added configurable debug key shortcuts for changing game/menu frame rate
[rocksndiamonds.git] / src / main.c
index 4d2707e982af72a67575e7f4636bd4c27fb99550..d29a341a9a24b7223bdbf868fbe76b75b73c2e17 100644 (file)
 #include "events.h"
 #include "config.h"
 
-Bitmap                *bitmap_db_store;
-Bitmap                *bitmap_db_cross;
 Bitmap                *bitmap_db_field;
 Bitmap                *bitmap_db_panel;
 Bitmap                *bitmap_db_door_1;
 Bitmap                *bitmap_db_door_2;
+Bitmap                *bitmap_db_store_1;
+Bitmap                *bitmap_db_store_2;
 DrawBuffer            *fieldbuffer;
 DrawBuffer            *drawto_field;
 
@@ -118,6 +118,7 @@ int                 ScrollStepSize;
 int                    ScreenMovDir = MV_NONE, ScreenMovPos = 0;
 int                    ScreenGfxPos = 0;
 int                    BorderElement = EL_STEELWALL;
+int                    MenuFrameDelay = MENU_FRAME_DELAY;
 int                    GameFrameDelay = GAME_FRAME_DELAY;
 int                    FfwdFrameDelay = FFWD_FRAME_DELAY;
 int                    BX1, BY1;