@ extern char              *element_info[];
 #define GFX_SP_CHIP_UPPER      (GFX_START_ROCKSSP +  4 * SP_PER_LINE +  6)
 #define GFX_SP_CHIP_LOWER      (GFX_START_ROCKSSP +  4 * SP_PER_LINE +  7)
 
+#define GFX_INVISIBLE_STEEL_ON (GFX_START_ROCKSSP +  5 * SP_PER_LINE +  1)
+#define GFX_SAND_INVISIBLE_ON  (GFX_START_ROCKSSP +  5 * SP_PER_LINE +  2)
 #define GFX_INVISIBLE_STEEL    (GFX_START_ROCKSSP +  5 * SP_PER_LINE +  3)
+#define GFX_UNSICHTBAR_ON      (GFX_START_ROCKSSP +  5 * SP_PER_LINE +  5)
+#define GFX_SAND_INVISIBLE     (GFX_START_ROCKSSP +  5 * SP_PER_LINE +  6)
 #define GFX_UNSICHTBAR         (GFX_START_ROCKSSP +  5 * SP_PER_LINE +  7)
+
 #define GFX_SP_ZONK            (GFX_START_ROCKSSP +  6 * SP_PER_LINE +  0)
 
 #define GFX_EM_KEY_1           (GFX_START_ROCKSSP +  6 * SP_PER_LINE +  4)
@@ -1282,18 +1321,42 @@ extern char             *element_info[];
 #define GFX_BELT4_MIDDLE       (GFX_START_ROCKSDC +  9 * DC_PER_LINE +  0)
 #define GFX_BELT4_LEFT         (GFX_START_ROCKSDC + 10 * DC_PER_LINE +  0)
 #define GFX_BELT4_RIGHT                (GFX_START_ROCKSDC + 11 * DC_PER_LINE +  0)
-#define GFX_BELT1_SWITCH_L     (GFX_START_ROCKSDC + 12 * DC_PER_LINE +  0)
-#define GFX_BELT2_SWITCH_L     (GFX_START_ROCKSDC + 12 * DC_PER_LINE +  1)
-#define GFX_BELT3_SWITCH_L     (GFX_START_ROCKSDC + 12 * DC_PER_LINE +  2)
-#define GFX_BELT4_SWITCH_L     (GFX_START_ROCKSDC + 12 * DC_PER_LINE +  3)
-#define GFX_BELT1_SWITCH_M     (GFX_START_ROCKSDC + 13 * DC_PER_LINE +  0)
-#define GFX_BELT2_SWITCH_M     (GFX_START_ROCKSDC + 13 * DC_PER_LINE +  1)
-#define GFX_BELT3_SWITCH_M     (GFX_START_ROCKSDC + 13 * DC_PER_LINE +  2)
-#define GFX_BELT4_SWITCH_M     (GFX_START_ROCKSDC + 13 * DC_PER_LINE +  3)
-#define GFX_BELT1_SWITCH_R     (GFX_START_ROCKSDC + 14 * DC_PER_LINE +  0)
-#define GFX_BELT2_SWITCH_R     (GFX_START_ROCKSDC + 14 * DC_PER_LINE +  1)
-#define GFX_BELT3_SWITCH_R     (GFX_START_ROCKSDC + 14 * DC_PER_LINE +  2)
-#define GFX_BELT4_SWITCH_R     (GFX_START_ROCKSDC + 14 * DC_PER_LINE +  3)
+#define GFX_BELT1_SWITCH_LEFT  (GFX_START_ROCKSDC + 12 * DC_PER_LINE +  0)
+#define GFX_BELT2_SWITCH_LEFT  (GFX_START_ROCKSDC + 12 * DC_PER_LINE +  1)
+#define GFX_BELT3_SWITCH_LEFT  (GFX_START_ROCKSDC + 12 * DC_PER_LINE +  2)
+#define GFX_BELT4_SWITCH_LEFT  (GFX_START_ROCKSDC + 12 * DC_PER_LINE +  3)
+#define GFX_BELT1_SWITCH_MIDDLE        (GFX_START_ROCKSDC + 13 * DC_PER_LINE +  0)
+#define GFX_BELT2_SWITCH_MIDDLE        (GFX_START_ROCKSDC + 13 * DC_PER_LINE +  1)
