rnd-20030703-1-src
[rocksndiamonds.git] / src / main.c
index 198caa745c67ac5f33ef92165cd03b850efd3c2e..dc2c783438227082168a5dc1012e58895531d186 100644 (file)
@@ -1,7 +1,7 @@
 /***********************************************************
 * Rocks'n'Diamonds -- McDuffin Strikes Back!               *
 *----------------------------------------------------------*
-* (c) 1995-2001 Artsoft Entertainment                      *
+* (c) 1995-2002 Artsoft Entertainment                      *
 *               Holger Schemel                             *
 *               Detmolder Strasse 189                      *
 *               33604 Bielefeld                            *
 #include "init.h"
 #include "game.h"
 #include "events.h"
+#include "config.h"
 
-GC             tile_clip_gc;
-Bitmap        *pix[NUM_BITMAPS];
-Pixmap         tile_clipmask[NUM_TILES];
-DrawBuffer     *fieldbuffer;
-DrawBuffer     *drawto_field;
-
-int            game_status = MAINMENU;
-boolean                level_editor_test_game = FALSE;
-boolean                network_playing = FALSE;
-
-int            key_joystick_mapping = 0;
-
-boolean                redraw[MAX_BUF_XSIZE][MAX_BUF_YSIZE];
-int            redraw_x1 = 0, redraw_y1 = 0;
-
-short          Feld[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
-short          Ur[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
-short          MovPos[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
-short          MovDir[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
-short          MovDelay[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
-short          Store[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
-short          Store2[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
-short          StorePlayer[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
-short          Frame[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
-boolean                Stop[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
-short          JustStopped[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
-short          AmoebaNr[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
-short          AmoebaCnt[MAX_NUM_AMOEBA], AmoebaCnt2[MAX_NUM_AMOEBA];
-short          ExplodeField[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
-unsigned long  Elementeigenschaften1[MAX_ELEMENTS];
-unsigned long  Elementeigenschaften2[MAX_ELEMENTS];
-
-int            lev_fieldx,lev_fieldy, scroll_x,scroll_y;
-
-int            FX = SX, FY = SY, ScrollStepSize;
-int            ScreenMovDir = MV_NO_MOVING, ScreenMovPos = 0;
-int            ScreenGfxPos = 0;
-int            BorderElement = EL_BETON;
-int            GameFrameDelay = GAME_FRAME_DELAY;
-int            FfwdFrameDelay = FFWD_FRAME_DELAY;
-int            BX1 = 0, BY1 = 0, BX2 = SCR_FIELDX-1, BY2 = SCR_FIELDY-1;
-int            SBX_Left, SBX_Right;
-int            SBY_Upper, SBY_Lower;
-int            ZX,ZY, ExitX,ExitY;
-int            AllPlayersGone;
-
-int            TimeFrames, TimePlayed, TimeLeft;
-
-boolean                network_player_action_received = FALSE;
+#if 0
+GC                     tile_clip_gc;
+Bitmap                *pix[NUM_BITMAPS];
+#endif
+Bitmap                *bitmap_db_field, *bitmap_db_door;
+#if 0
+Pixmap                 tile_clipmask[NUM_TILES];
+#endif
+DrawBuffer            *fieldbuffer;
+DrawBuffer            *drawto_field;
+
+int                    game_status = -1;
+boolean                        level_editor_test_game = FALSE;
+boolean                        network_playing = FALSE;
+
+int                    key_joystick_mapping = 0;
+
+boolean                        redraw[MAX_BUF_XSIZE][MAX_BUF_YSIZE];
+int                    redraw_x1 = 0, redraw_y1 = 0;
+
+short                  Feld[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
+short                  Ur[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
+short                  MovPos[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
+short                  MovDir[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
+short                  MovDelay[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
+short                  ChangeDelay[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
+short                  Store[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
+short                  Store2[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
+short                  StorePlayer[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
+short                  Back[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
+boolean                        Stop[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
+boolean                        Pushed[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
+short                  JustStopped[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
+short                  AmoebaNr[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
+short                  AmoebaCnt[MAX_NUM_AMOEBA];
+short                  AmoebaCnt2[MAX_NUM_AMOEBA];
+short                  ExplodePhase[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
+short                  ExplodeField[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
+
+unsigned long          Properties[MAX_NUM_ELEMENTS][NUM_EP_BITFIELDS];
+
+int                    GfxFrame[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
+int                    GfxAction[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
+int                    GfxRandom[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
+int                    GfxElement[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
+
+int                    lev_fieldx, lev_fieldy;
+int                    scroll_x, scroll_y;
+
+int                    FX = SX, FY = SY;
+int                    ScrollStepSize;
+int                    ScreenMovDir = MV_NO_MOVING, ScreenMovPos = 0;
+int                    ScreenGfxPos = 0;
+int                    BorderElement = EL_STEELWALL;
+int                    GameFrameDelay = GAME_FRAME_DELAY;
+int                    FfwdFrameDelay = FFWD_FRAME_DELAY;
+int                    BX1 = 0, BY1 = 0;
+int                    BX2 = SCR_FIELDX - 1, BY2 = SCR_FIELDY - 1;
+int                    SBX_Left, SBX_Right;
+int                    SBY_Upper, SBY_Lower;
+int                    ZX, ZY;
+int                    ExitX, ExitY;
+int                    AllPlayersGone;
+
+int                    TimeFrames, TimePlayed, TimeLeft;
+
+boolean                        network_player_action_received = FALSE;
 
 struct LevelInfo       level;
 struct PlayerInfo      stored_player[MAX_PLAYERS], *local_player = NULL;
@@ -75,634 +94,3011 @@ struct TapeInfo          tape;
 struct SetupInfo       setup;
 struct GameInfo                game;
 struct GlobalInfo      global;
+struct MenuInfo                menu;
+struct DoorInfo                door;
+struct GraphicInfo     *graphic_info = NULL;
+struct SoundInfo       *sound_info = NULL;
+
 
-/* filenames of sound effects */
-char *sound_name[NUM_SOUNDS] =
+/* ------------------------------------------------------------------------- */
+/* element definitions                                                       */
+/* ------------------------------------------------------------------------- */
+
+struct ElementInfo element_info[MAX_NUM_ELEMENTS + 1] =
 {
-  "amoebe.wav",
-  "antigrav.wav",
-  "autsch.wav",
-  "blurb.wav",
-  "bong.wav",
-  "buing.wav",
-  "deng.wav",
-  "fuel.wav",
-  "gong.wav",
-  "halloffame.wav",
-  "holz.wav",
-  "hui.wav",
-  "kabumm.wav",
-  "kink.wav",
-  "klapper.wav",
-  "kling.wav",
-  "klopf.wav",
-  "klumpf.wav",
-  "knack.wav",
-  "knurk.wav",
-  "krach.wav",
-  "lachen.wav",
-  "laser.wav",
-  "miep.wav",
-  "njam.wav",
-  "oeffnen.wav",
-  "pling.wav",
-  "pong.wav",
-  "pusch.wav",
-  "quiek.wav",
-  "quirk.wav",
-  "rhythmloop.wav",
-  "roaaar.wav",
-  "roehr.wav",
-  "rumms.wav",
-  "schlopp.wav",
-  "schlurf.wav",
-  "schrff.wav",
-  "schwirr.wav",
-  "sirr.wav",
-  "slurp.wav",
-  "sproing.wav",
-  "warnton.wav",
-  "whoosh.wav",
-  "zisch.wav",
-  "base.wav",
-  "infotron.wav",
-  "zonkdown.wav",
-  "zonkpush.wav",
-  "bug.wav",
-  "boom.wav",
-  "booom.wav",
-  "exit.wav",
-  "empty.wav",
-  "gate.wav"
+  /* keyword to start parser: "ELEMENT_INFO_START" <-- do not change! */
+
+  /* ----------------------------------------------------------------------- */
+  /* "real" level file elements                                              */
+  /* ----------------------------------------------------------------------- */
+
+  {
+    "empty_space",
+    "empty_space",
+    "empty space"
+  },
+  {
+    "sand",
+    "sand",
+    "sand"
+  },
+  {
+    "wall",
+    "wall",
+    "normal wall"
+  },
+  {
+    "wall_crumbled",
+    "wall",
+    "round wall"
+  },
+  {
+    "rock",
+    "rock",
+    "rock"
+  },
+  {
+    "key_obsolete",
+    "key",
+    "key"
+  },
+  {
+    "emerald",
+    "emerald",
+    "emerald"
+  },
+  {
+    "exit_closed",
+    "exit",
+    "closed exit"
+  },
+  {
+    "player_obsolete",
+    "player",
+    "player"
+  },
+  {
+    "bug",
+    "bug",
+    "bug"
+  },
+  {
+    "spaceship",
+    "spaceship",
+    "spaceship"
+  },
+  {
+    "yamyam",
+    "yamyam",
+    "yam yam"
+  },
+  {
+    "robot",
+    "robot",
+    "robot"
+  },
+  {
+    "steelwall",
+    "wall",
+    "steel wall"
+  },
+  {
+    "diamond",
+    "diamond",
+    "diamond"
+  },
+  {
