#define CH_PLAYER_2 (1 << 1)
#define CH_PLAYER_3 (1 << 2)
#define CH_PLAYER_4 (1 << 3)
-#define CH_PLAYER_ANY (CH_PLAYER_1 | CH_PLAYER_2 | CH_PLAYER_3 | \
+#define CH_PLAYER_ANY (CH_PLAYER_1 | \
+ CH_PLAYER_2 | \
+ CH_PLAYER_3 | \
CH_PLAYER_4)
+#define CH_PLAYER_TRIGGER (1 << 4)
/* values for change page for custom elements */
#define CH_PAGE_ANY_FILE (0xff)
#define CP_WHEN_REMOVABLE 4
#define CP_WHEN_WALKABLE 5
+/* values for change actions for custom elements */
+#define CA_NO_ACTION 0
+#define CA_EXIT_PLAYER 1
+#define CA_KILL_PLAYER 2
+#define CA_RESTART_LEVEL 3
+#define CA_SHOW_ENVELOPE 4
+#define CA_ADD_KEY 5
+#define CA_DEL_KEY 6
+#define CA_SET_PLAYER_SPEED 7
+#define CA_SET_GEMS 8
+#define CA_SET_SCORE 9
+#define CA_SET_TIME 10
+#define CA_SET_COUNTER 11
+#define CA_SET_DYNABOMB_NUMBER 12
+#define CA_SET_DYNABOMB_SIZE 13
+#define CA_SET_DYNABOMB_POWER 14
+#define CA_TOGGLE_PLAYER_GRAVITY 15
+#define CA_ENABLE_PLAYER_GRAVITY 16
+#define CA_DISABLE_PLAYER_GRAVITY 17
+
+/* values for change action mode for custom elements */
+#define CA_MODE_UNDEFINED 0
+#define CA_MODE_ADD 1
+#define CA_MODE_SUBTRACT 2
+#define CA_MODE_MULTIPLY 3
+#define CA_MODE_DIVIDE 4
+#define CA_MODE_SET 5
+
+/* values for change action parameters for custom elements */
+#define CA_ARG_0 0
+#define CA_ARG_1 1
+#define CA_ARG_2 2
+#define CA_ARG_3 3
+#define CA_ARG_4 4
+#define CA_ARG_5 5
+#define CA_ARG_6 6
+#define CA_ARG_7 7
+#define CA_ARG_8 8
+#define CA_ARG_9 9
+#define CA_ARG_10 10
+#define CA_ARG_20 20
+#define CA_ARG_25 25
+#define CA_ARG_50 50
+#define CA_ARG_100 100
+#define CA_ARG_1000 1000
+#define CA_ARG_PLAYER 20000
+#define CA_ARG_PLAYER_HEADLINE (CA_ARG_PLAYER + 0)
+#define CA_ARG_PLAYER_1 (CA_ARG_PLAYER + CH_PLAYER_1)
+#define CA_ARG_PLAYER_2 (CA_ARG_PLAYER + CH_PLAYER_2)
+#define CA_ARG_PLAYER_3 (CA_ARG_PLAYER + CH_PLAYER_3)
+#define CA_ARG_PLAYER_4 (CA_ARG_PLAYER + CH_PLAYER_4)
+#define CA_ARG_PLAYER_ANY (CA_ARG_PLAYER + CH_PLAYER_ANY)
+#define CA_ARG_PLAYER_TRIGGER (CA_ARG_PLAYER + CH_PLAYER_TRIGGER)
+#define CA_ARG_NUMBER 30000
+#define CA_ARG_NUMBER_HEADLINE (CA_ARG_NUMBER + 0)
+#define CA_ARG_NUMBER_MIN (CA_ARG_NUMBER + 1)
+#define CA_ARG_NUMBER_MAX (CA_ARG_NUMBER + 2)
+#define CA_ARG_NUMBER_NORMAL (CA_ARG_NUMBER + 3)
+#define CA_ARG_NUMBER_RESET (CA_ARG_NUMBER + 4)
+#define CA_ARG_NUMBER_COUNT (CA_ARG_NUMBER + 5)
+#define CA_ARG_UNDEFINED 30999
+
/* values for custom move patterns (bits 0 - 3: basic move directions) */
#define MV_BIT_TOWARDS_PLAYER 4
#define MV_BIT_AWAY_FROM_PLAYER 5
boolean explode; /* explode instead of change */
+ boolean use_change_action; /* execute change action after change */
+ int change_action; /* type of change action after change */
+ int change_action_mode; /* mode of change action after change */
+ int change_action_arg; /* parameter of change action after change */
+
/* ---------- internal values used at runtime when playing ---------- */
/* functions that are called before, while and after the change of an
int explosion_delay; /* duration of explosion of this element */
int ignition_delay; /* delay for explosion by other explosion */
+ int counter_initial; /* initial value of generic CE counter */
+
struct ElementChangeInfo *change_page; /* actual list of change pages */
struct ElementChangeInfo *change; /* pointer to current change page */
boolean can_leave_element_last;
#endif
+ int counter; /* current value of generic CE counter */
+
/* ---------- internal values used in level editor ---------- */
int access_type; /* walkable or passable */