"gate.wav"
};
-#if 0
-/* sound effects: setup file identifiers and corresponding default filenames */
-struct SoundEffectInfo sound_effects[NUM_SOUND_EFFECTS] =
-{
- { "infotron_collecting", "infotron.wav" }, /* TEST */
- { "zonk_falling", SND_FILE_UNDEFINED }, /* TEST */
- { "zonk_pushing", "zonkpush.wav" }, /* TEST */
- { "player_screaming", "autsch.wav" } /* TEST */
-};
-#endif
-
struct SoundEffectInfo sound_effects[] =
{
/* sounds for Boulder Dash style elements and actions */
{ "amoeba.dropping", SND_FILE_UNDEFINED },
{ "acid.splashing", "blurb.wav" },
{ "quicksand.filling", SND_FILE_UNDEFINED },
+ { "quicksand.slipping_through", SND_FILE_UNDEFINED },
{ "quicksand.emptying", SND_FILE_UNDEFINED },
{ "exit.opening", "oeffnen.wav" },
{ "exit.entering", "buing.wav" },
{ "timegate.passing", "gate.wav" },
{ "conveyor_belt_switch.activating", SND_FILE_UNDEFINED },
{ "conveyor_belt.running", SND_FILE_UNDEFINED },
- { "light.activating", SND_FILE_UNDEFINED },
- { "light.deactivating", SND_FILE_UNDEFINED },
+ { "light_switch.activating", SND_FILE_UNDEFINED },
+ { "light_switch.deactivating", SND_FILE_UNDEFINED },
/* sounds for DX Boulderdash style elements and actions */
{ "dx_bomb.pushing", "pusch.wav" },