+    "amoeba_dead",
+    "amoeba",
+    "dead amoeba"
+  },
+  {
+    "quicksand_empty",
+    "quicksand",
+    "empty quicksand"
+  },
+  {
+    "quicksand_full",
+    "quicksand",
+    "quicksand with rock"
+  },
+  {
+    "amoeba_drop",
+    "amoeba",
+    "amoeba drop"
+  },
+  {
+    "bomb",
+    "bomb",
+    "bomb"
+  },
+  {
+    "magic_wall",
+    "magic_wall",
+    "magic wall"
+  },
+  {
+    "speed_pill",
+    "speed_pill",
+    "speed pill"
+  },
+  {
+    "acid",
+    "acid",
+    "acid"
+  },
+  {
+    "amoeba_wet",
+    "amoeba",
+    "dropping amoeba"
+  },
+  {
+    "amoeba_dry",
+    "amoeba",
+    "normal amoeba"
+  },
+  {
+    "nut",
+    "nut",
+    "nut with emerald"
+  },
+  {
+    "game_of_life",
+    "game_of_life",
+    "Conway's wall of life"
+  },
+  {
+    "biomaze",
+    "biomaze",
+    "biomaze"
+  },
+  {
+    "dynamite_active",
+    "dynamite",
+    "burning dynamite"
+  },
+  {
+    "stoneblock",
+    "wall",
+    "wall"
+  },
+  {
+    "robot_wheel",
+    "robot_wheel",
+    "magic wheel"
+  },
+  {
+    "robot_wheel_active",
+    "robot_wheel",
+    "magic wheel (running)"
+  },
+  {
+    "key_1",
+    "key",
+    "red key"
+  },
+  {
+    "key_2",
+    "key",
+    "yellow key"
+  },
+  {
+    "key_3",
+    "key",
+    "green key"
+  },
+  {
+    "key_4",
+    "key",
+    "blue key"
+  },
+  {
+    "gate_1",
+    "gate",
+    "red door"
+  },
+  {
+    "gate_2",
+    "gate",
+    "yellow door"
+  },
+  {
+    "gate_3",
+    "gate",
+    "green door"
+  },
+  {
+    "gate_4",
+    "gate",
+    "blue door"
+  },
+  {
+    "gate_1_gray",
+    "gate",
+    "gray door (opened by red key)"
+  },
+  {
+    "gate_2_gray",
+    "gate",
+    "gray door (opened by yellow key)"},
+  {
+    "gate_3_gray",
+    "gate",
+    "gray door (opened by green key)"},
+  {
+    "gate_4_gray",
+    "gate",
+    "gray door (opened by blue key)"},
+  {
+    "dynamite",
+    "dynamite",
+    "dynamite"
+  },
+  {
+    "pacman",
+    "pacman",
+    "pac man"
+  },
+  {
+    "invisible_wall",
+    "wall",
+    "invisible normal wall"
+  },
+  {
+    "lamp",
+    "lamp",
+    "lamp (off)"
+  },
+  {
+    "lamp_active",
+    "lamp",
+    "lamp (on)"
+  },
+  {
+    "wall_emerald",
+    "wall",
+    "wall with emerald"
+  },
+  {
+    "wall_diamond",
+    "wall",
+    "wall with diamond"
+  },
+  {
+    "amoeba_full",
+    "amoeba",
+    "amoeba with content"
+  },
+  {
+    "bd_amoeba",
+    "bd_amoeba",
+    "amoeba (BD style)"
+  },
+  {
+    "time_orb_full",
+    "time_orb_full",
+    "time orb (full)"
+  },
+  {
+    "time_orb_empty",
+    "time_orb_empty",
+    "time orb (empty)"
+  },
+  {
+    "expandable_wall",
+    "wall",
+    "growing wall"
+  },
+  {
+    "bd_diamond",
+    "bd_diamond",
+    "diamond (BD style)"
+  },
+  {
+    "emerald_yellow",
+    "emerald",
+    "yellow emerald"
+  },
+  {
+    "wall_bd_diamond",
+    "wall",
+    "wall with BD style diamond"
+  },
+  {
+    "wall_emerald_yellow",
+    "wall",
+    "wall with yellow emerald"
+  },
+  {
+    "dark_yamyam",
+    "dark_yamyam",
+    "dark yam yam"
+  },
+  {
+    "bd_magic_wall",
+    "bd_magic_wall",
+    "magic wall (BD style)"
+  },
+  {
+    "invisible_steelwall",
+    "wall",
+    "invisible steel wall"
+  },
+  {
+    "unused_63",
+    "unused",
+    "(not used)"
+  },
+  {
+    "dynabomb_increase_number",
+    "dynabomb",
+    "increases number of bombs"
+  },
+  {
+    "dynabomb_increase_size",
+    "dynabomb",
+    "increases explosion size"
+  },
+  {
+    "dynabomb_increase_power",
+    "dynabomb",
+    "increases power of explosion"
+  },
+  {
+    "sokoban_object",
+    "sokoban",
+    "sokoban object"
+  },
+  {
+    "sokoban_field_empty",
+    "sokoban",
+    "sokoban empty field"
+  },
+  {
+    "sokoban_field_full",
+    "sokoban",
+    "sokoban field with object"
+  },
+  {
+    "bd_butterfly_right",
+    "bd_butterfly",
+    "butterfly (starts moving right)"},
+  {
+    "bd_butterfly_up",
+    "bd_butterfly",
+    "butterfly (starts moving up)"
+  },
+  {
+    "bd_butterfly_left",
+    "bd_butterfly",
+    "butterfly (starts moving left)"},
+  {
+    "bd_butterfly_down",
+    "bd_butterfly",
+    "butterfly (starts moving down)"},
+  {
+    "bd_firefly_right",
+    "bd_firefly",
+    "firefly (starts moving right)"
+  },
+  {
+    "bd_firefly_up",
+    "bd_firefly",
+    "firefly (starts moving up)"
+  },
+  {
+    "bd_firefly_left",
+    "bd_firefly",
+    "firefly (starts moving left)"
+  },
+  {
+    "bd_firefly_down",
+    "bd_firefly",
+    "firefly (starts moving down)"
+  },
+  {
+    "bd_butterfly",
+    "bd_butterfly",
+    "butterfly"
+  },
+  {
+    "bd_firefly",
+    "bd_firefly",
+    "firefly"
+  },
+  {
+    "player_1",
+    "player",
+    "yellow player"
+  },
+  {
+    "player_2",
+    "player",
+    "red player"
+  },
+  {
+    "player_3",
+    "player",
+    "green player"
+  },
+  {
+    "player_4",
+    "player",
+    "blue player"
+  },
+  {
+    "bug_right",
+    "bug",
+    "bug (starts moving right)"
+  },
+  {
+    "bug_up",
+    "bug",
+    "bug (starts moving up)"
+  },
+  {
+    "bug_left",
+    "bug",
+    "bug (starts moving left)"
+  },
+  {
+    "bug_down",
+    "bug",
+    "bug (starts moving down)"
+  },
+  {
+    "spaceship_right",
+    "spaceship",
+    "spaceship (starts moving right)"},
+  {
+    "spaceship_up",
+    "spaceship",
+    "spaceship (starts moving up)"
+  },
+  {
+    "spaceship_left",
+    "spaceship",
+    "spaceship (starts moving left)"},
+  {
+    "spaceship_down",
+    "spaceship",
+    "spaceship (starts moving down)"},
+  {
+    "pacman_right",
+    "pacman",
+    "pac man (starts moving right)"
+  },
+  {
+    "pacman_up",
+    "pacman",
+    "pac man (starts moving up)"
+  },
+  {
+    "pacman_left",
+    "pacman",
+    "pac man (starts moving left)"
+  },
+  {
+    "pacman_down",
+    "pacman",
+    "pac man (starts moving down)"
+  },
+  {
+    "emerald_red",
+    "emerald",
+    "red emerald"
+  },
+  {
+    "emerald_purple",
+    "emerald",
+    "purple emerald"
+  },
+  {
+    "wall_emerald_red",
+    "wall",
+    "wall with red emerald"
+  },
+  {
+    "wall_emerald_purple",
+    "wall",
+    "wall with purple emerald"
+  },
+  {
+    "acid_pool_topleft",
+    "wall",
+    "acid pool (top left)"
+  },
+  {
+    "acid_pool_topright",
+    "wall",
+    "acid pool (top right)"
+  },
+  {
+    "acid_pool_bottomleft",
+    "wall",
+    "acid pool (bottom left)"
+  },
+  {
+    "acid_pool_bottom",
+    "wall",
+    "acid pool (bottom)"
+  },
+  {
+    "acid_pool_bottomright",
+    "wall",
+    "acid pool (bottom right)"
+  },
+  {
+    "bd_wall",
+    "wall",
+    "normal wall (BD style)"
+  },
+  {
+    "bd_rock",
+    "bd_rock",
+    "rock (BD style)"
+  },
+  {
+    "exit_open",
+    "exit",
+    "open exit"
+  },
+  {
+    "black_orb",
+    "black_orb",
+    "bomb"
+  },
+  {
+    "amoeba_to_diamond",
+    "amoeba",
+    "amoeba"
+  },
+  {
+    "mole",
+    "mole",
+    "mole"
+  },
+  {
+    "penguin",
+    "penguin",
+    "penguin"
+  },
+  {
+    "satellite",
+    "satellite",
+    "satellite"
+  },
+  {
+    "arrow_left",
+    "arrow",
+    "arrow left"
+  },
+  {
+    "arrow_right",
+    "arrow",
+    "arrow right"
+  },
+  {
+    "arrow_up",
+    "arrow",
+    "arrow up"
+  },
+  {
+    "arrow_down",
+    "arrow",
+    "arrow down"
+  },
+  {
+    "pig",
+    "pig",
+    "pig"
+  },
+  {
+    "dragon",
+    "dragon",
+    "fire breathing dragon"
+  },
+  {
+    "em_key_1_file",
+    "key",
+    "red key (EM style)"
+  },
+  {
+    "char_space",
+    "char",
+    "letter ' '"
+  },
+  {
+    "char_exclam",
+    "char",
+    "letter '!'"
+  },
+  {
+    "char_quotedbl",
+    "char",
+    "letter '\"'"
+  },
+  {
+    "char_numbersign",
+    "char",
+    "letter '#'"
+  },
+  {
+    "char_dollar",
+    "char",
+    "letter '$'"
+  },
+  {
+    "char_procent",
+    "char",
+    "letter '%'"
+  },
+  {
+    "char_ampersand",
+    "char",
+    "letter '&'"
+  },
+  {
+    "char_apostrophe",
+    "char",
+    "letter '''"
+  },
+  {
+    "char_parenleft",
+    "char",
+    "letter '('"
+  },
+  {
+    "char_parenright",
+    "char",
+    "letter ')'"
+  },
+  {
+    "char_asterisk",
+    "char",
+    "letter '*'"
+  },
+  {
+    "char_plus",
+    "char",
+    "letter '+'"
+  },
+  {
+    "char_comma",
+    "char",
+    "letter ','"
+  },
+  {
+    "char_minus",
+    "char",
+    "letter '-'"
+  },
+  {
+    "char_period",
+    "char",
+    "letter '.'"
+  },
+  {
+    "char_slash",
+    "char",
+    "letter '/'"
+  },
+  {
+    "char_0",
+    "char",
+    "letter '0'"
+  },
+  {
+    "char_1",
+    "char",
+    "letter '1'"
+  },
+  {
+    "char_2",
+    "char",
+    "letter '2'"
+  },
+  {
+    "char_3",
+    "char",
+    "letter '3'"
+  },
+  {
+    "char_4",
+    "char",
+    "letter '4'"
+  },
+  {
+    "char_5",
+    "char",
+    "letter '5'"
+  },
+  {
+    "char_6",
+    "char",
+    "letter '6'"
+  },
+  {
+    "char_7",
+    "char",
+    "letter '7'"
+  },
+  {
+    "char_8",
+    "char",
+    "letter '8'"
+  },
+  {
+    "char_9",
+    "char",
+    "letter '9'"
+  },
+  {
+    "char_colon",
+    "char",
+    "letter ':'"
+  },
+  {
+    "char_semicolon",
+    "char",
+    "letter ';'"
+  },
+  {
+    "char_less",
+    "char",
+    "letter '<'"
+  },
+  {
+    "char_equal",
+    "char",
+    "letter '='"
+  },
+  {
+    "char_greater",
+    "char",
+    "letter '>'"
+  },
+  {
+    "char_question",
+    "char",
+    "letter '?'"
