fixed fading complete screen if playfield viewport has changed
[rocksndiamonds.git] / src / main.h
index b20f512e5a244747e3f673fa7be7c216917d7542..1c23407daf50d7a7ae0517e8c43c4e3ea73573da 100644 (file)
@@ -2732,7 +2732,9 @@ struct MenuInfo
   int line_spacing[NUM_SPECIAL_GFX_INFO_ARGS];
   int line_spacing_info[NUM_SPECIAL_GFX_INFO_ARGS];
   int line_spacing_setup[NUM_SPECIAL_GFX_INFO_ARGS];
-  int extra_spacing;
+  int extra_spacing[NUM_SPECIAL_GFX_INFO_ARGS];
+  int extra_spacing_info[NUM_SPECIAL_GFX_INFO_ARGS];
+  int extra_spacing_setup[NUM_SPECIAL_GFX_INFO_ARGS];
 
   struct TitleFadingInfo enter_menu;
   struct TitleFadingInfo leave_menu;
@@ -2763,6 +2765,7 @@ struct DoorInfo
   int height;
   int step_offset;
   int step_delay;
+  int post_delay;
   int anim_mode;
 };