white space changes
[rocksndiamonds.git] / src / main.h
index 67e652d531cf34d0acfbcd6cfbd841b2ae73d010..a6ec11b09f33d9781cd1d6c31dc7d623d579b0e1 100644 (file)
 #define EP_BITMASK_DEFAULT             0
 
 #define PROPERTY_BIT(p)                        (1u << ((p) % 32))
-#define PROPERTY_VAR(e,p)              (element_info[e].properties[(p) / 32])
-#define HAS_PROPERTY(e,p)      ((PROPERTY_VAR(e, p) & PROPERTY_BIT(p)) != 0)
-#define SET_PROPERTY(e,p,v)    ((v) ?                                     \
+#define PROPERTY_VAR(e, p)             (element_info[e].properties[(p) / 32])
+#define HAS_PROPERTY(e, p)     ((PROPERTY_VAR(e, p) & PROPERTY_BIT(p)) != 0)
+#define SET_PROPERTY(e, p, v)  ((v) ?                                     \
                                 (PROPERTY_VAR(e,p) |=  PROPERTY_BIT(p)) : \
                                 (PROPERTY_VAR(e,p) &= ~PROPERTY_BIT(p)))
 
 #define CH_EVENT_BITFIELD_NR(e)                (e / 32)
 #define CH_EVENT_BIT(e)                        (1 << ((e) % 32))
 
-#define CH_EVENT_VAR(e,c)              (element_info[e].change->has_event[c])
-#define CH_ANY_EVENT_VAR(e,c)          (element_info[e].has_change_event[c])
+#define CH_EVENT_VAR(e, c)             (element_info[e].change->has_event[c])
+#define CH_ANY_EVENT_VAR(e, c)         (element_info[e].has_change_event[c])
 
-#define PAGE_HAS_CHANGE_EVENT(p,c)     ((p)->has_event[c])
-#define HAS_CHANGE_EVENT(e,c)          (IS_CUSTOM_ELEMENT(e) &&        \
-                                        CH_EVENT_VAR(e,c))
-#define HAS_ANY_CHANGE_EVENT(e,c)      (IS_CUSTOM_ELEMENT(e) &&        \
-                                        CH_ANY_EVENT_VAR(e,c))
+#define PAGE_HAS_CHANGE_EVENT(p, c)    ((p)->has_event[c])
+#define HAS_CHANGE_EVENT(e, c)         (IS_CUSTOM_ELEMENT(e) &&        \
+                                        CH_EVENT_VAR(e, c))
+#define HAS_ANY_CHANGE_EVENT(e, c)     (IS_CUSTOM_ELEMENT(e) &&        \
+                                        CH_ANY_EVENT_VAR(e, c))
 
-#define SET_CHANGE_EVENT(e,c,v)                (IS_CUSTOM_ELEMENT(e) ?         \
-                                        CH_EVENT_VAR(e,c) = (v) : 0)
-#define SET_ANY_CHANGE_EVENT(e,c,v)    (IS_CUSTOM_ELEMENT(e) ?         \
-                                        CH_ANY_EVENT_VAR(e,c) = (v) : 0)
+#define SET_CHANGE_EVENT(e, c, v)      (IS_CUSTOM_ELEMENT(e) ?         \
+                                        CH_EVENT_VAR(e, c) = (v) : 0)
+#define SET_ANY_CHANGE_EVENT(e, c, v)  (IS_CUSTOM_ELEMENT(e) ?         \
+                                        CH_ANY_EVENT_VAR(e, c) = (v) : 0)
 
 // values for player bitmasks
 #define PLAYER_BITS_NONE               0
 #define IS_FREE(x, y)          (Tile[x][y] == EL_EMPTY && !IS_PLAYER(x, y))
 #define IS_FREE_OR_PLAYER(x, y)        (Tile[x][y] == EL_EMPTY)
 
-#define IS_MOVING(x,y)         (MovPos[x][y] != 0)
-#define IS_FALLING(x,y)                (MovPos[x][y] != 0 && MovDir[x][y] == MV_DOWN)
-#define IS_BLOCKED(x,y)                (Tile[x][y] == EL_BLOCKED)
+#define IS_MOVING(x, y)                (MovPos[x][y] != 0)
+#define IS_FALLING(x, y)       (MovPos[x][y] != 0 && MovDir[x][y] == MV_DOWN)
+#define IS_BLOCKED(x, y)       (Tile[x][y] == EL_BLOCKED)
 
 #define IS_MV_DIAGONAL(x)      ((x) & MV_HORIZONTAL && (x) & MV_VERTICAL)
 
 #define TAPE_IS_EMPTY(x)       ((x).length == 0)
 #define TAPE_IS_STOPPED(x)     (!(x).recording && !(x).playing)
 
-#define PLAYERINFO(x,y)                (&stored_player[StorePlayer[x][y]-EL_PLAYER_1])
+#define PLAYERINFO(x, y)       (&stored_player[StorePlayer[x][y] - EL_PLAYER_1])
 #define SHIELD_ON(p)           ((p)->shield_normal_time_left > 0)
 
-#define ENEMY_PROTECTED_FIELD(x,y)     (IS_PROTECTED(Tile[x][y]) ||       \
+#define ENEMY_PROTECTED_FIELD(x, y)    (IS_PROTECTED(Tile[x][y]) ||       \
                                         IS_PROTECTED(Back[x][y]))
-#define EXPLOSION_PROTECTED_FIELD(x,y)  (IS_EXPLOSION_PROOF(Tile[x][y]))
-#define PLAYER_ENEMY_PROTECTED(x,y)     (SHIELD_ON(PLAYERINFO(x, y)) ||           \
+#define EXPLOSION_PROTECTED_FIELD(x, y)        (IS_EXPLOSION_PROOF(Tile[x][y]))
+#define PLAYER_ENEMY_PROTECTED(x, y)   (SHIELD_ON(PLAYERINFO(x, y)) ||    \
                                         ENEMY_PROTECTED_FIELD(x, y))
 #define PLAYER_EXPLOSION_PROTECTED(x,y) (SHIELD_ON(PLAYERINFO(x, y)) ||           \
                                         EXPLOSION_PROTECTED_FIELD(x, y))
 #define PLAYER_DROPPING(p,x,y) ((p)->is_dropping &&                    \
                                 (p)->drop_x == (x) && (p)->drop_y == (y))
 
-#define PLAYER_NR_GFX(g,i)     ((g) + i * (IMG_PLAYER_2 - IMG_PLAYER_1))
+#define PLAYER_NR_GFX(g, i)    ((g) + i * (IMG_PLAYER_2 - IMG_PLAYER_1))
 
 #define GET_PLAYER_ELEMENT(e)  ((e) >= EL_PLAYER_1 && (e) <= EL_PLAYER_4 ? \
                                 (e) : EL_PLAYER_1)