char *display_name = NULL;
char *server_host = NULL;
int server_port = 0;
+int serveronly = FALSE;
int standalone = TRUE;
int verbose = FALSE;
int MampferNr, SiebAktiv;
byte network_player_action[MAX_PLAYERS];
-BOOL network_player_action_stored = FALSE;
+BOOL network_player_action_received = FALSE;
int TestPlayer = 0;
struct LevelDirInfo leveldir[MAX_LEVDIR_ENTRIES];