+  },
+  {
+    "char_at",
+    "char",
+    "letter '@'"
+  },
+  {
+    "char_a",
+    "char",
+    "letter 'A'"
+  },
+  {
+    "char_b",
+    "char",
+    "letter 'B'"
+  },
+  {
+    "char_c",
+    "char",
+    "letter 'C'"
+  },
+  {
+    "char_d",
+    "char",
+    "letter 'D'"
+  },
+  {
+    "char_e",
+    "char",
+    "letter 'E'"
+  },
+  {
+    "char_f",
+    "char",
+    "letter 'F'"
+  },
+  {
+    "char_g",
+    "char",
+    "letter 'G'"
+  },
+  {
+    "char_h",
+    "char",
+    "letter 'H'"
+  },
+  {
+    "char_i",
+    "char",
+    "letter 'I'"
+  },
+  {
+    "char_j",
+    "char",
+    "letter 'J'"
+  },
+  {
+    "char_k",
+    "char",
+    "letter 'K'"
+  },
+  {
+    "char_l",
+    "char",
+    "letter 'L'"
+  },
+  {
+    "char_m",
+    "char",
+    "letter 'M'"
+  },
+  {
+    "char_n",
+    "char",
+    "letter 'N'"
+  },
+  {
+    "char_o",
+    "char",
+    "letter 'O'"
+  },
+  {
+    "char_p",
+    "char",
+    "letter 'P'"
+  },
+  {
+    "char_q",
+    "char",
+    "letter 'Q'"
+  },
+  {
+    "char_r",
+    "char",
+    "letter 'R'"
+  },
+  {
+    "char_s",
+    "char",
+    "letter 'S'"
+  },
+  {
+    "char_t",
+    "char",
+    "letter 'T'"
+  },
+  {
+    "char_u",
+    "char",
+    "letter 'U'"
+  },
+  {
+    "char_v",
+    "char",
+    "letter 'V'"
+  },
+  {
+    "char_w",
+    "char",
+    "letter 'W'"
+  },
+  {
+    "char_x",
+    "char",
+    "letter 'X'"
+  },
+  {
+    "char_y",
+    "char",
+    "letter 'Y'"
+  },
+  {
+    "char_z",
+    "char",
+    "letter 'Z'"
+  },
+  {
+    "char_bracketleft",
+    "char",
+    "letter '['"
+  },
+  {
+    "char_backslash",
+    "char",
+    "letter '\\'"
+  },
+  {
+    "char_bracketright",
+    "char",
+    "letter ']'"
+  },
+  {
+    "char_asciicircum",
+    "char",
+    "letter '^'"
+  },
+  {
+    "char_underscore",
+    "char",
+    "letter '_'"
+  },
+  {
+    "char_copyright",
+    "char",
+    "letter '©'"
+  },
+  {
+    "char_aumlaut",
+    "char",
+    "letter 'Ä'"
+  },
+  {
+    "char_oumlaut",
+    "char",
+    "letter 'Ö'"
+  },
+  {
+    "char_uumlaut",
+    "char",
+    "letter 'Ü'"
+  },
+  {
+    "char_degree",
+    "char",
+    "letter '°'"
+  },
+  {
+    "char_trademark",
+    "char",
+    "letter '®'"
+  },
+  {
+    "char_cursor",
+    "char",
+    "letter ' '"
+  },
+  {
+    "char_unused",
+    "char",
+    "letter ''"
+  },
+  {
+    "char_unused",
+    "char",
+    "letter ''"
+  },
+  {
+    "char_unused",
+    "char",
+    "letter ''"
+  },
+  {
+    "char_unused",
+    "char",
+    "letter ''"
+  },
+  {
+    "char_unused",
+    "char",
+    "letter ''"
+  },
+  {
+    "char_unused",
+    "char",
+    "letter ''"
+  },
+  {
+    "char_unused",
+    "char",
+    "letter ''"
+  },
+  {
+    "char_unused",
+    "char",
+    "letter ''"
+  },
+  {
+    "char_unused",
+    "char",
+    "letter ''"
+  },
+  {
+    "expandable_wall_horizontal",
+    "wall",
+    "growing wall (horizontal)"
+  },
+  {
+    "expandable_wall_vertical",
+    "wall",
+    "growing wall (vertical)"
+  },
+  {
+    "expandable_wall_any",
+    "wall",
+    "growing wall (any direction)"
+  },
+  {
+    "em_gate_1",
+    "gate",
+    "red door (EM style)"
+  },
+  {
+    "em_gate_2",
+    "gate",
+    "yellow door (EM style)"
+  },
+  {
+    "em_gate_3",
+    "gate",
+    "green door (EM style)"
+  },
+  {
+    "em_gate_4",
+    "gate",
+    "blue door (EM style)"
+  },
+  {
+    "em_key_2_file",
+    "key",
+    "yellow key (EM style)"
+  },
+  {
+    "em_key_3_file",
+    "key",
+    "green key (EM style)"
+  },
+  {
+    "em_key_4_file",
+    "key",
+    "blue key (EM style)"
+  },
+  {
+    "sp_empty_space",
+    "empty_space",
+    "empty space"
+  },
+  {
+    "sp_zonk",
+    "sp_zonk",
+    "zonk"
+  },
+  {
+    "sp_base",
+    "sp_base",
+    "base"
+  },
+  {
+    "sp_murphy",
+    "player",
+    "murphy"
+  },
+  {
+    "sp_infotron",
+    "sp_infotron",
+    "infotron"
+  },
+  {
+    "sp_chip_single",
+    "wall",
+    "chip (single)"
+  },
+  {
+    "sp_hardware_gray",
+    "wall",
+    "hardware"
+  },
+  {
+    "sp_exit_closed",
+    "sp_exit",
+    "exit"
+  },
+  {
+    "sp_disk_orange",
+    "sp_disk_orange",
+    "orange disk"
+  },
+  {
+    "sp_port_right",
+    "sp_port",
+    "port (leading right)"
+  },
+  {
+    "sp_port_down",
+    "sp_port",
+    "port (leading down)"
+  },
+  {
+    "sp_port_left",
+    "sp_port",
+    "port (leading left)"
+  },
+  {
+    "sp_port_up",
+    "sp_port",
+    "port (leading up)"
+  },
+  {
+    "sp_gravity_port_right",
+    "sp_port",
+    "port (leading right)"
+  },
+  {
+    "sp_gravity_port_down",
+    "sp_port",
+    "port (leading down)"
+  },
+  {
+    "sp_gravity_port_left",
+    "sp_port",
+    "port (leading left)"
+  },
+  {
+    "sp_gravity_port_up",
+    "sp_port",
+    "port (leading up)"
+  },
+  {
+    "sp_sniksnak",
+    "sp_sniksnak",
+    "snik snak"
+  },
+  {
+    "sp_disk_yellow",
+    "sp_disk_yellow",
+    "yellow disk"
+  },
+  {
+    "sp_terminal",
+    "sp_terminal",
+    "terminal"
+  },
+  {
+    "sp_disk_red",
+    "dynamite",
+    "red disk"
+  },
+  {
+    "sp_port_vertical",
+    "sp_port",
+    "port (vertical)"
+  },
+  {
+    "sp_port_horizontal",
+    "sp_port",
+    "port (horizontal)"
+  },
+  {
+    "sp_port_any",
+    "sp_port",
+    "port (any direction)"
+  },
+  {
+    "sp_electron",
+    "sp_electron",
+    "electron"
+  },
+  {
+    "sp_buggy_base",
+    "sp_buggy_base",
+    "buggy base"
+  },
+  {
+    "sp_chip_left",
+    "wall",
+    "chip (left half)"
+  },
+  {
+    "sp_chip_right",
+    "wall",
+    "chip (right half)"
+  },
+  {
+    "sp_hardware_base_1",
+    "wall",
+    "hardware"
+  },
+  {
+    "sp_hardware_green",
+    "wall",
+    "hardware"
+  },
+  {
+    "sp_hardware_blue",
+    "wall",
+    "hardware"
+  },
+  {
+    "sp_hardware_red",
+    "wall",
+    "hardware"
+  },
+  {
+    "sp_hardware_yellow",
+    "wall",
+    "hardware"
+  },
+  {
+    "sp_hardware_base_2",
+    "wall",
+    "hardware"
+  },
+  {
+    "sp_hardware_base_3",
+    "wall",
+    "hardware"
+  },
+  {
+    "sp_hardware_base_4",
+    "wall",
+    "hardware"
+  },
+  {
+    "sp_hardware_base_5",
+    "wall",
+    "hardware"
+  },
+  {
+    "sp_hardware_base_6",
+    "wall",
+    "hardware"
+  },
+  {
+    "sp_chip_top",
+    "wall",
+    "chip (upper half)"
+  },
+  {
+    "sp_chip_bottom",
+    "wall",
+    "chip (lower half)"
+  },
+  {
+    "em_gate_1_gray",
+    "gate",
+    "gray door (EM style, red key)"
+  },
+  {
+    "em_gate_2_gray",
+    "gate",
+    "gray door (EM style, yellow key)"
+  },
+  {
+    "em_gate_3_gray",
+    "gate",
+    "gray door (EM style, green key)"
+  },
+  {
+    "em_gate_4_gray",
+    "gate",
+    "gray door (EM style, blue key)"
+  },
+  {
+    "unused_254",
+    "unused",
+    "(not used)"
+  },
+  {
+    "unused_255",
+    "unused",
+    "(not used)"
+  },
+  {
+    "pearl",
+    "pearl",
+    "pearl"
+  },
+  {
+    "crystal",
+    "crystal",
+    "crystal"
+  },
+  {
+    "wall_pearl",
+    "wall",
+    "wall with pearl"
+  },
+  {
+    "wall_crystal",
+    "wall",
+    "wall with crystal"
+  },
+  {
+    "door_white",
+    "gate",
+    "white door"
+  },
+  {
+    "door_white_gray",
+    "gate",
+    "gray door (opened by white key)"
+  },
+  {
+    "key_white",
+    "key",
+    "white key"
+  },
+  {
+    "shield_normal",
+    "shield_normal",
+    "shield (normal)"
+  },
+  {
+    "extra_time",
+    "extra_time",
+    "extra time"
+  },
+  {
+    "switchgate_open",
+    "switchgate",
+    "switch gate (open)"
+  },
+  {
+    "switchgate_closed",
+    "switchgate",
+    "switch gate (closed)"
+  },
+  {
+    "switchgate_switch_up",
+    "switchgate_switch",
+    "switch for switch gate"
+  },
+  {
+    "switchgate_switch_down",
+    "switchgate_switch",
+    "switch for switch gate"
+  },
+  {
+    "unused_269",
+    "unused",
+    "-"
+  },
+  {
+    "unused_270",
+    "unused",
+    "-"
+  },
+  {
+    "conveyor_belt_1_left",
+    "conveyor_belt",
+    "red conveyor belt (left)"
+  },
+  {
+    "conveyor_belt_1_middle",
+    "conveyor_belt",
+    "red conveyor belt (middle)"
+  },
+  {
+    "conveyor_belt_1_right",
+    "conveyor_belt",
+    "red conveyor belt (right)"
+  },
+  {
+    "conveyor_belt_1_switch_left",
+    "conveyor_belt_switch",
+    "switch for red conveyor belt (left)"
+  },
+  {
+    "conveyor_belt_1_switch_middle",
+    "conveyor_belt_switch",
+    "switch for red conveyor belt (middle)"
+  },
+  {
+    "conveyor_belt_1_switch_right",
+    "conveyor_belt_switch",
+    "switch for red conveyor belt (right)"
+  },
+  {
+    "conveyor_belt_2_left",
+    "conveyor_belt",
+    "yellow conveyor belt (left)"
+  },
+  {
+    "conveyor_belt_2_middle",
+    "conveyor_belt",
+    "yellow conveyor belt (middle)"
+  },
+  {
+    "conveyor_belt_2_right",
+    "conveyor_belt",
+    "yellow conveyor belt (right)"
+  },
+  {
+    "conveyor_belt_2_switch_left",
+    "conveyor_belt_switch",
+    "switch for yellow conveyor belt (left)"
+  },
+  {
+    "conveyor_belt_2_switch_middle",
+    "conveyor_belt_switch",
+    "switch for yellow conveyor belt (middle)"
+  },
+  {
+    "conveyor_belt_2_switch_right",
+    "conveyor_belt_switch",
+    "switch for yellow conveyor belt (right)"
+  },
+  {
+    "conveyor_belt_3_left",
+    "conveyor_belt",
+    "green conveyor belt (left)"
+  },
+  {
+    "conveyor_belt_3_middle",
+    "conveyor_belt",
+    "green conveyor belt (middle)"
+  },
+  {
+    "conveyor_belt_3_right",
+    "conveyor_belt",
+    "green conveyor belt (right)"
+  },
+  {
+    "conveyor_belt_3_switch_left",
+    "conveyor_belt_switch",
+    "switch for green conveyor belt (left)"
+  },
+  {
+    "conveyor_belt_3_switch_middle",
+    "conveyor_belt_switch",