+#define GFX_BELT3_SWITCH_MIDDLE        (GFX_START_ROCKSDC + 13 * DC_PER_LINE +  2)
+#define GFX_BELT4_SWITCH_MIDDLE        (GFX_START_ROCKSDC + 13 * DC_PER_LINE +  3)
+#define GFX_BELT1_SWITCH_RIGHT (GFX_START_ROCKSDC + 14 * DC_PER_LINE +  0)
+#define GFX_BELT2_SWITCH_RIGHT (GFX_START_ROCKSDC + 14 * DC_PER_LINE +  1)
+#define GFX_BELT3_SWITCH_RIGHT (GFX_START_ROCKSDC + 14 * DC_PER_LINE +  2)
+#define GFX_BELT4_SWITCH_RIGHT (GFX_START_ROCKSDC + 14 * DC_PER_LINE +  3)
+
+#define GFX_SWITCHGATE_SWITCH_1        (GFX_START_ROCKSDC + 12 * DC_PER_LINE +  4)
+#define GFX_SWITCHGATE_SWITCH_2        (GFX_START_ROCKSDC + 12 * DC_PER_LINE +  5)
+#define GFX_LIGHT_SWITCH_OFF   (GFX_START_ROCKSDC + 12 * DC_PER_LINE +  6)
+#define GFX_LIGHT_SWITCH_ON    (GFX_START_ROCKSDC + 12 * DC_PER_LINE +  7)
+#define GFX_TIMEGATE_SWITCH    (GFX_START_ROCKSDC + 15 * DC_PER_LINE +  0)
+
+#define GFX_ENVELOPE           (GFX_START_ROCKSDC + 14 * DC_PER_LINE +  4)
+#define GFX_SIGN_EXCLAMATION   (GFX_START_ROCKSDC + 14 * DC_PER_LINE +  5)
+#define GFX_SIGN_STOP          (GFX_START_ROCKSDC + 14 * DC_PER_LINE +  6)
+#define GFX_LANDMINE           (GFX_START_ROCKSDC + 14 * DC_PER_LINE +  7)
+#define GFX_STEEL_SLANTED      (GFX_START_ROCKSDC + 15 * DC_PER_LINE +  5)
+
+#define GFX_EXTRA_TIME         (GFX_START_ROCKSDC +  0 * DC_PER_LINE +  8)
+#define GFX_SHIELD_ACTIVE      (GFX_START_ROCKSDC +  1 * DC_PER_LINE +  8)
+#define GFX_SHIELD_PASSIVE     (GFX_START_ROCKSDC +  2 * DC_PER_LINE +  8)
+#define GFX_MOLE_DOWN          (GFX_START_ROCKSDC +  3 * DC_PER_LINE +  8)
+#define GFX_MOLE_UP            (GFX_START_ROCKSDC +  3 * DC_PER_LINE + 12)
+#define GFX_MOLE_LEFT          (GFX_START_ROCKSDC +  4 * DC_PER_LINE +  8)
+#define GFX_MOLE_RIGHT         (GFX_START_ROCKSDC +  4 * DC_PER_LINE + 12)
+#define GFX_SWITCHGATE_CLOSED  (GFX_START_ROCKSDC +  5 * DC_PER_LINE +  8)
+#define GFX_SWITCHGATE_OPEN    (GFX_START_ROCKSDC +  5 * DC_PER_LINE + 12)
+#define GFX_TIMEGATE_CLOSED    (GFX_START_ROCKSDC +  6 * DC_PER_LINE +  8)
+#define GFX_TIMEGATE_OPEN      (GFX_START_ROCKSDC +  6 * DC_PER_LINE + 12)
 
 /* graphics from "RocksFont" */
 #define GFX_CHAR_START         (GFX_START_ROCKSFONT)
@@ -1335,48 +1398,7 @@ extern char              *element_info[];
 #define GFX_DOOR_WHITE         GFX_CHAR_FRAGE
 #define GFX_DOOR_WHITE_GRAY    GFX_CHAR_FRAGE
 #define GFX_KEY_WHITE          GFX_CHAR_FRAGE
-#define GFX_FORCE_FIELD                GFX_CHAR_FRAGE
-#define GFX_EXTRA_TIME         GFX_CHAR_FRAGE
-#define GFX_SWITCHGATE_OPEN    GFX_CHAR_FRAGE
