rnd-20020514-1-src
[rocksndiamonds.git] / src / main.c
index 2c0b95c3a11fd742f92da0b0adc462e483845560..971c97cac31c0d96e38a65efa06d52f157731119 100644 (file)
@@ -1,80 +1,37 @@
 /***********************************************************
-*  Rocks'n'Diamonds -- McDuffin Strikes Back!              *
+* Rocks'n'Diamonds -- McDuffin Strikes Back!               *
 *----------------------------------------------------------*
-*  (c) 1995-98 Artsoft Entertainment                       *
-*              Holger Schemel                              *
-*              Oststrasse 11a                              *
-*              33604 Bielefeld                             *
-*              phone: ++49 +521 290471                     *
-*              email: aeglos@valinor.owl.de                *
+* (c) 1995-2001 Artsoft Entertainment                      *
+*               Holger Schemel                             *
+*               Detmolder Strasse 189                      *
+*               33604 Bielefeld                            *
+*               Germany                                    *
+*               e-mail: info@artsoft.org                   *
 *----------------------------------------------------------*
-*  main.c                                                  *
+* main.c                                                   *
 ***********************************************************/
 
+#include "libgame/libgame.h"
+
 #include "main.h"
 #include "init.h"
 #include "game.h"
 #include "events.h"
-#include "sound.h"
-#include "joystick.h"
-#include "misc.h"
-
-#ifdef MSDOS
-#include <fcntl.h>
-#endif
-
-Display        *display;
-Visual        *visual;
-int            screen;
-Window         window;
-GC             gc, clip_gc[NUM_PIXMAPS], tile_clip_gc;
-Pixmap         pix[NUM_PIXMAPS];
-Pixmap         clipmask[NUM_PIXMAPS], tile_clipmask[NUM_TILES];
-
-#ifdef USE_XPM_LIBRARY
-XpmAttributes  xpm_att[NUM_PICTURES];
-#endif
 
-Drawable        drawto, drawto_field, backbuffer, fieldbuffer;
-Colormap       cmap;
-
-#ifdef USE_SDL_LIBRARY
-SDL_Surface    *sdl_window;
-SDL_Surface    *sdl_drawto, *sdl_drawto_field;
-SDL_Surface    *sdl_backbuffer, *sdl_fieldbuffer;
-SDL_Surface    *sdl_pix[NUM_PIXMAPS];
-SDL_Surface    *sdl_pix_masked[NUM_PIXMAPS], *sdl_tile_masked[NUM_TILES];
-#endif
-
-int            sound_pipe[2];
-int            sound_device;
-char          *sound_device_name = SOUND_DEVICE;
-int            joystick_device = 0;
-char          *joystick_device_name[MAX_PLAYERS] =
-{
-  DEV_JOYSTICK_0,
-  DEV_JOYSTICK_1,
-  DEV_JOYSTICK_2,
-  DEV_JOYSTICK_3
-};
-
-char          *program_name = NULL;
+GC             tile_clip_gc;
+Bitmap        *pix[NUM_BITMAPS];
+Pixmap         tile_clipmask[NUM_TILES];
+DrawBuffer     *fieldbuffer;
+DrawBuffer     *drawto_field;
 
 int            game_status = MAINMENU;
 boolean                level_editor_test_game = FALSE;
 boolean                network_playing = FALSE;
-int            button_status = MB_NOT_PRESSED;
-boolean                motion_status = FALSE;
+
 int            key_joystick_mapping = 0;
-int            global_joystick_status = JOYSTICK_STATUS;
-int            joystick_status = JOYSTICK_STATUS;
-int            sound_status = SOUND_STATUS;
-boolean                sound_loops_allowed = FALSE;
 
 boolean                redraw[MAX_BUF_XSIZE][MAX_BUF_YSIZE];
 int            redraw_x1 = 0, redraw_y1 = 0;
-int            redraw_mask;
-int            redraw_tiles;
 
 short          Feld[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
 short          Ur[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
@@ -89,10 +46,10 @@ boolean             Stop[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
 short          JustStopped[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
 short          AmoebaNr[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
 short          AmoebaCnt[MAX_NUM_AMOEBA], AmoebaCnt2[MAX_NUM_AMOEBA];
+short          ExplodeField[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
 unsigned long  Elementeigenschaften1[MAX_ELEMENTS];
 unsigned long  Elementeigenschaften2[MAX_ELEMENTS];
 
