int FX = SX, FY = SY, ScreenMovPos = 0, ScrollStepSize = TILEX/8;
int GameFrameDelay = GAME_FRAME_DELAY, MoveSpeed = 8;
int BX1 = 0, BY1 = 0, BX2 = SCR_FIELDX-1, BY2 = SCR_FIELDY-1;
-int JX,JY, lastJX,lastJY, ZX,ZY, ExitX,ExitY;
-int PlayerGone, LevelSolved, GameOver;
+int ZX,ZY, ExitX,ExitY;
+int AllPlayersGone;
int FrameCounter, TimeFrames, TimeLeft;
int MampferNr, SiebAktiv;
struct LevelDirInfo leveldir[MAX_LEVDIR_ENTRIES];
struct LevelInfo level;
struct PlayerInfo stored_player[MAX_PLAYERS+1];
-struct PlayerInfo *local_player, *player;
+struct PlayerInfo *local_player;
struct HiScore highscore[MAX_SCORE_ENTRIES];
struct SoundInfo Sound[NUM_SOUNDS];
struct RecordingInfo tape;