int ZX,ZY, ExitX,ExitY;
int AllPlayersGone;
int FrameCounter, TimeFrames, TimePlayed, TimeLeft;
-int MampferMax, MampferNr;
-boolean SiebAktiv;
-int SiebCount;
-
-int game_emulation = EMU_NONE;
boolean network_player_action_received = FALSE;
struct SetupInfo setup;
struct SetupFileList *setup_list = NULL;
struct SetupFileList *level_setup_list = NULL;
+struct GameInfo game;
+struct GlobalInfo global;
/* data needed for playing sounds */
char *sound_name[NUM_SOUNDS] =