-int            level_nr;
 int            lev_fieldx,lev_fieldy, scroll_x,scroll_y;
 
 int            FX = SX, FY = SY, ScrollStepSize;
@@ -106,100 +63,276 @@ int              SBX_Left, SBX_Right;
 int            SBY_Upper, SBY_Lower;
 int            ZX,ZY, ExitX,ExitY;
 int            AllPlayersGone;
-int            FrameCounter, TimeFrames, TimePlayed, TimeLeft;
+
+int            TimeFrames, TimePlayed, TimeLeft;
 
 boolean                network_player_action_received = FALSE;
 
-struct LevelDirInfo    *leveldir_first = NULL, *leveldir_current = NULL;
 struct LevelInfo       level;
 struct PlayerInfo      stored_player[MAX_PLAYERS], *local_player = NULL;
 struct HiScore         highscore[MAX_SCORE_ENTRIES];
-struct SoundInfo       Sound[NUM_SOUNDS];
 struct TapeInfo                tape;
-struct OptionInfo      options;
 struct SetupInfo       setup;
 struct GameInfo                game;
 struct GlobalInfo      global;
 
-/* data needed for playing sounds */
+/* filenames of sound effects */
 char *sound_name[NUM_SOUNDS] =
 {
-  "alchemy",
-  "amoebe",
-  "antigrav",
-  "autsch",
-  "blurb",
-  "bong",
-  "buing",
-  "chase",
-  "czardasz",
-  "deng",
-  "fuel",
-  "gong",
-  "halloffame",
-  "holz",
-  "hui",
-  "kabumm",
-  "kink",
-  "klapper",
-  "kling",
-  "klopf",
-  "klumpf",
-  "knack",
-  "knurk",
-  "krach",
-  "lachen",
-  "laser",
-  "miep",
-  "network",
-  "njam",
-  "oeffnen",
-  "pling",
-  "pong",
-  "pusch",
-  "quiek",
-  "quirk",
-  "rhythmloop",
-  "roaaar",
-  "roehr",
-  "rumms",
-  "schlopp",
-  "schlurf",
-  "schrff",
-  "schwirr",
-  "sirr",
-  "slurp",
-  "sproing",
-  "twilight",
-  "tyger",
-  "voyager",
-  "warnton",
-  "whoosh",
-  "zisch",
-  "base",
-  "infotron",
-  "zonkdown",
-  "zonkpush",
-  "bug",
-  "boom",
-  "booom",
-  "exit",
-  "empty",
-  "gate"
+  "amoebe.wav",
+  "antigrav.wav",
+  "autsch.wav",
+  "blurb.wav",
+  "bong.wav",
+  "buing.wav",
+  "deng.wav",
+  "fuel.wav",
+  "gong.wav",
+  "halloffame.wav",
+  "holz.wav",
+  "hui.wav",
+  "kabumm.wav",
+  "kink.wav",
+  "klapper.wav",
+  "kling.wav",
+  "klopf.wav",
+  "klumpf.wav",
+  "knack.wav",
+  "knurk.wav",
+  "krach.wav",
+  "lachen.wav",
+  "laser.wav",
+  "miep.wav",
+  "njam.wav",
+  "oeffnen.wav",
+  "pling.wav",
+  "pong.wav",
+  "pusch.wav",
+  "quiek.wav",
+  "quirk.wav",
+  "rhythmloop.wav",
+  "roaaar.wav",
+  "roehr.wav",
+  "rumms.wav",
+  "schlopp.wav",
+  "schlurf.wav",
+  "schrff.wav",
+  "schwirr.wav",
+  "sirr.wav",
+  "slurp.wav",
+  "sproing.wav",
+  "warnton.wav",
+  "whoosh.wav",
+  "zisch.wav",
+  "base.wav",
+  "infotron.wav",
+  "zonkdown.wav",
+  "zonkpush.wav",
+  "bug.wav",
+  "boom.wav",
+  "booom.wav",
+  "exit.wav",
+  "empty.wav",
+  "gate.wav"
 };
 