-#define GFX_SWITCHGATE_CLOSED  GFX_CHAR_FRAGE
-#define GFX_SWITCHGATE_SWITCH_L        GFX_CHAR_FRAGE
-#define GFX_SWITCHGATE_SWITCH_R        GFX_CHAR_FRAGE
-#define GFX_TIME_GATE          GFX_CHAR_FRAGE
-#define GFX_TIME_GATE_WHEEL    GFX_CHAR_FRAGE
-
-/*
-#define GFX_BELT1_LEFT         GFX_CHAR_FRAGE
-#define GFX_BELT1_MIDDLE       GFX_CHAR_FRAGE
-#define GFX_BELT1_RIGHT                GFX_CHAR_FRAGE
-#define GFX_BELT1_SWITCH_L     GFX_CHAR_FRAGE
-#define GFX_BELT1_SWITCH_M     GFX_CHAR_FRAGE
-#define GFX_BELT1_SWITCH_R     GFX_CHAR_FRAGE
-#define GFX_BELT2_LEFT         GFX_CHAR_FRAGE
-#define GFX_BELT2_MIDDLE       GFX_CHAR_FRAGE
-#define GFX_BELT2_RIGHT                GFX_CHAR_FRAGE
-#define GFX_BELT2_SWITCH_L     GFX_CHAR_FRAGE
-#define GFX_BELT2_SWITCH_M     GFX_CHAR_FRAGE
-#define GFX_BELT2_SWITCH_R     GFX_CHAR_FRAGE
-#define GFX_BELT3_LEFT         GFX_CHAR_FRAGE
-#define GFX_BELT3_MIDDLE       GFX_CHAR_FRAGE
-#define GFX_BELT3_RIGHT                GFX_CHAR_FRAGE
-#define GFX_BELT3_SWITCH_L     GFX_CHAR_FRAGE
-#define GFX_BELT3_SWITCH_M     GFX_CHAR_FRAGE
-#define GFX_BELT3_SWITCH_R     GFX_CHAR_FRAGE
-#define GFX_BELT4_LEFT         GFX_CHAR_FRAGE
-#define GFX_BELT4_MIDDLE       GFX_CHAR_FRAGE
-#define GFX_BELT4_RIGHT                GFX_CHAR_FRAGE
-#define GFX_BELT4_SWITCH_L     GFX_CHAR_FRAGE
-#define GFX_BELT4_SWITCH_M     GFX_CHAR_FRAGE
-#define GFX_BELT4_SWITCH_R     GFX_CHAR_FRAGE
-*/
-
-#define GFX_LANDMINE           GFX_CHAR_FRAGE
-#define GFX_ENVELOPE           GFX_CHAR_FRAGE
-#define GFX_LIGHT_SWITCH       GFX_CHAR_FRAGE
-#define GFX_SIGN_EXCLAMATION   GFX_CHAR_FRAGE
 #define GFX_SIGN_RADIOACTIVITY GFX_CHAR_FRAGE
-#define GFX_SIGN_STOP          GFX_CHAR_FRAGE
 #define GFX_SIGN_WHEELCHAIR    GFX_CHAR_FRAGE
 #define GFX_SIGN_PARKING       GFX_CHAR_FRAGE
 #define GFX_SIGN_ONEWAY                GFX_CHAR_FRAGE
@@ -1386,12 +1408,8 @@ extern char              *element_info[];
 #define GFX_SIGN_EXIT          GFX_CHAR_FRAGE
 #define GFX_SIGN_YINYANG       GFX_CHAR_FRAGE
 #define GFX_SIGN_OTHER         GFX_CHAR_FRAGE
-#define GFX_MOLE_LEFT          GFX_CHAR_FRAGE
-#define GFX_MOLE_RIGHT         GFX_CHAR_FRAGE
-#define GFX_MOLE_UP            GFX_CHAR_FRAGE
-#define GFX_MOLE_DOWN          GFX_CHAR_FRAGE
-#define GFX_STEEL_SLANTED      GFX_CHAR_FRAGE
-#define GFX_SAND_INVISIBLE     GFX_CHAR_FRAGE
+#define GFX_DX_UNKNOWN_15      GFX_CHAR_FRAGE
+#define GFX_DX_UNKNOWN_42      GFX_CHAR_FRAGE
 
 /* the names of the sounds */
 #define SND_ALCHEMY            0