rnd-19990219-2
[rocksndiamonds.git] / src / main.c
index 161f384350a2992c7ff72e6958ab6f1ed7e22588..d75089179f82b15f0217cd4269e917fb4f37afe7 100644 (file)
@@ -86,24 +86,18 @@ unsigned long       Elementeigenschaften[MAX_ELEMENTS];
 int            level_nr, leveldir_nr, num_leveldirs;
 int            lev_fieldx,lev_fieldy, scroll_x,scroll_y;
 
-int            FX = SX, FY = SY, ScrollStepSize = TILEX/8;
+int            FX = SX, FY = SY, ScrollStepSize;
 int            ScreenMovDir = MV_NO_MOVING, ScreenMovPos = 0;
 int            ScreenGfxPos = 0;
 int            BorderElement = EL_BETON;
 int            GameFrameDelay = GAME_FRAME_DELAY;
 int            FfwdFrameDelay = FFWD_FRAME_DELAY;
-int            MoveSpeed = 8;
 int            BX1 = 0, BY1 = 0, BX2 = SCR_FIELDX-1, BY2 = SCR_FIELDY-1;
 int            SBX_Left, SBX_Right;
 int            SBY_Upper, SBY_Lower;
 int            ZX,ZY, ExitX,ExitY;
 int            AllPlayersGone;
 int            FrameCounter, TimeFrames, TimePlayed, TimeLeft;
-int            MampferMax, MampferNr;
-boolean                SiebAktiv;
-int            SiebCount;
-
-int            game_emulation = EMU_NONE;
 
 boolean                network_player_action_received = FALSE;
 
@@ -117,6 +111,8 @@ struct OptionInfo   options;
 struct SetupInfo       setup;
 struct SetupFileList   *setup_list = NULL;
 struct SetupFileList   *level_setup_list = NULL;
+struct GameInfo                game;
+struct GlobalInfo      global;
 
 /* data needed for playing sounds */
 char *sound_name[NUM_SOUNDS] =