+    "switch for green conveyor belt (middle)"
+  },
+  {
+    "conveyor_belt_3_switch_right",
+    "conveyor_belt_switch",
+    "switch for green conveyor belt (right)"
+  },
+  {
+    "conveyor_belt_4_left",
+    "conveyor_belt",
+    "blue conveyor belt (left)"
+  },
+  {
+    "conveyor_belt_4_middle",
+    "conveyor_belt",
+    "blue conveyor belt (middle)"
+  },
+  {
+    "conveyor_belt_4_right",
+    "conveyor_belt",
+    "blue conveyor belt (right)"
+  },
+  {
+    "conveyor_belt_4_switch_left",
+    "conveyor_belt_switch",
+    "switch for blue conveyor belt (left)"
+  },
+  {
+    "conveyor_belt_4_switch_middle",
+    "conveyor_belt_switch",
+    "switch for blue conveyor belt (middle)"
+  },
+  {
+    "conveyor_belt_4_switch_right",
+    "conveyor_belt_switch",
+    "switch for blue conveyor belt (right)"
+  },
+  {
+    "landmine",
+    "sand",
+    "land mine"
+  },
+  {
+    "envelope",
+    "envelope",
+    "mail envelope"
+  },
+  {
+    "light_switch",
+    "light_switch",
+    "light switch (off)"
+  },
+  {
+    "light_switch_active",
+    "light_switch",
+    "light switch (on)"
+  },
+  {
+    "sign_exclamation",
+    "wall",
+    "sign (exclamation)"
+  },
+  {
+    "sign_radioactivity",
+    "wall",
+    "sign (radio activity)"
+  },
+  {
+    "sign_stop",
+    "wall",
+    "sign (stop)"
+  },
+  {
+    "sign_wheelchair",
+    "wall",
+    "sign (wheel chair)"
+  },
+  {
+    "sign_parking",
+    "wall",
+    "sign (parking)"
+  },
+  {
+    "sign_oneway",
+    "wall",
+    "sign (one way)"
+  },
+  {
+    "sign_heart",
+    "wall",
+    "sign (heart)"
+  },
+  {
+    "sign_triangle",
+    "wall",
+    "sign (triangle)"
+  },
+  {
+    "sign_round",
+    "wall",
+    "sign (round)"
+  },
+  {
+    "sign_exit",
+    "wall",
+    "sign (exit)"
+  },
+  {
+    "sign_yinyang",
+    "wall",
+    "sign (yin yang)"
+  },
+  {
+    "sign_other",
+    "wall",
+    "sign (other)"
+  },
+  {
+    "mole_left",
+    "mole",
+    "mole (starts moving left)"
+  },
+  {
+    "mole_right",
+    "mole",
+    "mole (starts moving right)"
+  },
+  {
+    "mole_up",
+    "mole",
+    "mole (starts moving up)"
+  },
+  {
+    "mole_down",
+    "mole",
+    "mole (starts moving down)"
+  },
+  {
+    "steelwall_slanted",
+    "wall",
+    "steel wall (slanted)"
+  },
+  {
+    "invisible_sand",
+    "sand",
+    "invisible sand"
+  },
+  {
+    "dx_unknown_15",
+    "unknown",
+    "dx unknown element 15"
+  },
+  {
+    "dx_unknown_42",
+    "unknown",
+    "dx unknown element 42"
+  },
+  {
+    "unused_319",
+    "unused",
+    "(not used)"
+  },
+  {
+    "unused_320",
+    "unused",
+    "(not used)"
+  },
+  {
+    "shield_deadly",
+    "shield_deadly",
+    "shield (deadly, kills enemies)"
+  },
+  {
+    "timegate_open",
+    "timegate",
+    "time gate (open)"
+  },
+  {
+    "timegate_closed",
+    "timegate",
+    "time gate (closed)"
+  },
+  {
+    "timegate_switch_active",
+    "timegate_switch",
+    "switch for time gate"
+  },
+  {
+    "timegate_switch",
+    "timegate_switch",
+    "switch for time gate"
+  },
+  {
+    "balloon",
+    "balloon",
+    "balloon"
+  },
+  {
+    "balloon_switch_left",
+    "balloon_switch",
+    "send balloon to the left"
+  },
+  {
+    "balloon_switch_right",
+    "balloon_switch",
+    "send balloon to the right"
+  },
+  {
+    "balloon_switch_up",
+    "balloon_switch",
+    "send balloon up"
+  },
+  {
+    "balloon_switch_down",
+    "balloon_switch",
+    "send balloon down"
+  },
+  {
+    "balloon_switch_any",
+    "balloon_switch",
+    "send balloon in any direction"
+  },
+  {
+    "emc_steelwall_1",
+    "wall",
+    "steel wall"
+  },
+  {
+    "emc_steelwall_2",
+    "wall",
+    "steel wall"
+  },
+  {
+    "emc_steelwall_3",
+    "wall",
+    "steel wall"
+  },
+  {
+    "emc_steelwall_4",
+    "wall",
+    "steel wall"
+  },
+  {
+    "emc_wall_1",
+    "wall",
+    "normal wall"
+  },
+  {
+    "emc_wall_2",
+    "wall",
+    "normal wall"
+  },
+  {
+    "emc_wall_3",
+    "wall",
+    "normal wall"
+  },
+  {
+    "emc_wall_4",
+    "wall",
+    "normal wall"
+  },
+  {
+    "emc_wall_5",
+    "wall",
+    "normal wall"
+  },
+  {
+    "emc_wall_6",
+    "wall",
+    "normal wall"
+  },
+  {
+    "emc_wall_7",
+    "wall",
+    "normal wall"
+  },
+  {
+    "emc_wall_8",
+    "wall",
+    "normal wall"
+  },
+  {
+    "tube_any",
+    "tube",
+    "tube (any direction)"
+  },
+  {
+    "tube_vertical",
+    "tube",
+    "tube (vertical)"
+  },
+  {
+    "tube_horizontal",
+    "tube",
+    "tube (horizontal)"
+  },
+  {
+    "tube_vertical_left",
+    "tube",
+    "tube (vertical & left)"
+  },
+  {
+    "tube_vertical_right",
+    "tube",
+    "tube (vertical & right)"
+  },
+  {
+    "tube_horizontal_up",
+    "tube",
+    "tube (horizontal & up)"
+  },
+  {
+    "tube_horizontal_down",
+    "tube",
+    "tube (horizontal & down)"
+  },
+  {
+    "tube_left_up",
+    "tube",
+    "tube (left & up)"
+  },
+  {
+    "tube_left_down",
+    "tube",
+    "tube (left & down)"
+  },
+  {
+    "tube_right_up",
+    "tube",
+    "tube (right & up)"
+  },
+  {
+    "tube_right_down",
+    "tube",
+    "tube (right & down)"
+  },
+  {
+    "spring",
+    "spring",
+    "spring"
+  },
+  {
+    "trap",
+    "trap",
+    "trap"
+  },
+  {
+    "dx_supabomb",
+    "bomb",
+    "stable bomb (DX style)"
+  },
+  {
+    "unused_358",
+    "unused",
+    "-"
+  },
+  {
+    "unused_359",
+    "unused",
+    "-"
+  },
+  {
+    "custom_1",
+    "custom",
+    "custom element 1"
+  },
+  {
+    "custom_2",
+    "custom",
+    "custom element 2"
+  },
+  {
+    "custom_3",
+    "custom",
+    "custom element 3"
+  },
+  {
+    "custom_4",
+    "custom",
+    "custom element 4"
+  },
+  {
+    "custom_5",
+    "custom",
+    "custom element 5"
+  },
+  {
+    "custom_6",
+    "custom",
+    "custom element 6"
+  },
+  {
+    "custom_7",
+    "custom",
+    "custom element 7"
+  },
+  {
+    "custom_8",
+    "custom",
+    "custom element 8"
+  },
+  {
+    "custom_9",
+    "custom",
+    "custom element 9"
+  },
+  {
+    "custom_10",
+    "custom",
+    "custom element 10"
+  },
+  {
+    "custom_11",
+    "custom",
+    "custom element 11"
+  },
+  {
+    "custom_12",
+    "custom",
+    "custom element 12"
+  },
+  {
+    "custom_13",
+    "custom",
+    "custom element 13"
+  },
+  {
+    "custom_14",
+    "custom",
+    "custom element 14"
+  },
+  {
+    "custom_15",
+    "custom",
+    "custom element 15"
+  },
+  {
+    "custom_16",
+    "custom",
+    "custom element 16"
+  },
+  {
+    "custom_17",
+    "custom",
+    "custom element 17"
+  },
+  {
+    "custom_18",
+    "custom",
+    "custom element 18"
+  },
+  {
+    "custom_19",
+    "custom",
+    "custom element 19"
+  },
+  {
+    "custom_20",
+    "custom",
+    "custom element 20"
+  },
+  {
+    "custom_21",
+    "custom",
+    "custom element 21"
+  },
+  {
+    "custom_22",
+    "custom",
+    "custom element 22"
+  },
+  {
+    "custom_23",
+    "custom",
+    "custom element 23"
+  },
+  {
+    "custom_24",
+    "custom",
+    "custom element 24"
+  },
+  {
+    "custom_25",
+    "custom",
+    "custom element 25"
+  },
+  {
+    "custom_26",
+    "custom",
+    "custom element 26"
+  },
+  {
+    "custom_27",
+    "custom",
+    "custom element 27"
+  },
+  {
+    "custom_28",
+    "custom",
+    "custom element 28"
+  },
+  {
+    "custom_29",
+    "custom",
+    "custom element 29"
+  },
+  {
+    "custom_30",
+    "custom",
+    "custom element 30"
+  },
+  {
+    "custom_31",
+    "custom",
+    "custom element 31"
+  },
+  {
+    "custom_32",
+    "custom",
+    "custom element 32"
+  },
+  {
+    "custom_33",
+    "custom",
+    "custom element 33"
+  },
+  {
+    "custom_34",
+    "custom",
+    "custom element 34"
+  },
+  {
+    "custom_35",
+    "custom",
+    "custom element 35"
+  },
+  {
+    "custom_36",
+    "custom",
+    "custom element 36"
+  },
+  {
+    "custom_37",
+    "custom",
+    "custom element 37"
+  },
+  {
+    "custom_38",
+    "custom",
+    "custom element 38"
+  },
+  {
+    "custom_39",
+    "custom",
+    "custom element 39"
+  },
+  {
+    "custom_40",
+    "custom",
+    "custom element 40"
+  },
+  {
+    "custom_41",
+    "custom",
+    "custom element 41"
+  },
+  {
+    "custom_42",
+    "custom",
+    "custom element 42"
+  },
+  {
+    "custom_43",
+    "custom",
+    "custom element 43"
+  },
+  {
+    "custom_44",
+    "custom",
+    "custom element 44"
+  },
+  {
+    "custom_45",
+    "custom",
+    "custom element 45"
+  },
+  {
+    "custom_46",
+    "custom",
+    "custom element 46"
+  },
+  {
+    "custom_47",
+    "custom",
+    "custom element 47"
+  },
+  {
+    "custom_48",
+    "custom",
+    "custom element 48"
+  },
+  {
+    "custom_49",
+    "custom",
+    "custom element 49"
+  },
+  {
+    "custom_50",
+    "custom",
+    "custom element 50"
+  },
+  {
+    "custom_51",
+    "custom",
+    "custom element 51"
+  },
+  {
+    "custom_52",
+    "custom",
+    "custom element 52"
+  },
+  {
+    "custom_53",
+    "custom",
+    "custom element 53"
+  },
+  {
+    "custom_54",
+    "custom",
+    "custom element 54"
+  },
+  {
+    "custom_55",
+    "custom",
+    "custom element 55"
+  },
+  {
+    "custom_56",
+    "custom",
+    "custom element 56"
+  },
+  {
+    "custom_57",
+    "custom",
+    "custom element 57"
+  },
+  {
+    "custom_58",
+    "custom",
+    "custom element 58"
+  },
+  {
+    "custom_59",
+    "custom",
+    "custom element 59"
+  },
+  {
+    "custom_60",
+    "custom",
+    "custom element 60"
+  },
+  {
+    "custom_61",
+    "custom",
+    "custom element 61"
+  },
+  {
+    "custom_62",
+    "custom",
+    "custom element 62"
+  },
+  {
+    "custom_63",
+    "custom",
+    "custom element 63"
+  },
+  {
