fixed bug with not fading menu music on title screen when changing level set
[rocksndiamonds.git] / src / main.c
index f35974bce5fd4c18a40ff7e1bd615522a0f9c83f..d36c3f2aca056ddf14f08af9ca1e93498a54aac3 100644 (file)
@@ -33,11 +33,8 @@ int                  game_status = -1;
 boolean                        game_status_last_screen = -1;
 boolean                        level_editor_test_game = FALSE;
 boolean                        network_playing = FALSE;
-
-#if defined(TARGET_SDL)
 boolean                        network_server = FALSE;
 SDL_Thread            *server_thread;
-#endif
 
 int                    key_joystick_mapping = 0;
 
@@ -126,9 +123,6 @@ int                 BX1, BY1;
 int                    BX2, BY2;
 int                    SBX_Left, SBX_Right;
 int                    SBY_Upper, SBY_Lower;
-int                    ZX, ZY;
-int                    ExitX, ExitY;
-int                    AllPlayersGone;
 
 int                    TimeFrames, TimePlayed, TimeLeft, TapeTime;
 
@@ -7428,6 +7422,7 @@ struct SpecialSuffixInfo special_suffix_info[NUM_SPECIAL_GFX_ARGS + 1 + 1] =
   { ".TOONS",                  GFX_SPECIAL_ARG_TOONS,                  },
   { ".SCORESOLD",              GFX_SPECIAL_ARG_SCORESOLD,              },
   { ".SCORESNEW",              GFX_SPECIAL_ARG_SCORESNEW,              },
+  { ".NO_TITLE",               GFX_SPECIAL_ARG_NO_TITLE,               },
   { ".FADING",                 GFX_SPECIAL_ARG_FADING,                 },
   { ".QUIT",                   GFX_SPECIAL_ARG_QUIT,                   },