rnd-20060407-1-src
[rocksndiamonds.git] / src / main.c
index bc9a1e8bdace8fae9e8b0084769ca51e4e07d231..c4b8a2b1e65bb8fbb677a13c5cf8ab88b0ac78cc 100644 (file)
@@ -16,6 +16,7 @@
 #include "main.h"
 #include "init.h"
 #include "game.h"
+#include "tape.h"
 #include "events.h"
 #include "config.h"
 
@@ -64,7 +65,9 @@ short                 ExplodeDelay[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
 int                    RunnerVisit[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
 int                    PlayerVisit[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
 
+#if 0
 unsigned long          Properties[MAX_NUM_ELEMENTS][NUM_EP_BITFIELDS];
+#endif
 
 int                    GfxFrame[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
 int                    GfxRandom[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
@@ -185,7 +188,7 @@ struct ElementNameInfo element_name_info[MAX_NUM_ELEMENTS + 1] =
   {
     "yamyam",
     "yamyam",
-    "yam yam"
+    "yam yam (random start direction)"
   },
   {
     "robot",
@@ -1392,14 +1395,14 @@ struct ElementNameInfo element_name_info[MAX_NUM_ELEMENTS + 1] =
     "gray door (EM style, key 4)"
   },
   {
-    "unused_254",
-    "unused",
-    "(not used)"
+    "em_dynamite",
+    "dynamite",
+    "dynamite (EM style)"
   },
   {
-    "unused_255",
-    "unused",
-    "(not used)"
+    "em_dynamite.active",
+    "dynamite",
+    "burning dynamite (EM style)"
   },
   {
     "pearl",
@@ -3651,6 +3654,41 @@ struct ElementNameInfo element_name_info[MAX_NUM_ELEMENTS + 1] =
     "trigger",
     "CE value of element triggering change"
   },
+  {
+    "trigger_ce_score",
+    "trigger",
+    "CE score of element triggering change"
+  },
+  {
+    "current_ce_value",
+    "current",
+    "CE value of current element"
+  },
+  {
+    "current_ce_score",
+    "current",
+    "CE score of current element"
+  },
+  {
+    "yamyam.left",
+    "yamyam",
+    "yam yam (starts moving left)"
+  },
+  {
+    "yamyam.right",
+    "yamyam",
+    "yam yam (starts moving right)"
+  },
+  {
+    "yamyam.up",
+    "yamyam",
+    "yam yam (starts moving up)"
+  },
+  {
+    "yamyam.down",
+    "yamyam",
+    "yam yam (starts moving down)"
+  },
 
   /* ----------------------------------------------------------------------- */
   /* "real" (and therefore drawable) runtime elements                        */
@@ -4423,7 +4461,7 @@ struct ElementActionInfo element_action_info[NUM_ACTIONS + 1 + 1] =
   { ".turning_from_down",      ACTION_TURNING_FROM_DOWN,       FALSE   },
   { ".smashed_by_rock",                ACTION_SMASHED_BY_ROCK,         FALSE   },
   { ".smashed_by_spring",      ACTION_SMASHED_BY_SPRING,       FALSE   },
-  { ".slurped_by_spring",      ACTION_SLURPED_BY_SPRING,       FALSE   },
+  { ".eating",                 ACTION_EATING,                  FALSE   },
   { ".twinkling",              ACTION_TWINKLING,               FALSE   },
   { ".splashing",              ACTION_SPLASHING,               FALSE   },
   { ".page[1]",                        ACTION_PAGE_1,                  FALSE   },
@@ -4584,6 +4622,7 @@ struct FontInfo font_info[NUM_FONTS + 1] =
   { "font.value_1"             },
   { "font.value_2"             },
   { "font.value_old"           },
+  { "font.level_number.active" },
   { "font.level_number"                },
   { "font.tape_recorder"       },
   { "font.game_info"           },