+    "custom_64",
+    "custom",
+    "custom element 64"
+  },
+  {
+    "custom_65",
+    "custom",
+    "custom element 65"
+  },
+  {
+    "custom_66",
+    "custom",
+    "custom element 66"
+  },
+  {
+    "custom_67",
+    "custom",
+    "custom element 67"
+  },
+  {
+    "custom_68",
+    "custom",
+    "custom element 68"
+  },
+  {
+    "custom_69",
+    "custom",
+    "custom element 69"
+  },
+  {
+    "custom_70",
+    "custom",
+    "custom element 70"
+  },
+  {
+    "custom_71",
+    "custom",
+    "custom element 71"
+  },
+  {
+    "custom_72",
+    "custom",
+    "custom element 72"
+  },
+  {
+    "custom_73",
+    "custom",
+    "custom element 73"
+  },
+  {
+    "custom_74",
+    "custom",
+    "custom element 74"
+  },
+  {
+    "custom_75",
+    "custom",
+    "custom element 75"
+  },
+  {
+    "custom_76",
+    "custom",
+    "custom element 76"
+  },
+  {
+    "custom_77",
+    "custom",
+    "custom element 77"
+  },
+  {
+    "custom_78",
+    "custom",
+    "custom element 78"
+  },
+  {
+    "custom_79",
+    "custom",
+    "custom element 79"
+  },
+  {
+    "custom_80",
+    "custom",
+    "custom element 80"
+  },
+  {
+    "custom_81",
+    "custom",
+    "custom element 81"
+  },
+  {
+    "custom_82",
+    "custom",
+    "custom element 82"
+  },
+  {
+    "custom_83",
+    "custom",
+    "custom element 83"
+  },
+  {
+    "custom_84",
+    "custom",
+    "custom element 84"
+  },
+  {
+    "custom_85",
+    "custom",
+    "custom element 85"
+  },
+  {
+    "custom_86",
+    "custom",
+    "custom element 86"
+  },
+  {
+    "custom_87",
+    "custom",
+    "custom element 87"
+  },
+  {
+    "custom_88",
+    "custom",
+    "custom element 88"
+  },
+  {
+    "custom_89",
+    "custom",
+    "custom element 89"
+  },
+  {
+    "custom_90",
+    "custom",
+    "custom element 90"
+  },
+  {
+    "custom_91",
+    "custom",
+    "custom element 91"
+  },
+  {
+    "custom_92",
+    "custom",
+    "custom element 92"
+  },
+  {
+    "custom_93",
+    "custom",
+    "custom element 93"
+  },
+  {
+    "custom_94",
+    "custom",
+    "custom element 94"
+  },
+  {
+    "custom_95",
+    "custom",
+    "custom element 95"
+  },
+  {
+    "custom_96",
+    "custom",
+    "custom element 96"
+  },
+  {
+    "custom_97",
+    "custom",
+    "custom element 97"
+  },
+  {
+    "custom_98",
+    "custom",
+    "custom element 98"
+  },
+  {
+    "custom_99",
+    "custom",
+    "custom element 99"
+  },
+  {
+    "custom_100",
+    "custom",
+    "custom element 100"
+  },
+  {
+    "custom_101",
+    "custom",
+    "custom element 101"
+  },
+  {
+    "custom_102",
+    "custom",
+    "custom element 102"
+  },
+  {
+    "custom_103",
+    "custom",
+    "custom element 103"
+  },
+  {
+    "custom_104",
+    "custom",
+    "custom element 104"
+  },
+  {
+    "custom_105",
+    "custom",
+    "custom element 105"
+  },
+  {
+    "custom_106",
+    "custom",
+    "custom element 106"
+  },
+  {
+    "custom_107",
+    "custom",
+    "custom element 107"
+  },
+  {
+    "custom_108",
+    "custom",
+    "custom element 108"
+  },
+  {
+    "custom_109",
+    "custom",
+    "custom element 109"
+  },
+  {
+    "custom_110",
+    "custom",
+    "custom element 110"
+  },
+  {
+    "custom_111",
+    "custom",
+    "custom element 111"
+  },
+  {
+    "custom_112",
+    "custom",
+    "custom element 112"
+  },
+  {
+    "custom_113",
+    "custom",
+    "custom element 113"
+  },
+  {
+    "custom_114",
+    "custom",
+    "custom element 114"
+  },
+  {
+    "custom_115",
+    "custom",
+    "custom element 115"
+  },
+  {
+    "custom_116",
+    "custom",
+    "custom element 116"
+  },
+  {
+    "custom_117",
+    "custom",
+    "custom element 117"
+  },
+  {
+    "custom_118",
+    "custom",
+    "custom element 118"
+  },
+  {
+    "custom_119",
+    "custom",
+    "custom element 119"
+  },
+  {
+    "custom_120",
+    "custom",
+    "custom element 120"
+  },
+  {
+    "custom_121",
+    "custom",
+    "custom element 121"
+  },
+  {
+    "custom_122",
+    "custom",
+    "custom element 122"
+  },
+  {
+    "custom_123",
+    "custom",
+    "custom element 123"
+  },
+  {
+    "custom_124",
+    "custom",
+    "custom element 124"
+  },
+  {
+    "custom_125",
+    "custom",
+    "custom element 125"
+  },
+  {
+    "custom_126",
+    "custom",
+    "custom element 126"
+  },
+  {
+    "custom_127",
+    "custom",
+    "custom element 127"
+  },
+  {
+    "custom_128",
+    "custom",
+    "custom element 128"
+  },
+
+  /* ----------------------------------------------------------------------- */
+  /* "real" (and therefore drawable) runtime elements                        */
+  /* ----------------------------------------------------------------------- */
+
+  {
+    "em_key_1",
+    "key",
+    "-"
+    },
+  {
+    "em_key_2",
+    "key",
+    "-"
+    },
+  {
+    "em_key_3",
+    "key",
+    "-"
+  },
+  {
+    "em_key_4",
+    "key",
+    "-"
+  },
+  {
+    "dynabomb_player_1_active",
+    "dynabomb",
+    "-"
+  },
+  {
+    "dynabomb_player_2_active",
+    "dynabomb",
+    "-"
+  },
+  {
+    "dynabomb_player_3_active",
+    "dynabomb",
+    "-"
+  },
+  {
+    "dynabomb_player_4_active",
+    "dynabomb",
+    "-"
+  },
+  {
+    "sp_disk_red_active",
+    "dynamite",
+    "-"
+  },
+  {
+    "switchgate_opening",
+    "switchgate",
+    "-"
+  },
+  {
+    "switchgate_closing",
+    "switchgate",
+    "-"
+  },
+  {
+    "timegate_opening",
+    "timegate",
+    "-"
+  },
+  {
+    "timegate_closing",
+    "timegate",
+    "-"
+  },
+  {
+    "pearl_breaking",
+    "pearl",
+    "-"
+  },
+  {
+    "trap_active",
+    "trap",
+    "-"
+  },
+  {
+    "invisible_steelwall_active",
+    "wall",
+    "-"
+  },
+  {
+    "invisible_wall_active",
+    "wall",
+    "-"
+  },
+  {
+    "invisible_sand_active",
+    "sand",
+    "-"
+  },
+  {
+    "conveyor_belt_1_left_active",
+    "conveyor_belt",
+    "-"
+  },
+  {
+    "conveyor_belt_1_middle_active",
+    "conveyor_belt",
+    "-"
+  },
+  {
+    "conveyor_belt_1_right_active",
+    "conveyor_belt",
+    "-"
+  },
+  {
+    "conveyor_belt_2_left_active",
+    "conveyor_belt",
+    "-"
+  },
+  {
+    "conveyor_belt_2_middle_active",
+    "conveyor_belt",
+    "-"
+  },
+  {
+    "conveyor_belt_2_right_active",
+    "conveyor_belt",
+    "-"
+  },
+  {
+    "conveyor_belt_3_left_active",
+    "conveyor_belt",
+    "-"
+  },
+  {
+    "conveyor_belt_3_middle_active",
+    "conveyor_belt",
+    "-"
+  },
+  {
+    "conveyor_belt_3_right_active",
+    "conveyor_belt",
+    "-"
+  },
+  {
+    "conveyor_belt_4_left_active",
+    "conveyor_belt",
+    "-"
+  },
+  {
+    "conveyor_belt_4_middle_active",
+    "conveyor_belt",
+    "-"
+  },
+  {
+    "conveyor_belt_4_right_active",
+    "conveyor_belt",
+    "-"
+  },
+  {
+    "exit_opening",
+    "exit",
+    "-"
+  },
+  {
+    "sp_exit_open",
+    "sp_exit",
+    "-"
+  },
+  {
+    "sp_terminal_active",
+    "sp_terminal",
+    "-"
+  },
+  {
+    "sp_buggy_base_activating",
+    "sp_buggy_base",
+    "-"
+  },
+  {
+    "sp_buggy_base_active",
+    "sp_buggy_base",
+    "-"
+  },
+  {
+    "sp_murphy_clone",
+    "murphy_clone",
+    "-"
+  },
+  {
+    "amoeba_dropping",
+    "amoeba",
+    "-"
+  },
+  {
+    "quicksand_emptying",
+    "quicksand",
+    "-"
+  },
+  {
+    "magic_wall_active",
+    "magic_wall",
+    "-"
+  },
+  {
+    "bd_magic_wall_active",
+    "magic_wall",
+    "-"
+  },
+  {
+    "magic_wall_full",
+    "magic_wall",
+    "-"
+  },
+  {
+    "bd_magic_wall_full",
+    "magic_wall",
+    "-"
+  },
+  {
+    "magic_wall_emptying",
+    "magic_wall",
+    "-"
+  },
+  {
+    "bd_magic_wall_emptying",
+    "magic_wall",
+    "-"
+  },
+  {
+    "magic_wall_dead",
+    "magic_wall",
+    "-"
+  },
+  {
+    "bd_magic_wall_dead",
+    "magic_wall",
+    "-"
+  },
+
+  /* ----------------------------------------------------------------------- */
+  /* "unreal" (and therefore not drawable) runtime elements                  */
+  /* ----------------------------------------------------------------------- */
+
+  {
+    "blocked",
+    "-",
+    "-"
+  },
+  {
+    "explosion",
+    "-",
+    "-"
+  },
+  {
+    "nut_breaking",
+    "-",
+    "-"
+  },
+  {
+    "diamond_breaking",
+    "-",
+    "-"
+  },
+  {
+    "acid_splash_left",
+    "-",
+    "-"
+  },
+  {
+    "acid_splash_right",
+    "-",
+    "-"
+  },
+  {
+    "amoeba_growing",
+    "-",
+    "-"
+  },
+  {
+    "amoeba_shrinking",
+    "-",
+    "-"
+  },
+  {
+    "expandable_wall_growing",
+    "-",
+    "-"
+  },
+  {
+    "flames",
+    "-",
+    "-"
+  },
+  {
+    "player_is_leaving",
+    "-",
+    "-"
+  },
+  {
+    "quicksand_filling",
+    "quicksand",
+    "-"
+  },
+  {
+    "magic_wall_filling",
+    "-",
+    "-"
+  },
+  {
+    "bd_magic_wall_filling",
+    "-",
+    "-"
+  },
+
+  /* ----------------------------------------------------------------------- */
+  /* dummy elements (never used as game elements, only used as graphics)     */
+  /* ----------------------------------------------------------------------- */
+
+  {
+    "steelwall_topleft",
+    "-",
+    "-"
+  },
+  {
+    "steelwall_topright",
+    "-",
+    "-"
+  },
+  {
+    "steelwall_bottomleft",
+    "-",
+    "-"
+  },
+  {
+    "steelwall_bottomright",
+    "-",
+    "-"
+  },
+  {
+    "steelwall_horizontal",
+    "-",
+    "-"
+  },
+  {
+    "steelwall_vertical",
+    "-",
+    "-"
+  },
+  {
+    "invisible_steelwall_topleft",
+    "-",
+    "-"
+  },
+  {
+    "invisible_steelwall_topright",
+    "-",
+    "-"
+  },
+  {
+    "invisible_steelwall_bottomleft",
+    "-",
+    "-"
+  },
+  {
+    "invisible_steelwall_bottomright",
+    "-",
+    "-"
+  },
+  {
+    "invisible_steelwall_horizontal",
