added graphics animation mode "random_static" (unchanged for each tile)
[rocksndiamonds.git] / src / main.h
index ea915a9ac73cef17e7aabe42a1fff9ee245d2373..14c2e885424fac83e3b2b718245ebe9ea73c2188 100644 (file)
@@ -3738,6 +3738,7 @@ extern int                        PlayerVisit[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
 
 extern int                     GfxFrame[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
 extern int                     GfxRandom[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
+extern int                     GfxRandomStatic[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
 extern int                     GfxElement[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
 extern int                     GfxAction[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
 extern int                     GfxDir[MAX_LEV_FIELDX][MAX_LEV_FIELDY];