rocksndiamonds-3.3.0.0
[rocksndiamonds.git] / src / main.h
index 4bd8335428844ae4078f843f5ca7e46d77ecb714..0933b06470633fc74a3e888c0a12ab90540d7b2a 100644 (file)
 
 #include "libgame/libgame.h"
 #include "game_em/game_em.h"
+#include "game_sp/game_sp.h"
 
 #include "conf_gfx.h"  /* include auto-generated data structure definitions */
 #include "conf_snd.h"  /* include auto-generated data structure definitions */
 #include "conf_mus.h"  /* include auto-generated data structure definitions */
 
+
 #define IMG_UNDEFINED                  (-1)
 #define IMG_EMPTY                      IMG_EMPTY_SPACE
-#define IMG_SP_EMPTY                   IMG_SP_EMPTY_SPACE
+#define IMG_SP_EMPTY                   IMG_EMPTY_SPACE
+#define IMG_SP_EMPTY_SPACE             IMG_EMPTY_SPACE
 #define IMG_EXPLOSION                  IMG_DEFAULT_EXPLODING
 #define IMG_CHAR_START                 IMG_CHAR_SPACE
 #define IMG_STEEL_CHAR_START           IMG_STEEL_CHAR_SPACE
 #define SND_UNDEFINED                  (-1)
 #define MUS_UNDEFINED                  (-1)
 
+#if 0
 #define WIN_XSIZE                      672
 #define WIN_YSIZE                      560
+#endif
 
 #define DEFAULT_FULLSCREEN_MODE                "800x600"
 
+#if 0
 #define SCR_FIELDX                     17
 #define SCR_FIELDY                     17
+#endif
 #define MAX_BUF_XSIZE                  (SCR_FIELDX + 2)
 #define MAX_BUF_YSIZE                  (SCR_FIELDY + 2)
 #define MIN_LEV_FIELDX                 3
 #define CA_SET_CE_VALUE                        16
 #define CA_SET_ENGINE_SCAN_MODE                17
 #define CA_SET_PLAYER_INVENTORY                18
+#define CA_SET_CE_ARTWORK              19
+#define CA_SET_LEVEL_RANDOM_SEED       20
 
 #define CA_HEADLINE_LEVEL_ACTIONS      250
 #define CA_HEADLINE_PLAYER_ACTIONS     251
 #define CA_ARG_SCAN_MODE_HEADLINE      (CA_ARG_SCAN_MODE + 999)
 #define CA_ARG_INVENTORY               18000
 #define CA_ARG_INVENTORY_RESET         (CA_ARG_INVENTORY + 0)
-#define CA_ARG_INVENTORY_RM_FIRST      (CA_ARG_INVENTORY + 1)
-#define CA_ARG_INVENTORY_RM_LAST       (CA_ARG_INVENTORY + 2)
-#define CA_ARG_INVENTORY_RM_ALL                (CA_ARG_INVENTORY + 3)
+#define CA_ARG_INVENTORY_RM_TARGET     (CA_ARG_INVENTORY + 1)
+#define CA_ARG_INVENTORY_RM_TRIGGER    (CA_ARG_INVENTORY + 2)
+#define CA_ARG_INVENTORY_RM_ACTION     (CA_ARG_INVENTORY + 3)
+#define CA_ARG_INVENTORY_RM_FIRST      (CA_ARG_INVENTORY + 4)
+#define CA_ARG_INVENTORY_RM_LAST       (CA_ARG_INVENTORY + 5)
+#define CA_ARG_INVENTORY_RM_ALL                (CA_ARG_INVENTORY + 6)
 #define CA_ARG_INVENTORY_HEADLINE      (CA_ARG_INVENTORY + 998)
 #define CA_ARG_INVENTORY_RM_HEADLINE   (CA_ARG_INVENTORY + 999)
 #define CA_ARG_UNDEFINED               65535
 #define IS_DC_STEELWALL_2(e)   ((e) >= EL_DC_STEELWALL_2_LEFT &&       \
                                 (e) <= EL_DC_STEELWALL_2_SINGLE)
 
+#if 1
+
+#if 1
+#define GFX_ELEMENT(e)         (element_info[e].gfx_element)
+#else
+#define GFX_ELEMENT(e)         (element_info[e].gfx_element ==         \
+                                (element_info[e].use_gfx_element ?     \
+                                 element_info[e].gfx_element : e)  ?   \
+                                element_info[e].gfx_element :          \
+                                element_info[e].gfx_element +          \
+                                0 * printf("::: %d: %d <-> %d\n",      \
+                                           e,                          \
+                                           element_info[e].gfx_element,      \
+                                           element_info[e].use_gfx_element ? \
+                                           element_info[e].gfx_element : e))
+#endif
+
+#else
 #define GFX_ELEMENT(e)         (element_info[e].use_gfx_element ?      \
                                 element_info[e].gfx_element : e)
+#endif
 
