Display *display;
Visual *visual;
int screen;
-DrawWindow window;
+DrawWindow window = None;
GC gc, clip_gc[NUM_BITMAPS], tile_clip_gc;
Bitmap pix[NUM_BITMAPS];
Bitmap pix_masked[NUM_BITMAPS], tile_masked[NUM_TILES];
int joystick_status = JOYSTICK_STATUS;
int sound_status = SOUND_STATUS;
boolean sound_loops_allowed = FALSE;
+boolean fullscreen_available = FULLSCREEN_STATUS;
+boolean fullscreen_enabled = FALSE;
boolean redraw[MAX_BUF_XSIZE][MAX_BUF_YSIZE];
int redraw_x1 = 0, redraw_y1 = 0;