rnd-20051120-1-src
[rocksndiamonds.git] / src / main.h
index af3e7b4e187d4909df9ba9bc230de1054feef756..10fed0f80d84f600a77ad97b031b90bc22bd6d71 100644 (file)
 #define CE_HITTING_SOMETHING   5
 #define CE_IMPACT              6
 #define CE_SMASHED             7
-#define CE_OTHER_IS_TOUCHING   8
-#define CE_OTHER_IS_CHANGING   9
-#define CE_OTHER_IS_EXPLODING  10
-#define CE_OTHER_GETS_TOUCHED  11
-#define CE_OTHER_GETS_PRESSED  12
-#define CE_OTHER_GETS_PUSHED   13
-#define CE_OTHER_GETS_COLLECTED        14
-#define CE_OTHER_GETS_DROPPED  15
+#define CE_TOUCHING_X          8
+#define CE_CHANGE_OF_X         9
+#define CE_EXPLOSION_OF_X      10
+#define CE_PLAYER_TOUCHES_X    11
+#define CE_PLAYER_PRESSES_X    12
+#define CE_PLAYER_PUSHES_X     13
+#define CE_PLAYER_COLLECTS_X   14
+#define CE_PLAYER_DROPS_X      15
 #define CE_BY_PLAYER_OBSOLETE  16      /* obsolete; now CE_BY_DIRECT_ACTION */
 #define CE_BY_COLLISION_OBSOLETE 17    /* obsolete; now CE_BY_DIRECT_ACTION */
 #define CE_BY_OTHER_ACTION     18      /* activates other element events */
 #define CE_BY_DIRECT_ACTION    19      /* activates direct element events */
-#define CE_OTHER_GETS_DIGGED   20
+#define CE_PLAYER_DIGS_X       20
 #define CE_ENTERED_BY_PLAYER   21
 #define CE_LEFT_BY_PLAYER      22
-#define CE_OTHER_GETS_ENTERED  23
-#define CE_OTHER_GETS_LEFT     24
+#define CE_PLAYER_ENTERS_X     23
+#define CE_PLAYER_LEAVES_X     24
 #define CE_SWITCHED            25
-#define CE_OTHER_IS_SWITCHING  26
+#define CE_SWITCH_OF_X         26
 #define CE_HIT_BY_SOMETHING    27
-#define CE_OTHER_IS_HITTING    28
-#define CE_OTHER_GETS_HIT      29
+#define CE_HITTING_X           28
+#define CE_HIT_BY_X            29
 #define CE_BLOCKED             30
 
 #define NUM_CHANGE_EVENTS      31
 #define CH_PLAYER_2            (1 << 1)
 #define CH_PLAYER_3            (1 << 2)
 #define CH_PLAYER_4            (1 << 3)
-#define CH_PLAYER_ANY          (CH_PLAYER_1 | CH_PLAYER_2 | CH_PLAYER_3 | \
+#define CH_PLAYER_ANY          (CH_PLAYER_1 | \
+                                CH_PLAYER_2 | \
+                                CH_PLAYER_3 | \
                                 CH_PLAYER_4)
+#define CH_PLAYER_TRIGGER      (1 << 4)
 
 /* values for change page for custom elements */
 #define CH_PAGE_ANY_FILE       (0xff)
 #define CP_WHEN_REMOVABLE      4
 #define CP_WHEN_WALKABLE       5
 