-/* background music */
-int background_loop[] =
+struct SoundEffectInfo sound_effects[] =
 {
-  SND_ALCHEMY,
-  SND_CHASE,
-  SND_NETWORK,
-  SND_CZARDASZ,
-  SND_TYGER,
-  SND_VOYAGER,
-  SND_TWILIGHT
+  /* sounds for Boulder Dash style elements and actions */
+  { "bd_empty_space.digging",          "empty.wav"             },
+  { "bd_sand.digging",                 "schlurf.wav"           },
+  { "bd_diamond.collecting",           "pong.wav"              },
+  { "bd_diamond.impact",               "pling.wav"             },
+  { "bd_rock.pushing",                 "pusch.wav"             },
+  { "bd_rock.impact",                  "klopf.wav"             },
+  { "bd_magic_wall.activating",                "quirk.wav"             },
+  { "bd_magic_wall.changing",          "quirk.wav"             },
+  { "bd_magic_wall.running",           "miep.wav"              },
+  { "bd_amoeba.growing",               "amoebe.wav"            },
+  { "bd_amoeba.turning_to_gem",                "pling.wav"             },
+  { "bd_amoeba.turning_to_rock",       "klopf.wav"             },
+  { "bd_butterfly.moving",             "klapper.wav"           },
+  { "bd_firefly.moving",               "roehr.wav"             },
+  { "bd_exit.entering",                        "buing.wav"             },
+
+  /* sounds for Supaplex style elements and actions */
+  { "sp_empty_space.digging",          "empty.wav"             },
+  { "sp_base.digging",                 "base.wav"              },
+  { "sp_buggy_base.digging",           "base.wav"              },
+  { "sp_buggy_base.activating",                "bug.wav"               },
+  { "sp_infotron.collecting",          "infotron.wav"          },
+  { "sp_infotron.impact",              "pling.wav"             },
+  { "sp_zonk.pushing",                 "zonkpush.wav"          },
+  { "sp_zonk.impact",                  "zonkdown.wav"          },
+  { "sp_disk_red.collecting",          "infotron.wav"          },
+  { "sp_disk_orange.pushing",          "zonkpush.wav"          },
+  { "sp_disk_yellow.pushing",          "pusch.wav"             },
+  { "sp_port.passing",                 "gate.wav"              },
+  { "sp_exit.entering",                        "buing.wav"             },
+  { "sp_element.exploding",            "booom.wav"             },
+  { "sp_sniksnak.moving",              SND_FILE_UNDEFINED      },
+  { "sp_electron.moving",              SND_FILE_UNDEFINED      },
+  { "sp_terminal.activating",          SND_FILE_UNDEFINED      },
+
+  /* sounds for Sokoban style elements and actions */
+  { "sokoban_object.pushing",          "pusch.wav"             },
+  { "sokoban_field.filling",           "deng.wav"              },
+  { "sokoban_field.clearing",          SND_FILE_UNDEFINED      },
+  { "sokoban_game.solving",            "buing.wav"             },
+
+  /* sounds for Emerald Mine style elements and actions */
+  { "empty_space.digging",             "empty.wav"             },
+  { "sand.digging",                    "schlurf.wav"           },
+  { "emerald.collecting",              "pong.wav"              },
+  { "emerald.impact",                  "pling.wav"             },
+  { "diamond.collecting",              "pong.wav"              },
+  { "diamond.impact",                  "pling.wav"             },
+  { "diamond.breaking",                        "quirk.wav"             },
+  { "rock.pushing",                    "pusch.wav"             },
+  { "rock.impact",                     "klopf.wav"             },
+  { "bomb.pushing",                    "pusch.wav"             },
+  { "nut.pushing",                     "knurk.wav"             },
+  { "nut.cracking",                    "knack.wav"             },
+  { "nut.impact",                      "klumpf.wav"            },
+  { "dynamite.collecting",             "pong.wav"              },
+  { "dynamite.placing",                        "deng.wav"              },
+  { "dynamite.burning",                        "zisch.wav"             },
+  { "key.collecting",                  "pong.wav"              },
+  { "gate.passing",                    "gate.wav"              },
+  { "bug.moving",                      "klapper.wav"           },
