#define EL_DC_STEELWALL_2_MIDDLE 844
#define EL_DC_STEELWALL_2_SINGLE 845
-#define NUM_FILE_ELEMENTS 846
+#define EL_DC_SWITCHGATE_SWITCH_UP 846
+#define EL_DC_SWITCHGATE_SWITCH_DOWN 847
+#define EL_DC_TIMEGATE_SWITCH 848
+#define EL_DC_TIMEGATE_SWITCH_ACTIVE 849
+
+#define EL_DC_LANDMINE 850
+
+#define EL_EXPANDABLE_STEELWALL 851
+#define EL_EXPANDABLE_STEELWALL_HORIZONTAL 852
+#define EL_EXPANDABLE_STEELWALL_VERTICAL 853
+#define EL_EXPANDABLE_STEELWALL_ANY 854
+
+#define EL_EM_EXIT_CLOSED 855
+#define EL_EM_EXIT_OPEN 856
+#define EL_EM_STEEL_EXIT_CLOSED 857
+#define EL_EM_STEEL_EXIT_OPEN 858
+
+#define NUM_FILE_ELEMENTS 859
/* "real" (and therefore drawable) runtime elements */
#define EL_EXIT_CLOSING (EL_FIRST_RUNTIME_REAL + 27)
#define EL_STEEL_EXIT_OPENING (EL_FIRST_RUNTIME_REAL + 28)
#define EL_STEEL_EXIT_CLOSING (EL_FIRST_RUNTIME_REAL + 29)
-#define EL_SP_EXIT_OPENING (EL_FIRST_RUNTIME_REAL + 30)
-#define EL_SP_EXIT_CLOSING (EL_FIRST_RUNTIME_REAL + 31)
-#define EL_SP_EXIT_OPEN (EL_FIRST_RUNTIME_REAL + 32)
-#define EL_SP_TERMINAL_ACTIVE (EL_FIRST_RUNTIME_REAL + 33)
-#define EL_SP_BUGGY_BASE_ACTIVATING (EL_FIRST_RUNTIME_REAL + 34)
-#define EL_SP_BUGGY_BASE_ACTIVE (EL_FIRST_RUNTIME_REAL + 35)
-#define EL_SP_MURPHY_CLONE (EL_FIRST_RUNTIME_REAL + 36)
-#define EL_AMOEBA_DROPPING (EL_FIRST_RUNTIME_REAL + 37)
-#define EL_QUICKSAND_EMPTYING (EL_FIRST_RUNTIME_REAL + 38)
-#define EL_MAGIC_WALL_ACTIVE (EL_FIRST_RUNTIME_REAL + 39)
-#define EL_BD_MAGIC_WALL_ACTIVE (EL_FIRST_RUNTIME_REAL + 40)
-#define EL_MAGIC_WALL_FULL (EL_FIRST_RUNTIME_REAL + 41)
-#define EL_BD_MAGIC_WALL_FULL (EL_FIRST_RUNTIME_REAL + 42)
-#define EL_MAGIC_WALL_EMPTYING (EL_FIRST_RUNTIME_REAL + 43)
-#define EL_BD_MAGIC_WALL_EMPTYING (EL_FIRST_RUNTIME_REAL + 44)
-#define EL_MAGIC_WALL_DEAD (EL_FIRST_RUNTIME_REAL + 45)
-#define EL_BD_MAGIC_WALL_DEAD (EL_FIRST_RUNTIME_REAL + 46)
-#define EL_EMC_FAKE_GRASS_ACTIVE (EL_FIRST_RUNTIME_REAL + 47)
-#define EL_GATE_1_GRAY_ACTIVE (EL_FIRST_RUNTIME_REAL + 48)
-#define EL_GATE_2_GRAY_ACTIVE (EL_FIRST_RUNTIME_REAL + 49)
-#define EL_GATE_3_GRAY_ACTIVE (EL_FIRST_RUNTIME_REAL + 50)
-#define EL_GATE_4_GRAY_ACTIVE (EL_FIRST_RUNTIME_REAL + 51)
-#define EL_EM_GATE_1_GRAY_ACTIVE (EL_FIRST_RUNTIME_REAL + 52)
-#define EL_EM_GATE_2_GRAY_ACTIVE (EL_FIRST_RUNTIME_REAL + 53)
-#define EL_EM_GATE_3_GRAY_ACTIVE (EL_FIRST_RUNTIME_REAL + 54)
-#define EL_EM_GATE_4_GRAY_ACTIVE (EL_FIRST_RUNTIME_REAL + 55)