 /* !!! CHECK THIS !!! */
 #if 1
 #define MAX_INITIAL_INVENTORY_SIZE     8
 
 /* often used screen positions */
+#if 0
 #define SX                     8
 #define SY                     8
 #define REAL_SX                        (SX - 2)
 #define VY                     400
 #define EX                     DX
 #define EY                     (VY - 44)
+#endif
 #define TILESIZE               32
 #define TILEX                  TILESIZE
 #define TILEY                  TILESIZE
 #define EL_QUICKSAND_FAST_EMPTY                861
 #define EL_QUICKSAND_FAST_FULL         862
 
-#define NUM_FILE_ELEMENTS              863
+#define EL_FROM_LEVEL_TEMPLATE         863
+
+#define NUM_FILE_ELEMENTS              864
 
 
 /* "real" (and therefore drawable) runtime elements */
 #define GFX_SPECIAL_ARG_SETUP_SOUND            4
 #define GFX_SPECIAL_ARG_SETUP_ARTWORK          5
 #define GFX_SPECIAL_ARG_SETUP_INPUT            6
-#define GFX_SPECIAL_ARG_SETUP_SHORTCUTS_1      7
-#define GFX_SPECIAL_ARG_SETUP_SHORTCUTS_2      8
-#define GFX_SPECIAL_ARG_SETUP_CHOOSE_ARTWORK   9
-#define GFX_SPECIAL_ARG_SETUP_CHOOSE_OTHER     10
+#define GFX_SPECIAL_ARG_SETUP_SHORTCUTS                7
+#define GFX_SPECIAL_ARG_SETUP_SHORTCUTS_1      8
+#define GFX_SPECIAL_ARG_SETUP_SHORTCUTS_2      9
+#define GFX_SPECIAL_ARG_SETUP_SHORTCUTS_3      10
+#define GFX_SPECIAL_ARG_SETUP_SHORTCUTS_4      11
+#define GFX_SPECIAL_ARG_SETUP_CHOOSE_ARTWORK   12
+#define GFX_SPECIAL_ARG_SETUP_CHOOSE_OTHER     13
 
-#define NUM_SPECIAL_GFX_SETUP_ARGS             11
+#define NUM_SPECIAL_GFX_SETUP_ARGS             14
 
 
 /* values for image configuration suffixes */
 #define GFX_ARG_ALIGN                  43
 #define GFX_ARG_VALIGN                 44
 #define GFX_ARG_SORT_PRIORITY          45
+#define GFX_ARG_CLASS                  46
+#define GFX_ARG_STYLE                  47
 
-#define NUM_GFX_ARGS                   46
+#define NUM_GFX_ARGS                   48
 
 
 /* values for sound configuration suffixes */
 
 /* program information and versioning definitions */
 #define PROGRAM_VERSION_MAJOR          3
-#define PROGRAM_VERSION_MINOR          2
-#define PROGRAM_VERSION_PATCH          5
+#define PROGRAM_VERSION_MINOR          3
+#define PROGRAM_VERSION_PATCH          0
 #define PROGRAM_VERSION_BUILD          0
 
 #define PROGRAM_TITLE_STRING           "Rocks'n'Diamonds"
 #define PROGRAM_AUTHOR_STRING          "Holger Schemel"
-#define PROGRAM_COPYRIGHT_STRING       "Copyright ©1995-2008 by Holger Schemel"
+#define PROGRAM_COPYRIGHT_STRING       "Copyright ©1995-2010 by Holger Schemel"
 #define PROGRAM_EMAIL_STRING           "info@artsoft.org"
 #define PROGRAM_WEBSITE_STRING         "http://www.artsoft.org/"
 #define PROGRAM_GAME_BY_STRING         "A Game by Artsoft Entertainment"
 #define GAME_ENGINE_TYPE_UNKNOWN       LEVEL_FILE_TYPE_UNKNOWN
 #define GAME_ENGINE_TYPE_RND           LEVEL_FILE_TYPE_RND
 #define GAME_ENGINE_TYPE_EM            LEVEL_FILE_TYPE_EM
+#define GAME_ENGINE_TYPE_SP            LEVEL_FILE_TYPE_SP
 
-#define NUM_ENGINE_TYPES               3
+#define NUM_ENGINE_TYPES               4
 
 
 struct BorderInfo
@@ -2216,6 +2257,14 @@ struct PreviewInfo
   int anim_mode;
 };
 
+struct ViewportInfo
+{
+  struct RectWithBorder window;
+  struct RectWithBorder playfield[NUM_SPECIAL_GFX_ARGS];
+  struct RectWithBorder door_1[NUM_SPECIAL_GFX_ARGS];
+  struct RectWithBorder door_2[NUM_SPECIAL_GFX_ARGS];
+};
+
 struct HiScore
 {
   char Name[MAX_PLAYER_NAME_LEN + 1];
@@ -2257,6 +2306,12 @@ struct DateInfo
   int year;
   int month;
   int day;
+
+  enum
+  {
+    DATE_SRC_CLOCK,
+    DATE_SRC_LEVELFILE
+  } src;
 };
 
 struct LevelInfo
@@ -2267,6 +2322,7 @@ struct LevelInfo
 
   /* level stored in native format for the alternative native game engines */
   struct LevelInfo_EM *native_em_level;
+  struct LevelInfo_SP *native_sp_level;
 
   int file_version;    /* file format version the level is stored with    */
   int game_version;    /* game release version the level was created with */
@@ -2285,6 +2341,8 @@ struct LevelInfo
   char name[MAX_LEVEL_NAME_LEN + 1];
   char author[MAX_LEVEL_AUTHOR_LEN + 1];
 
