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rnd-19980928-2
[rocksndiamonds.git]
/
src
/
main.c
diff --git
a/src/main.c
b/src/main.c
index d5c5014887ff19eb1a30158e1916472531ef4102..93cff5b00530a5a083775101b668ff9e1889c067 100644
(file)
--- a/
src/main.c
+++ b/
src/main.c
@@
-64,6
+64,7
@@
int fading_on = FALSE;
int autorecord_on = FALSE;
int joystick_nr = 0;
int quick_doors = FALSE;
int autorecord_on = FALSE;
int joystick_nr = 0;
int quick_doors = FALSE;
+int networking = FALSE;
BOOL redraw[MAX_BUF_XSIZE][MAX_BUF_YSIZE];
int redraw_x1 = 0, redraw_y1 = 0;
BOOL redraw[MAX_BUF_XSIZE][MAX_BUF_YSIZE];
int redraw_x1 = 0, redraw_y1 = 0;
@@
-88,7
+89,9
@@
long Elementeigenschaften[MAX_ELEMENTS];
int level_nr, leveldir_nr, num_leveldirs;
int lev_fieldx,lev_fieldy, scroll_x,scroll_y;
int level_nr, leveldir_nr, num_leveldirs;
int lev_fieldx,lev_fieldy, scroll_x,scroll_y;
-int FX = SX, FY = SY, ScreenMovPos = 0, ScrollStepSize = TILEX/8;
+int FX = SX, FY = SY, ScrollStepSize = TILEX/8;
+int ScreenMovDir = MV_NO_MOVING, ScreenMovPos = 0;
+int ScreenGfxPos = 0;
int GameFrameDelay = GAME_FRAME_DELAY, MoveSpeed = 8;
int BX1 = 0, BY1 = 0, BX2 = SCR_FIELDX-1, BY2 = SCR_FIELDY-1;
int ZX,ZY, ExitX,ExitY;
int GameFrameDelay = GAME_FRAME_DELAY, MoveSpeed = 8;
int BX1 = 0, BY1 = 0, BX2 = SCR_FIELDX-1, BY2 = SCR_FIELDY-1;
int ZX,ZY, ExitX,ExitY;
@@
-96,6
+99,8
@@
int AllPlayersGone;
int FrameCounter, TimeFrames, TimeLeft;
int MampferNr, SiebAktiv;
int FrameCounter, TimeFrames, TimeLeft;
int MampferNr, SiebAktiv;
+int TestPlayer = 0;
+
struct LevelDirInfo leveldir[MAX_LEVDIR_ENTRIES];
struct LevelInfo level;
struct PlayerInfo stored_player[MAX_PLAYERS+1];
struct LevelDirInfo leveldir[MAX_LEVDIR_ENTRIES];
struct LevelInfo level;
struct PlayerInfo stored_player[MAX_PLAYERS+1];