#include "events.h"
#include "config.h"
-Bitmap *bitmap_db_title;
+Bitmap *bitmap_db_cross;
Bitmap *bitmap_db_field;
+Bitmap *bitmap_db_panel;
Bitmap *bitmap_db_door;
DrawBuffer *fieldbuffer;
DrawBuffer *drawto_field;
{ "menu.list_size.SCORES", &menu.list_size[GFX_SPECIAL_ARG_SCORES] },
{ "menu.list_size.INFO", &menu.list_size[GFX_SPECIAL_ARG_INFO] },
+ { "menu.fade_delay", &menu.fade_delay },
+ { "menu.post_delay", &menu.post_delay },
+
{ "door_1.width", &door_1.width },
{ "door_1.height", &door_1.height },
{ "door_1.step_offset", &door_1.step_offset },
{ "preview.step_offset", &preview.step_offset },
{ "preview.step_delay", &preview.step_delay },
+ { "game.panel.level.x", &game.panel.level.x },
+ { "game.panel.level.y", &game.panel.level.y },
+ { "game.panel.gems.x", &game.panel.gems.x },
+ { "game.panel.gems.y", &game.panel.gems.y },
+ { "game.panel.inventory.x", &game.panel.inventory.x },
+ { "game.panel.inventory.y", &game.panel.inventory.y },
+ { "game.panel.keys.x", &game.panel.keys.x },
+ { "game.panel.keys.y", &game.panel.keys.y },
+ { "game.panel.score.x", &game.panel.score.x },
+ { "game.panel.score.y", &game.panel.score.y },
+ { "game.panel.time.x", &game.panel.time.x },
+ { "game.panel.time.y", &game.panel.time.y },
+
{ "[player].boring_delay_fixed", &game.player_boring_delay_fixed },
{ "[player].boring_delay_random", &game.player_boring_delay_random },
{ "[player].sleeping_delay_fixed", &game.player_sleeping_delay_fixed },