-#define EL_EMC_GATE_5_GRAY_ACTIVE (EL_FIRST_RUNTIME_REAL + 56)
-#define EL_EMC_GATE_6_GRAY_ACTIVE (EL_FIRST_RUNTIME_REAL + 57)
-#define EL_EMC_GATE_7_GRAY_ACTIVE (EL_FIRST_RUNTIME_REAL + 58)
-#define EL_EMC_GATE_8_GRAY_ACTIVE (EL_FIRST_RUNTIME_REAL + 59)
-#define EL_EMC_DRIPPER_ACTIVE (EL_FIRST_RUNTIME_REAL + 60)
-#define EL_EMC_SPRING_BUMPER_ACTIVE (EL_FIRST_RUNTIME_REAL + 61)
+#define EL_EM_EXIT_OPENING (EL_FIRST_RUNTIME_REAL + 30)
+#define EL_EM_EXIT_CLOSING (EL_FIRST_RUNTIME_REAL + 31)
+#define EL_EM_STEEL_EXIT_OPENING (EL_FIRST_RUNTIME_REAL + 32)
+#define EL_EM_STEEL_EXIT_CLOSING (EL_FIRST_RUNTIME_REAL + 33)
+#define EL_SP_EXIT_OPENING (EL_FIRST_RUNTIME_REAL + 34)
+#define EL_SP_EXIT_CLOSING (EL_FIRST_RUNTIME_REAL + 35)
+#define EL_SP_EXIT_OPEN (EL_FIRST_RUNTIME_REAL + 36)
+#define EL_SP_TERMINAL_ACTIVE (EL_FIRST_RUNTIME_REAL + 37)
+#define EL_SP_BUGGY_BASE_ACTIVATING (EL_FIRST_RUNTIME_REAL + 38)
+#define EL_SP_BUGGY_BASE_ACTIVE (EL_FIRST_RUNTIME_REAL + 39)
+#define EL_SP_MURPHY_CLONE (EL_FIRST_RUNTIME_REAL + 40)
+#define EL_AMOEBA_DROPPING (EL_FIRST_RUNTIME_REAL + 41)
+#define EL_QUICKSAND_EMPTYING (EL_FIRST_RUNTIME_REAL + 42)
+#define EL_MAGIC_WALL_ACTIVE (EL_FIRST_RUNTIME_REAL + 43)
+#define EL_BD_MAGIC_WALL_ACTIVE (EL_FIRST_RUNTIME_REAL + 44)
+#define EL_MAGIC_WALL_FULL (EL_FIRST_RUNTIME_REAL + 45)
+#define EL_BD_MAGIC_WALL_FULL (EL_FIRST_RUNTIME_REAL + 46)
+#define EL_MAGIC_WALL_EMPTYING (EL_FIRST_RUNTIME_REAL + 47)
+#define EL_BD_MAGIC_WALL_EMPTYING (EL_FIRST_RUNTIME_REAL + 48)
+#define EL_MAGIC_WALL_DEAD (EL_FIRST_RUNTIME_REAL + 49)
+#define EL_BD_MAGIC_WALL_DEAD (EL_FIRST_RUNTIME_REAL + 50)
+#define EL_EMC_FAKE_GRASS_ACTIVE (EL_FIRST_RUNTIME_REAL + 51)
+#define EL_GATE_1_GRAY_ACTIVE (EL_FIRST_RUNTIME_REAL + 52)
+#define EL_GATE_2_GRAY_ACTIVE (EL_FIRST_RUNTIME_REAL + 53)
+#define EL_GATE_3_GRAY_ACTIVE (EL_FIRST_RUNTIME_REAL + 54)
+#define EL_GATE_4_GRAY_ACTIVE (EL_FIRST_RUNTIME_REAL + 55)
+#define EL_EM_GATE_1_GRAY_ACTIVE (EL_FIRST_RUNTIME_REAL + 56)
+#define EL_EM_GATE_2_GRAY_ACTIVE (EL_FIRST_RUNTIME_REAL + 57)
+#define EL_EM_GATE_3_GRAY_ACTIVE (EL_FIRST_RUNTIME_REAL + 58)
+#define EL_EM_GATE_4_GRAY_ACTIVE (EL_FIRST_RUNTIME_REAL + 59)
+#define EL_EMC_GATE_5_GRAY_ACTIVE (EL_FIRST_RUNTIME_REAL + 60)
+#define EL_EMC_GATE_6_GRAY_ACTIVE (EL_FIRST_RUNTIME_REAL + 61)
+#define EL_EMC_GATE_7_GRAY_ACTIVE (EL_FIRST_RUNTIME_REAL + 62)
