int game_status = MAINMENU;
boolean level_editor_test_game = FALSE;
boolean network_playing = FALSE;
+
+#if 0
int button_status = MB_NOT_PRESSED;
boolean motion_status = FALSE;
+#endif
+
int key_joystick_mapping = 0;
int global_joystick_status = JOYSTICK_STATUS;
int joystick_status = JOYSTICK_STATUS;