+    "-",
+    "-"
+  },
+  {
+    "invisible_steelwall_vertical",
+    "-",
+    "-"
+  },
+  {
+    "sand_crumbled",
+    "-",
+    "-"
+  },
+  {
+    "dynabomb_active",
+    "-",
+    "-"
+  },
+  {
+    "shield_normal_active",
+    "-",
+    "-"
+  },
+  {
+    "shield_deadly_active",
+    "-",
+    "-"
+  },
+  {
+    "[default]",
+    "default",
+    "-"
+  },
+  {
+    "[bd_default]",
+    "bd_default",
+    "-"
+  },
+  {
+    "[sp_default]",
+    "sp_default",
+    "-"
+  },
+  {
+    "[sb_default]",
+    "sb_default",
+    "-"
+  },
+
+  /* keyword to stop parser: "ELEMENT_INFO_END" <-- do not change! */
+
+  {
+    NULL,
+    NULL,
+    NULL
+  }
 };
 
-/* sound effects: setup file identifiers and corresponding default filenames */
-struct SoundEffectInfo sound_effects[NUM_SOUND_EFFECTS] =
+
+/* ------------------------------------------------------------------------- */
+/* element action and direction definitions                                  */
+/* ------------------------------------------------------------------------- */
+
+struct ElementActionInfo element_action_info[NUM_ACTIONS + 1] =
 {
-  { "infotron_collecting",             "infotron.wav"          }, /* TEST */
-  { "zonk_falling",                    SND_FILE_UNDEFINED      }, /* TEST */
-  { "zonk_pushing",                    "zonkpush.wav"          }, /* TEST */
-  { "player_screaming",                        "autsch.wav"            }  /* TEST */
+  { ".[DEFAULT]",      ACTION_DEFAULT,         TRUE    },
+  { ".waiting",                ACTION_WAITING,         TRUE    },
+  { ".falling",                ACTION_FALLING,         TRUE    },
+  { ".moving",         ACTION_MOVING,          TRUE    },
+  { ".digging",                ACTION_DIGGING,         FALSE   },
+  { ".snapping",       ACTION_SNAPPING,        FALSE   },
+  { ".collecting",     ACTION_COLLECTING,      FALSE   },
+  { ".dropping",       ACTION_DROPPING,        FALSE   },
+  { ".pushing",                ACTION_PUSHING,         FALSE   },
+  { ".walking",                ACTION_WALKING,         FALSE   },
+  { ".passing",                ACTION_PASSING,         FALSE   },
+  { ".impact",         ACTION_IMPACT,          FALSE   },
+  { ".breaking",       ACTION_BREAKING,        FALSE   },
+  { ".activating",     ACTION_ACTIVATING,      FALSE   },
+  { ".deactivating",   ACTION_DEACTIVATING,    FALSE   },
+  { ".opening",                ACTION_OPENING,         FALSE   },
+  { ".closing",                ACTION_CLOSING,         FALSE   },
+  { ".attacking",      ACTION_ATTACKING,       TRUE    },
+  { ".growing",                ACTION_GROWING,         TRUE    },
+  { ".shrinking",      ACTION_SHRINKING,       FALSE   },
+  { ".active",         ACTION_ACTIVE,          TRUE    },
+  { ".filling",                ACTION_FILLING,         FALSE   },
+  { ".emptying",       ACTION_EMPTYING,        FALSE   },
+  { ".changing",       ACTION_CHANGING,        FALSE   },
+  { ".exploding",      ACTION_EXPLODING,       FALSE   },
+  { ".dying",          ACTION_DYING,           FALSE   },
+  { ".other",          ACTION_OTHER,           FALSE   },
+
+  { NULL,              0,                      0       }
 };
 
-struct SoundEffectInfo sound_effects_NEW[] =
+struct ElementDirectionInfo element_direction_info[NUM_DIRECTIONS + 1] =
 {
-  /* sounds for Boulder Dash style elements and actions */
-  { "bd_empty_space.digging",          "empty.wav"             },
-  { "bd_sand.digging",                 "schlurf.wav"           },
-  { "bd_diamond.collecting",           "pong.wav"              },
-  { "bd_diamond.impact",               "pling.wav"             },
-  { "bd_rock.pushing",                 "pusch.wav"             },
-  { "bd_rock.impact",                  "klopf.wav"             },
-  { "bd_magic_wall.activating",                "quirk.wav"             },
-  { "bd_magic_wall.changing",          "quirk.wav"             },
-  { "bd_magic_wall.running",           "miep.wav"              },
-  { "bd_amoeba.growing",               "amoebe.wav"            },
-  { "bd_amoeba.turning_to_gem",                "pling.wav"             },
-  { "bd_amoeba.turning_to_rock",       "klopf.wav"             },
-  { "bd_butterfly.moving",             "klapper.wav"           },
-  { "bd_firefly.moving",               "roehr.wav"             },
-  { "bd_exit.entering",                        "buing.wav"             },
-
-  /* sounds for Supaplex style elements and actions */
-  { "sp_empty_space.digging",          "empty.wav"             },
-  { "sp_base.digging",                 "base.wav"              },
-  { "sp_buggy_base.digging",           "base.wav"              },
-  { "sp_buggy_base.activating",                "bug.wav"               },
-  { "sp_infotron.collecting",          "infotron.wav"          },
-  { "sp_infotron.impact",              "pling.wav"             },
-  { "sp_zonk.pushing",                 "zonkpush.wav"          },
-  { "sp_zonk.impact",                  "zonkdown.wav"          },
-  { "sp_disk_red.collecting",          "infotron.wav"          },
-  { "sp_disk_orange.pushing",          "zonkpush.wav"          },
-  { "sp_disk_yellow.pushing",          "pusch.wav"             },
-  { "sp_port.passing",                 "gate.wav"              },
-  { "sp_exit.entering",                        "buing.wav"             },
-  { "sp_element.exploding",            "booom.wav"             },
-  { "sp_sniksnak.moving",              SND_FILE_UNDEFINED      },
-  { "sp_electron.moving",              SND_FILE_UNDEFINED      },
-  { "sp_terminal.activating",          SND_FILE_UNDEFINED      },
-
-  /* sounds for Sokoban style elements and actions */
-  { "sokoban_object.pushing",          "pusch.wav"             },
-  { "sokoban_field.filling",           "deng.wav"              },
-  { "sokoban_field.clearing",          SND_FILE_UNDEFINED      },
-  { "sokoban_game.solving",            "buing.wav"             },
-
-  /* sounds for Emerald Mine style elements and actions */
-  { "empty_space.digging",             "empty.wav"             },
-  { "sand.digging",                    "schlurf.wav"           },
-  { "emerald.collecting",              "pong.wav"              },
-  { "emerald.impact",                  "pling.wav"             },
-  { "diamond.collecting",              "pong.wav"              },
-  { "diamond.impact",                  "pling.wav"             },
-  { "diamond.breaking",                        "quirk.wav"             },
-  { "rock.pushing",                    "pusch.wav"             },
-  { "rock.impact",                     "klopf.wav"             },
-  { "bomb.pushing",                    "pusch.wav"             },
-  { "nut.pushing",                     "knurk.wav"             },
-  { "nut.cracking",                    "knack.wav"             },
-  { "nut.impact",                      "klumpf.wav"            },
-  { "dynamite.collecting",             "pong.wav"              },
-  { "dynamite.placing",                        "deng.wav"              },
-  { "dynamite.burning",                        "zisch.wav"             },
-  { "key.collecting",                  "pong.wav"              },
-  { "gate.passing",                    "gate.wav"              },
-  { "bug.moving",                      "klapper.wav"           },
-  { "spaceship.moving",                        "roehr.wav"             },
-  { "yamyam.moving",                   SND_FILE_UNDEFINED      },
-  { "yamyam.waiting",                  "njam.wav"              },
-  { "yamyam.eating_diamond",           SND_FILE_UNDEFINED      },
-  { "robot.moving",                    "schlurf.wav"           },
-  { "robot_wheel.activating",          "deng.wav"              },
-  { "robot_wheel.running",             "miep.wav"              },
-  { "magic_wall.activating",           "quirk.wav"             },
-  { "magic_wall.changing",             "quirk.wav"             },
-  { "magic_wall.running",              "miep.wav"              },
-  { "amoeba.growing",                  "amoebe.wav"            },
-  { "amoeba.dropping",                 SND_FILE_UNDEFINED      },
-  { "acid.splashing",                  "blurb.wav"             },
-  { "quicksand.filling",               SND_FILE_UNDEFINED      },
-  { "quicksand.emptying",              SND_FILE_UNDEFINED      },
-  { "exit.opening",                    "oeffnen.wav"           },
-  { "exit.entering",                   "buing.wav"             },
-
-  /* sounds for Emerald Mine Club style elements and actions */
-  { "balloon.moving",                  "schlurf.wav"           },
-  { "spring.pushing",                  "pusch.wav"             },
-  { "wall.growing",                    SND_FILE_UNDEFINED      },
-
-  /* sounds for Diamond Caves style elements and actions */
-  { "pearl.collecting",                        "pong.wav"              },
-  { "pearl.breaking",                  "knack.wav"             },
-  { "crystal.collecting",              "pong.wav"              },
-  { "envelope.collecting",             "pong.wav"              },
-  { "sand_invisible.digging",          "schlurf.wav"           },
-  { "shield_passive.collecting",       "pong.wav"              },
-  { "shield_passive.activated",                SND_FILE_UNDEFINED      },
-  { "shield_active.collecting",                "pong.wav"              },
-  { "shield_active.activated",         SND_FILE_UNDEFINED      },
-  { "extra_time.collecting",           "gong.wav"              },
-  { "mole.moving",                     SND_FILE_UNDEFINED      },
-  { "mole.eating_amoeba",              "blurb.wav"             },
-  { "switchgate_switch.activating",    SND_FILE_UNDEFINED      },
-  { "switchgate.opening",              "oeffnen.wav"           },
-  { "switchgate.closing",              "oeffnen.wav"           },
