#define AUTOPLAY_FFWD (1 << 1)
#define AUTOPLAY_WARP (1 << 2)
#define AUTOPLAY_TEST (1 << 3)
+#define AUTOPLAY_FIX (1 << 4)
#define AUTOPLAY_WARP_NO_DISPLAY AUTOPLAY_TEST
#define AUTOPLAY_MODE_NONE 0
#define AUTOPLAY_MODE_FFWD (AUTOPLAY_MODE_PLAY | AUTOPLAY_FFWD)
#define AUTOPLAY_MODE_WARP (AUTOPLAY_MODE_FFWD | AUTOPLAY_WARP)
#define AUTOPLAY_MODE_TEST (AUTOPLAY_MODE_WARP | AUTOPLAY_TEST)
+#define AUTOPLAY_MODE_FIX (AUTOPLAY_MODE_TEST | AUTOPLAY_FIX)
#define AUTOPLAY_MODE_WARP_NO_DISPLAY AUTOPLAY_MODE_TEST
extern boolean game_status_last_screen;
extern boolean level_editor_test_game;
extern boolean network_playing;
-extern boolean network_server;
-extern SDL_Thread *server_thread;
extern int key_joystick_mapping;