added creating engine snapshots when using mouse click events
[rocksndiamonds.git] / src / main.h
index 8675f6720a3906ca14c633c5f4d4495413c37dad..0ab4907d5db570a8e3cb73b3255d77aba0f54ce9 100644 (file)
@@ -2641,6 +2641,7 @@ enum
 #define AUTOPLAY_FFWD                  (1 << 1)
 #define AUTOPLAY_WARP                  (1 << 2)
 #define AUTOPLAY_TEST                  (1 << 3)
+#define AUTOPLAY_FIX                   (1 << 4)
 #define AUTOPLAY_WARP_NO_DISPLAY       AUTOPLAY_TEST
 
 #define AUTOPLAY_MODE_NONE             0
@@ -2648,6 +2649,7 @@ enum
 #define AUTOPLAY_MODE_FFWD             (AUTOPLAY_MODE_PLAY | AUTOPLAY_FFWD)
 #define AUTOPLAY_MODE_WARP             (AUTOPLAY_MODE_FFWD | AUTOPLAY_WARP)
 #define AUTOPLAY_MODE_TEST             (AUTOPLAY_MODE_WARP | AUTOPLAY_TEST)
+#define AUTOPLAY_MODE_FIX              (AUTOPLAY_MODE_TEST | AUTOPLAY_FIX)
 #define AUTOPLAY_MODE_WARP_NO_DISPLAY  AUTOPLAY_MODE_TEST
 
 
@@ -3637,8 +3639,6 @@ extern int                        game_status;
 extern boolean                 game_status_last_screen;
 extern boolean                 level_editor_test_game;
 extern boolean                 network_playing;
-extern boolean                 network_server;
-extern SDL_Thread             *server_thread;
 
 extern int                     key_joystick_mapping;