added optional button to restart game (door, panel and touch variants)
[rocksndiamonds.git] / src / main.c
index 1767aff4e71966dec5bd6177d59c67457ee5d32b..a1ba5c7c5cc6069b92d5ec07e8bb689848182b70 100644 (file)
@@ -5218,17 +5218,17 @@ struct ElementNameInfo element_name_info[MAX_NUM_ELEMENTS + 1] =
   {
     "mm_mirror_fixed_2",
     "mm_mirror_fixed",
-    "fixed mirror (0\xb0)"
+    "fixed mirror (45\xb0)"
   },
   {
     "mm_mirror_fixed_3",
     "mm_mirror_fixed",
-    "fixed mirror (0\xb0)"
+    "fixed mirror (90\xb0)"
   },
   {
     "mm_mirror_fixed_4",
     "mm_mirror_fixed",
-    "fixed mirror (0\xb0)"
+    "fixed mirror (135\xb0)"
   },
   {
     "mm_steel_lock",
@@ -6440,6 +6440,26 @@ struct ElementNameInfo element_name_info[MAX_NUM_ELEMENTS + 1] =
     "df_mirror_fixed",
     "fixed mirror (DF style) (168.75\xb0)"
   },
+  {
+    "df_slope_1",
+    "df_slope",
+    "slope (DF style) (45\xb0)"
+  },
+  {
+    "df_slope_2",
+    "df_slope",
+    "slope (DF style) (135\xb0)"
+  },
+  {
+    "df_slope_3",
+    "df_slope",
+    "slope (DF style) (225\xb0)"
+  },
+  {
+    "df_slope_4",
+    "df_slope",
+    "slope (DF style) (315\xb0)"
+  },
 
   // --------------------------------------------------------------------------
   // "real" (and therefore drawable) runtime elements
@@ -7624,6 +7644,7 @@ struct FontInfo font_info[NUM_FONTS + 1] =
   { "font.envelope_2"          },
   { "font.envelope_3"          },
   { "font.envelope_4"          },
+  { "font.request_narrow"      },
   { "font.request"             },
   { "font.input_1.active"      },
   { "font.input_2.active"      },