unsigned long Properties2[MAX_NUM_ELEMENTS];
int GfxFrame[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
-short GfxAction[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
+int GfxAction[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
+int GfxRandom[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
int lev_fieldx, lev_fieldy;
int scroll_x, scroll_y;