DrawBuffer *fieldbuffer;
DrawBuffer *drawto_field;
-int game_status = MAINMENU;
+int game_status = -1;
boolean level_editor_test_game = FALSE;
boolean network_playing = FALSE;
"dynabomb",
"-"
},
+ {
+ "sp_disk_red_active",
+ "dynamite",
+ "-"
+ },
{
"switchgate_opening",
"switchgate",
"-",
"-"
},
- {
- "arrow_red_left",
- "-",
- "-"
- },
- {
- "arrow_red_right",
- "-",
- "-"
- },
- {
- "arrow_red_up",
- "-",
- "-"
- },
- {
- "arrow_red_down",
- "-",
- "-"
- },
{
NULL,
struct SpecialSuffixInfo special_suffix_info[NUM_SPECIAL_GFX_ARGS + 1] =
{
+ { ".MAIN", 0, },
+ { ".LEVELS", 0, },
+ { ".SCORES", 0, },
{ ".EDITOR", 0, },
+ { ".INFO", 0, },
+ { ".SETUP", 0, },
+ { ".DOOR", 0, },
{ ".PREVIEW", 0, },
{ NULL, 0, }
};
+/* ------------------------------------------------------------------------- */
+/* font definitions */
+/* ------------------------------------------------------------------------- */
+
+struct FontInfo font_info[NUM_FONTS + 1] =
+{
+ { "font.initial_1" },
+ { "font.initial_2" },
+ { "font.initial_3" },
+ { "font.initial_4" },
+ { "font.title_1" },
+ { "font.title_2" },
+ { "font.menu_1" },
+ { "font.menu_2" },
+ { "font.text_1" },
+ { "font.text_2" },
+ { "font.text_3" },
+ { "font.text_4" },
+ { "font.input" },
+ { "font.input.active" },
+ { "font.option_off" },
+ { "font.option_on" },
+ { "font.value_1" },
+ { "font.value_2" },
+ { "font.value_old" },
+ { "font.tape_recorder" },
+ { "font.level_number" },
+};
+
/* ========================================================================= */
/* main() */