+  int random_seed;
+
   struct EnvelopeInfo envelope[NUM_ENVELOPES];
 
   int score[LEVEL_SCORE_ELEMENTS];
@@ -2350,12 +2408,14 @@ struct LevelInfo
   int initial_inventory_content[MAX_PLAYERS][MAX_INITIAL_INVENTORY_SIZE];
 
   boolean em_slippery_gems;    /* EM style "gems slip from wall" behaviour */
+  boolean em_explodes_by_fire; /* EM style chain explosion behaviour */
   boolean use_spring_bug;      /* for compatibility with old levels */
   boolean use_time_orb_bug;    /* for compatibility with old levels */
   boolean instant_relocation;  /* no visual delay when relocating player */
   boolean shifted_relocation;  /* no level centering when relocating player */
   boolean can_pass_to_walkable;        /* player can pass to empty or walkable tile */
   boolean grow_into_diggable;  /* amoeba can grow into anything diggable */
+  boolean auto_exit_sokoban;   /* automatically finish solved Sokoban levels */
 
   boolean continuous_snapping; /* repeated snapping without releasing key */
   boolean block_snap_field;    /* snapping blocks field to show animation */
@@ -2516,7 +2576,7 @@ struct ElementInfo
   unsigned long properties[NUM_EP_BITFIELDS];  /* element base properties */
 
   boolean use_gfx_element;     /* use custom graphic element */
-  int gfx_element;             /* optional custom graphic element */
+  int gfx_element_initial;     /* initial optional custom graphic element */
 
   int access_direction;                /* accessible from which direction */
 
@@ -2567,6 +2627,8 @@ struct ElementInfo
 
   boolean in_group[NUM_GROUP_ELEMENTS];
 
+  int gfx_element;             /* runtime optional custom graphic element */
+
   int collect_score;           /* runtime score value for collecting */
 
   /* count of this element on playfield, calculated after each frame */
@@ -2651,6 +2713,9 @@ struct GraphicInfo
   int align, valign;           /* optional setting for drawing title screens */
   int sort_priority;           /* optional setting for drawing title screens */
 
+  int class;
+  int style;
+
   boolean use_image_size;      /* use image size as default width and height */
 
 #if defined(TARGET_X11_NATIVE_PERFORMANCE_WORKAROUND)
@@ -2727,6 +2792,7 @@ struct HelpAnimInfo
 };
 
 
+extern Bitmap                 *bitmap_db_store;
 extern Bitmap                 *bitmap_db_cross;
 extern Bitmap                 *bitmap_db_field;
 extern Bitmap                 *bitmap_db_panel;
@@ -2747,7 +2813,11 @@ extern SDL_Thread               *server_thread;
 
 extern int                     key_joystick_mapping;
 
+#if 1
+extern boolean                 redraw[MAX_LEV_FIELDX + 2][MAX_LEV_FIELDY + 2];
+#else
 extern boolean                 redraw[MAX_BUF_XSIZE][MAX_BUF_YSIZE];
+#endif
 extern int                     redraw_x1, redraw_y1;
 
 extern short                   Feld[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
@@ -2792,6 +2862,15 @@ extern int                       ActiveFont[NUM_FONTS];
 extern int                     lev_fieldx, lev_fieldy;
 extern int                     scroll_x, scroll_y;
 
+extern int                     WIN_XSIZE, WIN_YSIZE;
+extern int                     SCR_FIELDX, SCR_FIELDY;
+extern int                     SX, SY;
+extern int                     REAL_SX, REAL_SY;
+extern int                     DX, DY;
+extern int                     VX, VY;
+extern int                     EX, EY;
+extern int                     dDX, dDY;
+
 extern int                     FX, FY;
 extern int                     ScrollStepSize;
 extern int                     ScreenMovDir, ScreenMovPos, ScreenGfxPos;
@@ -2818,6 +2897,7 @@ extern struct HiScore             highscore[];
 extern struct TapeInfo         tape;
 extern struct GlobalInfo       global;
 extern struct BorderInfo       border;
+extern struct ViewportInfo     viewport;
 extern struct TitleFadingInfo  fading;
 extern struct TitleFadingInfo  fading_none;
 extern struct TitleFadingInfo  title_initial_default;
@@ -2827,7 +2907,7 @@ extern struct TitleMessageInfo    titlemessage_initial[];
 extern struct TitleMessageInfo titlemessage_default;
 extern struct TitleMessageInfo titlemessage[];
 extern struct TitleMessageInfo readme;
-extern struct InitInfo         init;
+extern struct InitInfo         init, init_last;
 extern struct MenuInfo         menu;
 extern struct DoorInfo         door_1, door_2;
 extern struct PreviewInfo      preview;