+  { "spaceship.moving",                        "roehr.wav"             },
+  { "yamyam.moving",                   SND_FILE_UNDEFINED      },
+  { "yamyam.waiting",                  "njam.wav"              },
+  { "yamyam.eating_diamond",           SND_FILE_UNDEFINED      },
+  { "robot.moving",                    "schlurf.wav"           },
+  { "robot_wheel.activating",          "deng.wav"              },
+  { "robot_wheel.running",             "miep.wav"              },
+  { "magic_wall.activating",           "quirk.wav"             },
+  { "magic_wall.changing",             "quirk.wav"             },
+  { "magic_wall.running",              "miep.wav"              },
+  { "amoeba.growing",                  "amoebe.wav"            },
+  { "amoeba.dropping",                 SND_FILE_UNDEFINED      },
+  { "acid.splashing",                  "blurb.wav"             },
+  { "quicksand.filling",               SND_FILE_UNDEFINED      },
+  { "quicksand.slipping_through",      SND_FILE_UNDEFINED      },
+  { "quicksand.emptying",              SND_FILE_UNDEFINED      },
+  { "exit.opening",                    "oeffnen.wav"           },
+  { "exit.entering",                   "buing.wav"             },
+
+  /* sounds for Emerald Mine Club style elements and actions */
+  { "balloon.moving",                  SND_FILE_UNDEFINED      },
+  { "balloon.pushing",                 "schlurf.wav"           },
+  { "spring.moving",                   SND_FILE_UNDEFINED      },
+  { "spring.pushing",                  "pusch.wav"             },
+  { "spring.impact",                   "klopf.wav"             },
+  { "wall.growing",                    SND_FILE_UNDEFINED      },
+
+  /* sounds for Diamond Caves style elements and actions */
+  { "pearl.collecting",                        "pong.wav"              },
+  { "pearl.breaking",                  "knack.wav"             },
+  { "pearl.impact",                    "pling.wav"             },
+  { "crystal.collecting",              "pong.wav"              },
+  { "crystal.impact",                  "pling.wav"             },
+  { "envelope.collecting",             "pong.wav"              },
+  { "sand_invisible.digging",          "schlurf.wav"           },
+  { "shield_passive.collecting",       "pong.wav"              },
+  { "shield_passive.activated",                SND_FILE_UNDEFINED      },
+  { "shield_active.collecting",                "pong.wav"              },
+  { "shield_active.activated",         SND_FILE_UNDEFINED      },
+  { "extra_time.collecting",           "gong.wav"              },
+  { "mole.moving",                     SND_FILE_UNDEFINED      },
+  { "mole.eating_amoeba",              "blurb.wav"             },
+  { "switchgate_switch.activating",    SND_FILE_UNDEFINED      },
+  { "switchgate.opening",              "oeffnen.wav"           },
+  { "switchgate.closing",              "oeffnen.wav"           },
+  { "switchgate.passing",              "gate.wav"              },
+  { "timegate_wheel.activating",       "deng.wav"              },
+  { "timegate_wheel.running",          "miep.wav"              },
+  { "timegate.opening",                        "oeffnen.wav"           },
+  { "timegate.closing",                        "oeffnen.wav"           },
+  { "timegate.passing",                        "gate.wav"              },
+  { "conveyor_belt_switch.activating", SND_FILE_UNDEFINED      },
+  { "conveyor_belt.running",           SND_FILE_UNDEFINED      },
+  { "light_switch.activating",         SND_FILE_UNDEFINED      },
+  { "light_switch.deactivating",       SND_FILE_UNDEFINED      },
+
+  /* sounds for DX Boulderdash style elements and actions */
+  { "dx_bomb.pushing",                 "pusch.wav"             },
+  { "trap_inactive.digging",           "schlurf.wav"           },
+  { "trap.activating",                 SND_FILE_UNDEFINED      },
+
+  /* sounds for Rocks'n'Diamonds style elements and actions */
+  { "amoeba.turning_to_gem",           "pling.wav"             },
+  { "amoeba.turning_to_rock",          "klopf.wav"             },
+  { "speed_pill.collecting",           "pong.wav"              },
