#if 0
DrawWindow window = None;
+DrawBuffer backbuffer;
GC gc;
#endif
Bitmap pix_masked[NUM_BITMAPS], tile_masked[NUM_TILES];
Pixmap clipmask[NUM_BITMAPS], tile_clipmask[NUM_TILES];
-DrawBuffer drawto, drawto_field, backbuffer, fieldbuffer;
+DrawBuffer drawto, drawto_field, fieldbuffer;
#if 0
Colormap cmap;
#endif