changed global animations (esp. toons) to be controlled by game mode
[rocksndiamonds.git] / src / main.h
index 638b1023e6679aae7f0e88f1f3ce344f6af81355..05c28b8e69d35675e26fa997a6c1490281ff470f 100644 (file)
 #define GFX_SPECIAL_ARG_PANEL          14
 #define GFX_SPECIAL_ARG_PREVIEW                15
 #define GFX_SPECIAL_ARG_CRUMBLED       16
+#define GFX_SPECIAL_ARG_TYPENAME       17
+#define GFX_SPECIAL_ARG_MENU           18
+#define GFX_SPECIAL_ARG_TOONS          19
+#define GFX_SPECIAL_ARG_QUIT           20
 
-#define NUM_SPECIAL_GFX_ARGS           17
+#define NUM_SPECIAL_GFX_ARGS           21
 
 /* these additional definitions are currently only used for draw offsets */
 #define GFX_SPECIAL_ARG_INFO_MAIN      0
 #define GAME_MODE_PSEUDO_PANEL         14
 #define GAME_MODE_PSEUDO_PREVIEW       15
 #define GAME_MODE_PSEUDO_CRUMBLED      16
-
-/* there are no special config file suffixes for these modes */
 #define GAME_MODE_PSEUDO_TYPENAME      17
-#define GAME_MODE_QUIT                 18
+#define GAME_MODE_PSEUDO_MENU          18
+#define GAME_MODE_PSEUDO_TOONS         19
+#define GAME_MODE_QUIT                 20
+
+#define NUM_GAME_MODES                 21
 
 /* special definitions currently only used for custom artwork configuration */
 #define MUSIC_PREFIX_BACKGROUND                0