+  { "dynabomb_nr.collecting",          "pong.wav"              },
+  { "dynabomb_sz.collecting",          "pong.wav"              },
+  { "dynabomb_xl.collecting",          "pong.wav"              },
+  { "dynabomb.placing",                        "deng.wav"              },
+  { "dynabomb.burning",                        "zisch.wav"             },
+  { "satellite.moving",                        SND_FILE_UNDEFINED      },
+  { "satellite.pushing",               "pusch.wav"             },
+  { "lamp.activating",                 "deng.wav"              },
+  { "lamp.deactivating",               "deng.wav"              },
+  { "time_orb_full.collecting",                "gong.wav"              },
+  { "time_orb_full.impact",            "deng.wav"              },
+  { "time_orb_empty.pushing",          "pusch.wav"             },
+  { "time_orb_empty.impact",           "deng.wav"              },
+  { "gameoflife.growing",              "amoebe.wav"            },
+  { "biomaze.growing",                 "amoebe.wav"            },
+  { "pacman.moving",                   SND_FILE_UNDEFINED      },
+  { "pacman.eating_amoeba",            SND_FILE_UNDEFINED      },
+  { "dark_yamyam.moving",              SND_FILE_UNDEFINED      },
+  { "dark_yamyam.waiting",             "njam.wav"              },
+  { "dark_yamyam.eating_any",          SND_FILE_UNDEFINED      },
+  { "penguin.moving",                  SND_FILE_UNDEFINED      },
+  { "penguin.entering_exit",           "buing.wav"             },
+  { "pig.moving",                      SND_FILE_UNDEFINED      },
+  { "pig.eating_gem",                  SND_FILE_UNDEFINED      },
+  { "dragon.moving",                   SND_FILE_UNDEFINED      },
+  { "dragon.breathing_fire",           SND_FILE_UNDEFINED      },
+
+  /* sounds for generic elements and actions */
+  { "player.dying",                    "autsch.wav"            },
+  { "element.exploding",               "roaaar.wav"            },
+
+  /* sounds for other game actions */
+  { "game.starting",                   SND_FILE_UNDEFINED      },
+  { "game.running_out_of_time",                "gong.wav"              },
+  { "game.leveltime_bonus",            "sirr.wav"              },
+  { "game.losing",                     "lachen.wav"            },
+  { "game.winning",                    SND_FILE_UNDEFINED      },
+
+  /* sounds for other non-game actions */
+  { "menu.door_opening",               "oeffnen.wav"           },
+  { "menu.door_closing",               "oeffnen.wav"           },
+  { "menu.hall_of_fame",               "halloffame.wav"        },
+  { "menu.info_screen",                        "rhythmloop.wav"        },
+
+#if 0
+  { "[not used]",                      "antigrav.wav"          },
+  { "[not used]",                      "bong.wav"              },
+  { "[not used]",                      "fuel.wav"              },
+  { "[not used]",                      "holz.wav"              },
+  { "[not used]",                      "hui.wav"               },
+  { "[not used]",                      "kabumm.wav"            },
+  { "[not used]",                      "kink.wav"              },
+  { "[not used]",                      "kling.wav"             },
+  { "[not used]",                      "krach.wav"             },
+  { "[not used]",                      "laser.wav"             },
+  { "[not used]",                      "quiek.wav"             },
+  { "[not used]",                      "rumms.wav"             },
+  { "[not used]",                      "schlopp.wav"           },
+  { "[not used]",                      "schrff.wav"            },
+  { "[not used]",                      "schwirr.wav"           },
+  { "[not used]",                      "slurp.wav"             },
+  { "[not used]",                      "sproing.wav"           },
+  { "[not used]",                      "warnton.wav"           },
+  { "[not used]",                      "whoosh.wav"            },
+  { "[not used]",                      "boom.wav"              },
+  { "[not used]",                      "exit.wav"              },
+#endif
 };
-int num_bg_loops = sizeof(background_loop)/sizeof(int);
 
