added support for tile size for game elements info screen
[rocksndiamonds.git] / src / main.h
index 5ccf7389285cb05c60e737eef07af8a2d17fc2bc..67e652d531cf34d0acfbcd6cfbd841b2ae73d010 100644 (file)
@@ -2884,10 +2884,12 @@ struct MenuInfo
   int list_size[NUM_SPECIAL_GFX_ARGS];
   int list_size_info[NUM_SPECIAL_GFX_INFO_ARGS];
   int list_entry_size_info[NUM_SPECIAL_GFX_INFO_ARGS];
+  int tile_size_info[NUM_SPECIAL_GFX_INFO_ARGS];
 
   int left_spacing[NUM_SPECIAL_GFX_ARGS];
   int left_spacing_info[NUM_SPECIAL_GFX_INFO_ARGS];
   int left_spacing_setup[NUM_SPECIAL_GFX_SETUP_ARGS];
+  int middle_spacing_info[NUM_SPECIAL_GFX_INFO_ARGS];
   int right_spacing[NUM_SPECIAL_GFX_ARGS];
   int right_spacing_info[NUM_SPECIAL_GFX_INFO_ARGS];
   int right_spacing_setup[NUM_SPECIAL_GFX_SETUP_ARGS];