int FX = SX, FY = SY, ScrollStepSize = TILEX/8;
int ScreenMovDir = MV_NO_MOVING, ScreenMovPos = 0;
int ScreenGfxPos = 0;
+int BorderElement = EL_BETON;
int GameFrameDelay = GAME_FRAME_DELAY;
int FfwdFrameDelay = FFWD_FRAME_DELAY;
int MoveSpeed = 8;
int BX1 = 0, BY1 = 0, BX2 = SCR_FIELDX-1, BY2 = SCR_FIELDY-1;
+int SBX_Left, SBX_Middle, SBX_Right;
+int SBY_Upper, SBY_Middle, SBY_Lower;
int ZX,ZY, ExitX,ExitY;
int AllPlayersGone;
int FrameCounter, TimeFrames, TimePlayed, TimeLeft;