+#define EL_EMC_GATE_8_GRAY_ACTIVE (EL_FIRST_RUNTIME_REAL + 63)
+#define EL_EMC_DRIPPER_ACTIVE (EL_FIRST_RUNTIME_REAL + 64)
+#define EL_EMC_SPRING_BUMPER_ACTIVE (EL_FIRST_RUNTIME_REAL + 65)
/* "unreal" (and therefore not drawable) runtime elements */
-#define EL_FIRST_RUNTIME_UNREAL (EL_FIRST_RUNTIME_REAL + 62)
+#define EL_FIRST_RUNTIME_UNREAL (EL_FIRST_RUNTIME_REAL + 66)
#define EL_BLOCKED (EL_FIRST_RUNTIME_UNREAL + 0)
#define EL_EXPLOSION (EL_FIRST_RUNTIME_UNREAL + 1)
#define EL_AMOEBA_GROWING (EL_FIRST_RUNTIME_UNREAL + 6)
#define EL_AMOEBA_SHRINKING (EL_FIRST_RUNTIME_UNREAL + 7)
#define EL_EXPANDABLE_WALL_GROWING (EL_FIRST_RUNTIME_UNREAL + 8)
-#define EL_FLAMES (EL_FIRST_RUNTIME_UNREAL + 9)
-#define EL_PLAYER_IS_LEAVING (EL_FIRST_RUNTIME_UNREAL + 10)
-#define EL_PLAYER_IS_EXPLODING_1 (EL_FIRST_RUNTIME_UNREAL + 11)
-#define EL_PLAYER_IS_EXPLODING_2 (EL_FIRST_RUNTIME_UNREAL + 12)
-#define EL_PLAYER_IS_EXPLODING_3 (EL_FIRST_RUNTIME_UNREAL + 13)
-#define EL_PLAYER_IS_EXPLODING_4 (EL_FIRST_RUNTIME_UNREAL + 14)
-#define EL_QUICKSAND_FILLING (EL_FIRST_RUNTIME_UNREAL + 15)
-#define EL_MAGIC_WALL_FILLING (EL_FIRST_RUNTIME_UNREAL + 16)
-#define EL_BD_MAGIC_WALL_FILLING (EL_FIRST_RUNTIME_UNREAL + 17)
-#define EL_ELEMENT_SNAPPING (EL_FIRST_RUNTIME_UNREAL + 18)
-#define EL_DIAGONAL_SHRINKING (EL_FIRST_RUNTIME_UNREAL + 19)
-#define EL_DIAGONAL_GROWING (EL_FIRST_RUNTIME_UNREAL + 20)
-
-#define NUM_RUNTIME_ELEMENTS (EL_FIRST_RUNTIME_UNREAL + 21)
+#define EL_EXPANDABLE_STEELWALL_GROWING (EL_FIRST_RUNTIME_UNREAL + 9)
+#define EL_FLAMES (EL_FIRST_RUNTIME_UNREAL + 10)
+#define EL_PLAYER_IS_LEAVING (EL_FIRST_RUNTIME_UNREAL + 11)
+#define EL_PLAYER_IS_EXPLODING_1 (EL_FIRST_RUNTIME_UNREAL + 12)
+#define EL_PLAYER_IS_EXPLODING_2 (EL_FIRST_RUNTIME_UNREAL + 13)
+#define EL_PLAYER_IS_EXPLODING_3 (EL_FIRST_RUNTIME_UNREAL + 14)
+#define EL_PLAYER_IS_EXPLODING_4 (EL_FIRST_RUNTIME_UNREAL + 15)
+#define EL_QUICKSAND_FILLING (EL_FIRST_RUNTIME_UNREAL + 16)
+#define EL_MAGIC_WALL_FILLING (EL_FIRST_RUNTIME_UNREAL + 17)
+#define EL_BD_MAGIC_WALL_FILLING (EL_FIRST_RUNTIME_UNREAL + 18)
+#define EL_ELEMENT_SNAPPING (EL_FIRST_RUNTIME_UNREAL + 19)
+#define EL_DIAGONAL_SHRINKING (EL_FIRST_RUNTIME_UNREAL + 20)
+#define EL_DIAGONAL_GROWING (EL_FIRST_RUNTIME_UNREAL + 21)
+
+#define NUM_RUNTIME_ELEMENTS (EL_FIRST_RUNTIME_UNREAL + 22)
/* dummy elements (never used as game elements, only used as graphics) */
#define EL_FIRST_DUMMY NUM_RUNTIME_ELEMENTS