+/* values for change actions for custom elements */
+#define CA_NO_ACTION           0
+#define CA_EXIT_PLAYER         1
+#define CA_KILL_PLAYER         2
+#define CA_RESTART_LEVEL       3
+#define CA_SHOW_ENVELOPE       4
+#define CA_ADD_KEY             5
+#define CA_DEL_KEY             6
+#define CA_SET_PLAYER_SPEED    7
+#define CA_SET_GEMS            8
+#define CA_SET_SCORE           9
+#define CA_SET_TIME            10
+#define CA_SET_COUNTER         11
+#define CA_SET_DYNABOMB_NUMBER 12
+#define CA_SET_DYNABOMB_SIZE   13
+#define CA_SET_DYNABOMB_POWER  14
+#define CA_TOGGLE_PLAYER_GRAVITY  15
+#define CA_ENABLE_PLAYER_GRAVITY  16
+#define CA_DISABLE_PLAYER_GRAVITY 17
+
+/* values for change action mode for custom elements */
+#define CA_MODE_UNDEFINED      0
+#define CA_MODE_ADD            1
+#define CA_MODE_SUBTRACT       2
+#define CA_MODE_MULTIPLY       3
+#define CA_MODE_DIVIDE         4
+#define CA_MODE_SET            5
+
+/* values for change action parameters for custom elements */
+#define CA_ARG_0               0
+#define CA_ARG_1               1
+#define CA_ARG_2               2
+#define CA_ARG_3               3
+#define CA_ARG_4               4
+#define CA_ARG_5               5
+#define CA_ARG_6               6
+#define CA_ARG_7               7
+#define CA_ARG_8               8
+#define CA_ARG_9               9
+#define CA_ARG_10              10
+#define CA_ARG_20              20
+#define CA_ARG_25              25
+#define CA_ARG_50              50
+#define CA_ARG_100             100
+#define CA_ARG_1000            1000
+#define CA_ARG_PLAYER          20000
+#define CA_ARG_PLAYER_HEADLINE (CA_ARG_PLAYER + 0)
+#define CA_ARG_PLAYER_1                (CA_ARG_PLAYER + CH_PLAYER_1)
+#define CA_ARG_PLAYER_2                (CA_ARG_PLAYER + CH_PLAYER_2)
+#define CA_ARG_PLAYER_3                (CA_ARG_PLAYER + CH_PLAYER_3)
+#define CA_ARG_PLAYER_4                (CA_ARG_PLAYER + CH_PLAYER_4)
+#define CA_ARG_PLAYER_ANY      (CA_ARG_PLAYER + CH_PLAYER_ANY)
+#define CA_ARG_PLAYER_TRIGGER  (CA_ARG_PLAYER + CH_PLAYER_TRIGGER)
+#define CA_ARG_NUMBER          30000
+#define CA_ARG_NUMBER_HEADLINE (CA_ARG_NUMBER + 0)
+#define CA_ARG_NUMBER_MIN      (CA_ARG_NUMBER + 1)
+#define CA_ARG_NUMBER_MAX      (CA_ARG_NUMBER + 2)
+#define CA_ARG_NUMBER_NORMAL   (CA_ARG_NUMBER + 3)
+#define CA_ARG_NUMBER_RESET    (CA_ARG_NUMBER + 4)
+#define CA_ARG_NUMBER_COUNT    (CA_ARG_NUMBER + 5)
+#define CA_ARG_UNDEFINED       30999
+
 /* values for custom move patterns (bits 0 - 3: basic move directions) */
 #define MV_BIT_TOWARDS_PLAYER  4
 #define MV_BIT_AWAY_FROM_PLAYER        5
 #define PLAYER_SWITCHING(p,x,y)        ((p)->is_switching &&                   \
                                 (p)->switch_x == (x) && (p)->switch_y == (y))
 
+#define PLAYER_DROPPING(p,x,y) ((p)->is_dropping &&                    \
+                                (p)->drop_x == (x) && (p)->drop_y == (y))
+
 #define PLAYER_NR_GFX(g,i)     ((g) + i * (IMG_PLAYER_2 - IMG_PLAYER_1))
 
 #define ANIM_FRAMES(g)         (graphic_info[g].anim_frames)
 
 /* program information and versioning definitions */
 
+#define RELEASE_311                    FALSE
+
+#if RELEASE_311
+#define PROGRAM_VERSION_MAJOR          3
+#define PROGRAM_VERSION_MINOR          1
+#define PROGRAM_VERSION_PATCH          2
+#define PROGRAM_VERSION_BUILD          0
+#else
+/* !!! make sure that packaging script can find unique version number !!! */
 #define PROGRAM_VERSION_MAJOR          3
 #define PROGRAM_VERSION_MINOR          2
 #define PROGRAM_VERSION_PATCH          0
 #define PROGRAM_VERSION_BUILD          3
+#endif
 
 #define PROGRAM_TITLE_STRING           "Rocks'n'Diamonds"
 #define PROGRAM_AUTHOR_STRING          "Holger Schemel"
-#define PROGRAM_COPYRIGHT_STRING       "Copyright ©1995-2004 by Holger Schemel"
+#define PROGRAM_COPYRIGHT_STRING       "Copyright ©1995-2005 by Holger Schemel"
 
 #define ICON_TITLE_STRING              PROGRAM_TITLE_STRING
 #define COOKIE_PREFIX                  "ROCKSNDIAMONDS"
@@ -1551,6 +1629,7 @@ struct PlayerInfo
   int num_special_action_sleeping;
 
   int switch_x, switch_y;
+  int drop_x, drop_y;
 
   int show_envelope;
 
@@ -1815,6 +1894,11 @@ struct ElementChangeInfo
 
   boolean explode;             /* explode instead of change */
 
+  boolean use_change_action;   /* execute change action after change */
+  int change_action;           /* type of change action after change */
+  int change_action_mode;      /* mode of change action after change */
+  int change_action_arg;       /* parameter of change action after change */
+
   /* ---------- internal values used at runtime when playing ---------- */
 
   /* functions that are called before, while and after the change of an
@@ -1916,6 +2000,8 @@ struct ElementInfo
   int explosion_delay;         /* duration of explosion of this element */
   int ignition_delay;          /* delay for explosion by other explosion */
 
+  int counter_initial;         /* initial value of generic CE counter */
+
   struct ElementChangeInfo *change_page; /* actual list of change pages */
   struct ElementChangeInfo *change;     /* pointer to current change page */
 
@@ -1942,6 +2028,8 @@ struct ElementInfo
   boolean can_leave_element_last;
 #endif
 
+  int counter;                 /* current value of generic CE counter */
+
   /* ---------- internal values used in level editor ---------- */
 
   int access_type;             /* walkable or passable */