 char *element_info[] =
 {
@@ -311,7 +444,7 @@ char *element_info[] =
   "normal wall (BD style)",
   "rock (BD style)",
   "open exit",
-  "unknown",
+  "black orb bomb",
   "amoeba",
   "mole",                                      /* 110 */
   "penguin",
@@ -322,7 +455,7 @@ char *element_info[] =
   "arrow down",
   "pig",
   "fire breathing dragon",
-  "unknown",
+  "red key (EM style)",
   "letter ' '",                                        /* 120 */
   "letter '!'",
   "letter '\"'",
@@ -406,13 +539,13 @@ char *element_info[] =
   "growing wall (horizontal)",                 /* 200 */
   "growing wall (vertical)",
   "growing wall (all directions)",
-  "unused",
-  "unused",
-  "unused",
-  "unused",
-  "unused",
-  "unused",
-  "unused",
+  "red door (EM style)",
+  "yellow door (EM style)",
+  "green door (EM style)",
+  "blue door (EM style)",
+  "yellow key (EM style)",
+  "green key (EM style)",
+  "blue key (EM style)",
   "empty space",                               /* 210 */
   "zonk",
   "base",
@@ -453,10 +586,10 @@ char *element_info[] =
   "hardware",
   "chip (upper half)",
   "chip (lower half)",
-  "unknown",                                   /* 250 */
-  "unknown",
-  "unknown",
-  "unknown",
+  "gray door (EM style, red key)",             /* 250 */
+  "gray door (EM style, yellow key)",
+  "gray door (EM style, green key)",
+  "gray door (EM style, blue key)",
   "unknown",
   "unknown",
 