-  { "switchgate.passing",              "gate.wav"              },
-  { "timegate_wheel.activating",       "deng.wav"              },
-  { "timegate_wheel.running",          "miep.wav"              },
-  { "timegate.opening",                        "oeffnen.wav"           },
-  { "timegate.closing",                        "oeffnen.wav"           },
-  { "timegate.passing",                        "gate.wav"              },
-  { "conveyor_belt_switch.activating", SND_FILE_UNDEFINED      },
-  { "conveyor_belt.running",           SND_FILE_UNDEFINED      },
-  { "light.activating",                        SND_FILE_UNDEFINED      },
-  { "light.deactivating",              SND_FILE_UNDEFINED      },
-
-  /* sounds for DX Boulderdash style elements and actions */
-  { "dx_bomb.pushing",                 "pusch.wav"             },
-  { "trap_inactive.digging",           "schlurf.wav"           },
-  { "trap.activating",                 SND_FILE_UNDEFINED      },
-
-  /* sounds for Rocks'n'Diamonds style elements and actions */
-  { "amoeba.turning_to_gem",           "pling.wav"             },
-  { "amoeba.turning_to_rock",          "klopf.wav"             },
-  { "speed_pill.collecting",           "pong.wav"              },
-  { "dynabomb_nr.collecting",          "pong.wav"              },
-  { "dynabomb_sz.collecting",          "pong.wav"              },
-  { "dynabomb_xl.collecting",          "pong.wav"              },
-  { "dynabomb.placing",                        "deng.wav"              },
-  { "dynabomb.burning",                        "zisch.wav"             },
-  { "satellite.moving",                        SND_FILE_UNDEFINED      },
-  { "satellite.pushing",               "pusch.wav"             },
-  { "lamp.activating",                 "deng.wav"              },
-  { "lamp.deactivating",               "deng.wav"              },
-  { "time_orb_full.collecting",                "gong.wav"              },
-  { "time_orb_full.impact",            "deng.wav"              },
-  { "time_orb_empty.pushing",          "pusch.wav"             },
-  { "time_orb_empty.impact",           "deng.wav"              },
-  { "gameoflife.growing",              "amoebe.wav"            },
-  { "biomaze.growing",                 "amoebe.wav"            },
-  { "pacman.moving",                   SND_FILE_UNDEFINED      },
-  { "pacman.eating_amoeba",            SND_FILE_UNDEFINED      },
-  { "dark_yamyam.eating_any",          SND_FILE_UNDEFINED      },
-  { "penguin.moving",                  SND_FILE_UNDEFINED      },
-  { "penguin.entering_exit",           "buing.wav"             },
-  { "pig.moving",                      SND_FILE_UNDEFINED      },
-  { "pig.eating_gem",                  SND_FILE_UNDEFINED      },
-  { "dragon.moving",           SND_FILE_UNDEFINED      },
-  { "dragon.breathing_fire",           SND_FILE_UNDEFINED      },
-
-  /* sounds for generic elements and actions */
-  { "player.screaming",                        "autsch.wav"            },
-  { "element.exploding",               "roaaar.wav"            },
-
-  /* sounds for other game actions */
-  { "game.running_out_of_time",                "gong.wav"              },
-  { "game.leveltime_bonus",            "sirr.wav"              },
-  { "game.laughing_at_player",         "lachen.wav"            },
-
-  /* sounds for other non-game actions */
-  { "menu.door_opening",               "oeffnen.wav"           },
-  { "menu.door_closing",               "oeffnen.wav"           },
-  { "menu.hall_of_fame",               "halloffame.wav"        },
-  { "menu.info_screen",                        "rhythmloop.wav"        },
+  { ".left",           MV_BIT_LEFT                     },
+  { ".right",          MV_BIT_RIGHT                    },
+  { ".up",             MV_BIT_UP                       },
+  { ".down",           MV_BIT_DOWN                     },
 
-#if 0
-  { "[not used]",                      "antigrav.wav"          },
-  { "[not used]",                      "bong.wav"              },
-  { "[not used]",                      "fuel.wav"              },
-  { "[not used]",                      "holz.wav"              },
-  { "[not used]",                      "hui.wav"               },
-  { "[not used]",                      "kabumm.wav"            },
-  { "[not used]",                      "kink.wav"              },
-  { "[not used]",                      "kling.wav"             },
-  { "[not used]",                      "krach.wav"             },
-  { "[not used]",                      "laser.wav"             },
-  { "[not used]",                      "quiek.wav"             },
-  { "[not used]",                      "rumms.wav"             },
-  { "[not used]",                      "schlopp.wav"           },
-  { "[not used]",                      "schrff.wav"            },
-  { "[not used]",                      "schwirr.wav"           },
-  { "[not used]",                      "slurp.wav"             },
-  { "[not used]",                      "sproing.wav"           },
-  { "[not used]",                      "warnton.wav"           },
-  { "[not used]",                      "whoosh.wav"            },
-  { "[not used]",                      "boom.wav"              },
-  { "[not used]",                      "exit.wav"              },
-#endif
+  { NULL,              0                               }
 };
 
-char *element_info[] =
+struct SpecialSuffixInfo special_suffix_info[NUM_SPECIAL_GFX_ARGS + 1] =
 {
-  "empty space",                               /* 0 */
-  "sand",
-  "normal wall",
-  "round wall",
-  "rock",
-  "key",
-  "emerald",
-  "closed exit",
-  "player",
-  "bug",
-  "spaceship",                                 /* 10 */
-  "yam yam",
-  "robot",
-  "steel wall",
-  "diamond",
-  "dead amoeba",
-  "empty quicksand",
-  "quicksand with rock",
-  "amoeba drop",
-  "bomb",
-  "magic wall",                                        /* 20 */
-  "speed ball",
-  "acid pool",
-  "dropping amoeba",
-  "normal amoeba",
-  "nut with emerald",
-  "life wall",
-  "biomaze",
-  "burning dynamite",
-  "unknown",
-  "magic wheel",                               /* 30 */
-  "running wire",
-  "red key",
-  "yellow key",
-  "green key",
-  "blue key",
-  "red door",
-  "yellow door",
-  "green door",
-  "blue door",
-  "gray door (opened by red key)",             /* 40 */
-  "gray door (opened by yellow key)",
-  "gray door (opened by green key)",
-  "gray door (opened by blue key)",
-  "dynamite",
-  "pac man",
-  "invisible normal wall",
-  "light bulb (dark)",
-  "ligh bulb (glowing)",
-  "wall with emerald",
-  "wall with diamond",                         /* 50 */
-  "amoeba with content",
-  "amoeba (BD style)",
-  "time orb (full)",
-  "time orb (empty)",
-  "growing wall",
-  "diamond (BD style)",
-  "yellow emerald",
-  "wall with BD style diamond",
-  "wall with yellow emerald",
-  "dark yam yam",                              /* 60 */
-  "magic wall (BD style)",
-  "invisible steel wall",
-  "-",
-  "increases number of bombs",
-  "increases explosion size",
-  "increases power of explosion",
-  "sokoban object",
-  "sokoban empty field",
-  "sokoban field with object",
-  "butterfly (starts moving right)",           /* 70 */
-  "butterfly (starts moving up)",
-  "butterfly (starts moving left)",
-  "butterfly (starts moving down)",
-  "firefly (starts moving right)",
-  "firefly (starts moving up)",
-  "firefly (starts moving left)",
-  "firefly (starts moving down)",
-  "butterfly",
-  "firefly",
-  "yellow player",                             /* 80 */
-  "red player",
-  "green player",
-  "blue player",
-  "bug (starts moving right)",
-  "bug (starts moving up)",
-  "bug (starts moving left)",
-  "bug (starts moving down)",
-  "spaceship (starts moving right)",
-  "spaceship (starts moving up)",
-  "spaceship (starts moving left)",            /* 90 */
-  "spaceship (starts moving down)",
-  "pac man (starts moving right)",
-  "pac man (starts moving up)",
-  "pac man (starts moving left)",
-  "pac man (starts moving down)",
-  "red emerald",
-  "violet emerald",
-  "wall with red emerald",
-  "wall with violet emerald",
-  "unknown",                                   /* 100 */
-  "unknown",
-  "unknown",
-  "unknown",
-  "unknown",
-  "normal wall (BD style)",
-  "rock (BD style)",
-  "open exit",
-  "black orb bomb",
-  "amoeba",
-  "mole",                                      /* 110 */
-  "penguin",
-  "satellite",
-  "arrow left",
-  "arrow right",
-  "arrow up",
-  "arrow down",
-  "pig",
-  "fire breathing dragon",
-  "red key (EM style)",
-  "letter ' '",                                        /* 120 */
-  "letter '!'",
-  "letter '\"'",
-  "letter '#'",
-  "letter '$'",
-  "letter '%'",
-  "letter '&'",
-  "letter '''",
-  "letter '('",
-  "letter ')'",
-  "letter '*'",                                        /* 130 */
-  "letter '+'",
-  "letter ','",
-  "letter '-'",
-  "letter '.'",
-  "letter '/'",
-  "letter '0'",
-  "letter '1'",
-  "letter '2'",
-  "letter '3'",
-  "letter '4'",                                        /* 140 */
-  "letter '5'",
-  "letter '6'",
-  "letter '7'",
-  "letter '8'",
-  "letter '9'",
-  "letter ':'",
-  "letter ';'",
-  "letter '<'",
-  "letter '='",
-  "letter '>'",                                        /* 150 */
-  "letter '?'",
-  "letter '@'",
-  "letter 'A'",
-  "letter 'B'",
-  "letter 'C'",
-  "letter 'D'",
-  "letter 'E'",
-  "letter 'F'",
-  "letter 'G'",
-  "letter 'H'",                                        /* 160 */
-  "letter 'I'",
-  "letter 'J'",
-  "letter 'K'",
-  "letter 'L'",
-  "letter 'M'",
-  "letter 'N'",
-  "letter 'O'",
-  "letter 'P'",
-  "letter 'Q'",
-  "letter 'R'",                                        /* 170 */
-  "letter 'S'",
-  "letter 'T'",
-  "letter 'U'",
-  "letter 'V'",
