added Deflektor style fixed mirror game elements to MM engine
[rocksndiamonds.git] / src / main.h
index 643d62bb8673e8c88555712a5d05b043083ccd8a..32c877527c9713642bb246ffa86b2a137c73ee50 100644 (file)
 #define EL_EMPTY_SPACE_END             1232
 // ---------- end of empty space elements section -----------------------------
 
-#define NUM_FILE_ELEMENTS              1233
+#define EL_MM_START_3                  EL_DF_MIRROR_FIXED_START
+
+#define EL_DF_MIRROR_FIXED_START       1233
+#define EL_DF_MIRROR_FIXED_1           (EL_DF_MIRROR_FIXED_START + 0)
+#define EL_DF_MIRROR_FIXED_2           (EL_DF_MIRROR_FIXED_START + 1)
+#define EL_DF_MIRROR_FIXED_3           (EL_DF_MIRROR_FIXED_START + 2)
+#define EL_DF_MIRROR_FIXED_4           (EL_DF_MIRROR_FIXED_START + 3)
+#define EL_DF_MIRROR_FIXED_5           (EL_DF_MIRROR_FIXED_START + 4)
+#define EL_DF_MIRROR_FIXED_6           (EL_DF_MIRROR_FIXED_START + 5)
+#define EL_DF_MIRROR_FIXED_7           (EL_DF_MIRROR_FIXED_START + 6)
+#define EL_DF_MIRROR_FIXED_8           (EL_DF_MIRROR_FIXED_START + 7)
+#define EL_DF_MIRROR_FIXED_9           (EL_DF_MIRROR_FIXED_START + 8)
+#define EL_DF_MIRROR_FIXED_10          (EL_DF_MIRROR_FIXED_START + 9)
+#define EL_DF_MIRROR_FIXED_11          (EL_DF_MIRROR_FIXED_START + 10)
+#define EL_DF_MIRROR_FIXED_12          (EL_DF_MIRROR_FIXED_START + 11)
+#define EL_DF_MIRROR_FIXED_13          (EL_DF_MIRROR_FIXED_START + 12)
+#define EL_DF_MIRROR_FIXED_14          (EL_DF_MIRROR_FIXED_START + 13)
+#define EL_DF_MIRROR_FIXED_15          (EL_DF_MIRROR_FIXED_START + 14)
+#define EL_DF_MIRROR_FIXED_16          (EL_DF_MIRROR_FIXED_START + 15)
+#define EL_DF_MIRROR_FIXED_END         EL_DF_MIRROR_FIXED_16
+
+#define EL_MM_END_3                    EL_DF_MIRROR_FIXED_END
+
+#define NUM_FILE_ELEMENTS              1249
 
 
 // "real" (and therefore drawable) runtime elements