#include "sound.h"
#include "joystick.h"
+#ifdef MSDOS
+#include <fcntl.h>
+#endif
+
Display *display;
+Visual *visual;
int screen;
Window window;
GC gc, clip_gc[NUM_PIXMAPS];
int level_nr, leveldir_nr, num_leveldirs;
int lev_fieldx,lev_fieldy, scroll_x,scroll_y;
-int FX = SX, FY = SY, ScreenMovPos = 0, ScrollSteps = TILEX/4;
+int FX = SX, FY = SY, ScreenMovPos = 0, ScrollStepSize = TILEX/8;
int BX1 = 0, BY1 = 0, BX2 = SCR_FIELDX-1, BY2 = SCR_FIELDY-1;
int JX,JY, lastJX,lastJY, ZX,ZY, ExitX,ExitY;
int PlayerMovDir, PlayerMovPos, PlayerPushing;
if (argc>1)
level_directory = argv[1];
+#ifdef MSDOS
+ _fmode = O_BINARY;
+#endif
+
OpenAll(argc,argv);
EventLoop();
CloseAll();