@@ -570,200 +703,21 @@ char *element_info[] =
   "-------------------------------",
   */
 };
+int num_element_info = sizeof(element_info)/sizeof(char *);
 
 
-
-/* +-----------------------------------------------------------------------+ */
-/* | SDL TEST STUFF                                                        | */
-/* +-----------------------------------------------------------------------+ */
-
-#ifdef USE_SDL_LIBRARY
-
-SDL_Surface *sdl_screen, *sdl_image_tmp, *sdl_image, *sdl_image_masked;
-SDL_Surface *sdl_image2_tmp, *sdl_image2, *sdl_image2_masked;
-
-void TEST_SDL_BLIT_RECT(int x, int y)
-{
-  SDL_Rect rect_src, rect_dst;
-
-  SDLCopyArea(sdl_pix_masked[PIX_HEROES], sdl_window,
-             8 * TILEX, 8 * TILEY, TILEX, TILEY, x, y);
-  return;
-
-  rect_src.x = 8 * TILEX;
-  rect_src.y = 8 * TILEY;
-  rect_src.w = TILEX;
-  rect_src.h = TILEY;
-
-  rect_dst.x = x;
-  rect_dst.y = y;
-  rect_dst.w = TILEX;
-  rect_dst.h = TILEY;
-
-  SDL_BlitSurface(sdl_image2_masked, &rect_src, sdl_screen, &rect_dst);
-  SDL_UpdateRect(sdl_screen, x, y, TILEX, TILEY);
-}
-
-void TEST_SDL_INIT_DISPLAY()
-{
-  SDL_Rect rect_src, rect_dst;
-
-  if (SDL_Init(SDL_INIT_VIDEO) < 0)
-  {
-    fprintf(stderr, "SDL_Init() failed: %s\n", SDL_GetError());
-    exit(1);
-  }
-
-  /* automatically cleanup SDL stuff after exit() */
-  atexit(SDL_Quit);
-
-  if ((sdl_screen = SDL_SetVideoMode(WIN_XSIZE, WIN_YSIZE, 16, SDL_HWSURFACE))
-      == NULL)
-  {
-    fprintf(stderr, "SDL_SetVideoMode() failed: %s\n", SDL_GetError());
-    exit(1);
-  }
-
-  SDL_WM_SetCaption(WINDOW_TITLE_STRING, WINDOW_TITLE_STRING);
-
-  if ((sdl_image_tmp = IMG_Load("graphics/RocksScreen.pcx")) == NULL)
-  {
-    fprintf(stderr, "IMG_Load() failed: %s\n", SDL_GetError());
-    exit(1);
-  }
-
-  sdl_image = SDL_DisplayFormat(sdl_image_tmp);
-
-  SDL_SetColorKey(sdl_image_tmp, SDL_SRCCOLORKEY,
-                 SDL_MapRGB(sdl_image_tmp->format, 0x00, 0x00, 0x00));
-  sdl_image_masked = SDL_DisplayFormat(sdl_image_tmp);
-
-  SDL_FreeSurface(sdl_image_tmp);
-
-  if ((sdl_image2_tmp = IMG_Load("graphics/RocksHeroes.pcx")) == NULL)
-  {
-    fprintf(stderr, "IMG_Load() failed: %s\n", SDL_GetError());
-    exit(1);
-  }
-
-  sdl_image2 = SDL_DisplayFormat(sdl_image2_tmp);
-  SDL_FreeSurface(sdl_image2_tmp);
-
-  sdl_image2_masked = SDL_DisplayFormat(sdl_image2);
-  SDL_SetColorKey(sdl_image2_masked, SDL_SRCCOLORKEY,
-                 SDL_MapRGB(sdl_image2_masked->format, 0x00, 0x00, 0x00));
-
-  rect_src.x = 0;
-  rect_src.y = 0;
-  rect_src.w = sdl_image->w;
-  rect_src.h = sdl_image->h;
-
-  rect_dst.x = 0;
-  rect_dst.y = 0;
-  rect_dst.w = sdl_image->w;
-  rect_dst.h = sdl_image->h;
-                                           
-  SDL_BlitSurface(sdl_image, &rect_src, sdl_screen, &rect_dst);
-
-  /*
-  SDL_UpdateRect(sdl_screen, 0, 0, WIN_XSIZE, WIN_YSIZE);
-  */
-  /*
-  SDL_UpdateRect(sdl_screen, 0, 0, 0, 0);
-  */
-  SDL_Flip(sdl_screen);
-
-  /*
-  SDL_Delay(5000);
-  */
-}
-
-void TEST_SDL_EVENT_LOOP()
-{
-  SDL_Event event;
-  int quit_loop = 0;
-
-  SDL_EventState(SDL_MOUSEMOTION, SDL_IGNORE);
-
-  while (!quit_loop && SDL_WaitEvent(&event) >=0)
-  {
-    /* hier werden die Ereignisse behandelt */
-    switch(event.type)
-    {
-      case SDL_QUIT:
-      {
-       quit_loop = 1;
-       break;
-      }
-
-      case SDL_MOUSEBUTTONDOWN:
-      {
-       int x = event.button.x;
-       int y = event.button.y;
-
-       SDL_EventState(SDL_MOUSEMOTION, SDL_ENABLE);
-
-       TEST_SDL_BLIT_RECT(x, y);
-
-       printf("SDL_MOUSEBUTTONDOWN(%d, %d)\n", x, y);
-       break;
-      }
-
-      case SDL_MOUSEBUTTONUP:
-      {
-       int x = event.button.x;
-       int y = event.button.y;
-
-       SDL_EventState(SDL_MOUSEMOTION, SDL_IGNORE);
-
-       printf("SDL_MOUSEBUTTONUP(%d, %d)\n", x, y);
-       break;
-      }
-
-      case SDL_MOUSEMOTION:
-      {
-       int x = event.motion.x;
-       int y = event.motion.y;
-
-       TEST_SDL_BLIT_RECT(x, y);
-
-       printf("SDL_MOUSEMOTION(%d, %d)\n", x, y);
-       break;
-      }
-
-      default:
-       break;
-    }
-  }
-
-  SDL_FreeSurface(sdl_image);
-  SDL_Quit();
-}
-
-#endif /* USE_SDL_LIBRARY */
-
-/* +-----------------------------------------------------------------------+ */
-/* | SDL TEST STUFF                                                        | */
-/* +-----------------------------------------------------------------------+ */
-
-
+/* ========================================================================= */
+/* main()                                                                    */
+/* ========================================================================= */
 
 int main(int argc, char *argv[])
 {
-  program_name = (strrchr(argv[0],'/') ? strrchr(argv[0],'/') + 1 : argv[0]);
-
-#ifdef MSDOS
-  _fmode = O_BINARY;
-#endif
+  InitCommandName(argv[0]);
+  InitExitFunction(CloseAllAndExit);
+  InitPlatformDependantStuff();
 
   GetOptions(argv);
-  OpenAll(argc,argv);
-
-#ifdef USE_SDL_LIBRARY
-  TEST_SDL_BLIT_RECT((WIN_XSIZE - TILEX)/2, (WIN_YSIZE - TILEY)/2);
-  TEST_SDL_EVENT_LOOP();
-  exit(0);
-#endif
+  OpenAll();
 
   EventLoop();
   CloseAllAndExit(0);