fixed not closing doors simultaneously after solving a level
[rocksndiamonds.git] / src / main.c
index 1805b6e0db9702a1363dadde7c424b0b2b5475e9..d36c3f2aca056ddf14f08af9ca1e93498a54aac3 100644 (file)
@@ -33,11 +33,8 @@ int                  game_status = -1;
 boolean                        game_status_last_screen = -1;
 boolean                        level_editor_test_game = FALSE;
 boolean                        network_playing = FALSE;
-
-#if defined(TARGET_SDL)
 boolean                        network_server = FALSE;
 SDL_Thread            *server_thread;
-#endif
 
 int                    key_joystick_mapping = 0;
 
@@ -126,7 +123,6 @@ int                 BX1, BY1;
 int                    BX2, BY2;
 int                    SBX_Left, SBX_Right;
 int                    SBY_Upper, SBY_Lower;
-int                    ZX, ZY;
 
 int                    TimeFrames, TimePlayed, TimeLeft, TapeTime;