-  "letter 'W'",
-  "letter 'X'",
-  "letter 'Y'",
-  "letter 'Z'",
-  "letter 'Ä'",
-  "letter 'Ö'",                                        /* 180 */
-  "letter 'Ü'",
-  "letter '^'",
-  "letter ''",
-  "letter ''",
-  "letter ''",
-  "letter ''",
-  "letter ''",
-  "letter ''",
-  "letter ''",
-  "letter ''",                                 /* 190 */
-  "letter ''",
-  "letter ''",
-  "letter ''",
-  "letter ''",
-  "letter ''",
-  "letter ''",
-  "letter ''",
-  "letter ''",
-  "letter ''",
-  "growing wall (horizontal)",                 /* 200 */
-  "growing wall (vertical)",
-  "growing wall (all directions)",
-  "red door (EM style)",
-  "yellow door (EM style)",
-  "green door (EM style)",
-  "blue door (EM style)",
-  "yellow key (EM style)",
-  "green key (EM style)",
-  "blue key (EM style)",
-  "empty space",                               /* 210 */
-  "zonk",
-  "base",
-  "murphy",
-  "infotron",
-  "chip (single)",
-  "hardware",
-  "exit",
-  "orange disk",
-  "port (leading right)",
-  "port (leading down)",                       /* 220 */
-  "port (leading left)",
-  "port (leading up)",
-  "port (leading right)",
-  "port (leading down)",
-  "port (leading left)",
-  "port (leading up)",
-  "snik snak",
-  "yellow disk",
-  "terminal",
-  "red disk",                                  /* 230 */
-  "port (vertical)",
-  "port (horizontal)",
-  "port (all directions)",
-  "electron",
-  "buggy base",
-  "chip (left half)",
-  "chip (right half)",
-  "hardware",
-  "hardware",
-  "hardware",                                  /* 240 */
-  "hardware",
-  "hardware",
-  "hardware",
-  "hardware",
-  "hardware",
-  "hardware",
-  "hardware",
-  "chip (upper half)",
-  "chip (lower half)",
-  "gray door (EM style, red key)",             /* 250 */
-  "gray door (EM style, yellow key)",
-  "gray door (EM style, green key)",
-  "gray door (EM style, blue key)",
-  "unknown",
-  "unknown",
-
-  /* 256 */
-
-  "pearl",                                     /* (256) */
-  "crystal",
-  "wall with pearl",
-  "wall with crystal",
-  "white door",                                        /* 260 */
-  "gray door (opened by white key)",
-  "white key",
-  "shield (passive)",
-  "extra time",
-  "switch gate (open)",
-  "switch gate (closed)",
-  "switch for switch gate",
-  "switch for switch gate",
-  "-",
-  "-",                                         /* 270 */
-  "red conveyor belt (left)",
-  "red conveyor belt (middle)",
-  "red conveyor belt (right)",
-  "switch for red conveyor belt (left)",
-  "switch for red conveyor belt (middle)",
-  "switch for red conveyor belt (right)",
-  "yellow conveyor belt (left)",
-  "yellow conveyor belt (middle)",
-  "yellow conveyor belt (right)",
-  "switch for yellow conveyor belt (left)",    /* 280 */
-  "switch for yellow conveyor belt (middle)",
-  "switch for yellow conveyor belt (right)",
-  "green conveyor belt (left)",
-  "green conveyor belt (middle)",
-  "green conveyor belt (right)",
-  "switch for green conveyor belt (left)",
-  "switch for green conveyor belt (middle)",
-  "switch for green conveyor belt (right)",
-  "blue conveyor belt (left)",
-  "blue conveyor belt (middle)",               /* 290 */
-  "blue conveyor belt (right)",
-  "switch for blue conveyor belt (left)",
-  "switch for blue conveyor belt (middle)",
-  "switch for blue conveyor belt (right)",
-  "land mine",
-  "mail envelope",
-  "light switch (off)",
-  "light switch (on)",
-  "sign (exclamation)",
-  "sign (radio activity)",                     /* 300 */
-  "sign (stop)",
-  "sign (wheel chair)",
-  "sign (parking)",
-  "sign (one way)",
-  "sign (heart)",
-  "sign (triangle)",
-  "sign (round)",
-  "sign (exit)",
-  "sign (yin yang)",
-  "sign (other)",                              /* 310 */
-  "mole (starts moving left)",
-  "mole (starts moving right)",
-  "mole (starts moving up)",
-  "mole (starts moving down)",
-  "steel wall (slanted)",
-  "invisible sand",
-  "dx unknown 15",
-  "dx unknown 42",
-  "-",
-  "-",                                         /* 320 */
-  "shield (active, kills enemies)",
-  "time gate (open)",
-  "time gate (closed)",
-  "switch for time gate",
-  "switch for time gate",
-  "balloon",
-  "send balloon to the left",
-  "send balloon to the right",
-  "send balloon up",
-  "send balloon down",                         /* 330 */
-  "send balloon in any direction",
-  "steel wall",
-  "steel wall",
-  "steel wall",
-  "steel wall",
-  "normal wall",
-  "normal wall",
-  "normal wall",
-  "normal wall",
-  "normal wall",                               /* 340 */
-  "normal wall",
-  "normal wall",
-  "normal wall",
-  "tube (all directions)",
-  "tube (vertical)",
-  "tube (horizontal)",
-  "tube (vertical & left)",
-  "tube (vertical & right)",
-  "tube (horizontal & up)",
-  "tube (horizontal & down)",                  /* 350 */
-  "tube (left & up)",
-  "tube (left & down)",
-  "tube (right & up)",
-  "tube (right & down)",
-  "spring",
-  "trap",
-  "stable bomb (DX style)",
-  "-"
-
-  /*
-  "-------------------------------",
-  */
+  { ".MAIN",           GAME_MODE_MAIN,                 },
+  { ".LEVELS",         GAME_MODE_LEVELS                },
+  { ".SCORES",         GAME_MODE_SCORES,               },
+  { ".EDITOR",         GAME_MODE_EDITOR,               },
+  { ".INFO",           GAME_MODE_INFO,                 },
+  { ".SETUP",          GAME_MODE_SETUP,                },
+  { ".DOOR",           GAME_MODE_PSEUDO_DOOR,          },
+  { ".PREVIEW",                GAME_MODE_PSEUDO_PREVIEW,       },
+
+  { NULL,              0,                              }
+};
+
+struct TokenIntPtrInfo image_config_vars[] =
+{
+  { "global.num_toons",                &global.num_toons                          },
+
+  { "menu.draw_xoffset",       &menu.draw_xoffset_default                 },
+  { "menu.draw_yoffset",       &menu.draw_yoffset_default                 },
+  { "menu.draw_xoffset.MAIN",  &menu.draw_xoffset[GFX_SPECIAL_ARG_MAIN]   },
+  { "menu.draw_yoffset.MAIN",  &menu.draw_yoffset[GFX_SPECIAL_ARG_MAIN]   },
+  { "menu.draw_xoffset.LEVELS",        &menu.draw_xoffset[GFX_SPECIAL_ARG_LEVELS] },
+  { "menu.draw_yoffset.LEVELS",        &menu.draw_yoffset[GFX_SPECIAL_ARG_LEVELS] },
+  { "menu.draw_xoffset.SCORES",        &menu.draw_xoffset[GFX_SPECIAL_ARG_SCORES] },
+  { "menu.draw_yoffset.SCORES",        &menu.draw_yoffset[GFX_SPECIAL_ARG_SCORES] },
+  { "menu.draw_xoffset.EDITOR",        &menu.draw_xoffset[GFX_SPECIAL_ARG_EDITOR] },
+  { "menu.draw_yoffset.EDITOR",        &menu.draw_yoffset[GFX_SPECIAL_ARG_EDITOR] },
+  { "menu.draw_xoffset.INFO",  &menu.draw_xoffset[GFX_SPECIAL_ARG_INFO]   },
+  { "menu.draw_yoffset.INFO",  &menu.draw_yoffset[GFX_SPECIAL_ARG_INFO]   },
+  { "menu.draw_xoffset.SETUP", &menu.draw_xoffset[GFX_SPECIAL_ARG_SETUP]  },
+  { "menu.draw_yoffset.SETUP", &menu.draw_yoffset[GFX_SPECIAL_ARG_SETUP]  },
+
+  { "menu.list_size",          &menu.list_size_default                    },
+  { "menu.list_size.LEVELS",   &menu.list_size[GFX_SPECIAL_ARG_LEVELS]    },
+  { "menu.list_size.SCORES",   &menu.list_size[GFX_SPECIAL_ARG_SCORES]    },
+  { "menu.list_size.INFO",     &menu.list_size[GFX_SPECIAL_ARG_INFO]      },
+
+  { "door.step_offset",                &door.step_offset                          },
+  { "door.step_delay",         &door.step_delay                           },
+
+  { NULL,                      NULL,                                      }
+};
+
+
+/* ------------------------------------------------------------------------- */
+/* font definitions                                                          */
+/* ------------------------------------------------------------------------- */
+
+/* Important: When one entry is a prefix of another entry, the longer entry
+   must come first, because the dynamic configuration does prefix matching! */
+
+struct FontInfo font_info[NUM_FONTS + 1] =
+{
+  { "font.initial_1"           },
+  { "font.initial_2"           },
+  { "font.initial_3"           },
+  { "font.initial_4"           },
+  { "font.title_1"             },
+  { "font.title_2"             },
+  { "font.menu_1"              },
+  { "font.menu_2"              },
+  { "font.text_1.active"       },
+  { "font.text_2.active"       },
+  { "font.text_3.active"       },
+  { "font.text_4.active"       },
+  { "font.text_1"              },
+  { "font.text_2"              },
+  { "font.text_3"              },
+  { "font.text_4"              },
+  { "font.input_1.active"      },
+  { "font.input_2.active"      },
+  { "font.input_1"             },
+  { "font.input_2"             },
+  { "font.option_off"          },
+  { "font.option_on"           },
+  { "font.value_1"             },
+  { "font.value_2"             },
+  { "font.value_old"           },
+  { "font.level_number"                },
+  { "font.tape_recorder"       },
+  { "font.game_info"           },
 };
-int num_element_info = sizeof(element_info)/sizeof(char *);
 
 
 /* ========================================================================= */
@@ -711,14 +3107,20 @@ int num_element_info = sizeof(element_info)/sizeof(char *);
 
 int main(int argc, char *argv[])
 {
-  InitCommandName(argv[0]);
+  InitProgramInfo(argv[0], USERDATA_DIRECTORY,
+                 PROGRAM_TITLE_STRING, getWindowTitleString(),
+                 ICON_TITLE_STRING, X11_ICON_FILENAME, X11_ICONMASK_FILENAME,
+                 MSDOS_POINTER_FILENAME,
+                 COOKIE_PREFIX, FILENAME_PREFIX, GAME_VERSION_ACTUAL);
+
   InitExitFunction(CloseAllAndExit);
-  InitPlatformDependantStuff();
+  InitPlatformDependentStuff();
 
   GetOptions(argv);
   OpenAll();
 
   EventLoop();
   CloseAllAndExit(0);
-  exit(0);     /* to keep compilers happy */
+
+  return 0;    /* to keep compilers happy */
 }