/* sound effects: setup file identifiers and corresponding default filenames */
struct SoundEffectInfo sound_effects[NUM_SOUND_EFFECTS] =
{
- { "infotron_collecting", "infotron.wav" },
- { "zonk_falling", "zonkdown.wav" },
- { "zonk_pushing", "zonkpush.wav" }
+ { "infotron_collecting", "infotron.wav" },
+ { "zonk_falling", "zonkdown.wav" },
+ { "zonk_pushing", "zonkpush.wav" },
+ { "player_screaming", "autsch.wav" }
};
struct SoundEffectInfo sound_effects_NEW[] =