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added new animation mode ".global_anim_sync" for game element graphics
[rocksndiamonds.git]
/
src
/
main.h
diff --git
a/src/main.h
b/src/main.h
index fd70216dddaa7b7bb6cb586bdf84563be68748c8..1a77f8a9bc7959fc7c73dfd018e4a213ef25ac8b 100644
(file)
--- a/
src/main.h
+++ b/
src/main.h
@@
-2411,6
+2411,7
@@
enum
GFX_ARG_DELAY,
GFX_ARG_ANIM_MODE,
GFX_ARG_GLOBAL_SYNC,
GFX_ARG_DELAY,
GFX_ARG_ANIM_MODE,
GFX_ARG_GLOBAL_SYNC,
+ GFX_ARG_GLOBAL_ANIM_SYNC,
GFX_ARG_CRUMBLED_LIKE,
GFX_ARG_DIGGABLE_LIKE,
GFX_ARG_BORDER_SIZE,
GFX_ARG_CRUMBLED_LIKE,
GFX_ARG_DIGGABLE_LIKE,
GFX_ARG_BORDER_SIZE,
@@
-3626,6
+3627,7
@@
struct GraphicInfo
int anim_mode;
boolean anim_global_sync;
int anim_mode;
boolean anim_global_sync;
+ boolean anim_global_anim_sync;
int crumbled_like; // element for cloning crumble graphics
int diggable_like; // element for cloning digging graphics
int crumbled_like; // element for cloning crumble graphics
int diggable_like; // element for cloning digging graphics