added using trigger element position for CE triggered global animations
[rocksndiamonds.git] / src / main.h
index af5bed9742b741ae437cd416feebec4151ae7905..2b2d2b2c255e32a5ad6a708b4300c3b42731a220 100644 (file)
@@ -3477,6 +3477,8 @@ struct ElementChangeInfo
   void (*post_change_function)(int x, int y);
 
   short actual_trigger_element;        // element that actually triggered change
+  int actual_trigger_x;                // element x position that triggered change
+  int actual_trigger_y;                // element y position that triggered change
   int actual_trigger_side;     // element side that triggered the change
   int actual_trigger_player;   // player which actually triggered change
   int actual_trigger_player_bits; // player bits of triggering players