changed global animations (esp. toons) to be controlled by game mode
[rocksndiamonds.git] / src / main.c
index d315bc7f354de93e317be411dff9d647e7b4b25f..7593e01714a4239cf1e647f29afdce5fdfac4ee8 100644 (file)
@@ -5489,6 +5489,10 @@ struct SpecialSuffixInfo special_suffix_info[NUM_SPECIAL_GFX_ARGS + 1 + 1] =
   { ".PANEL",                  GFX_SPECIAL_ARG_PANEL,                  },
   { ".PREVIEW",                        GFX_SPECIAL_ARG_PREVIEW,                },
   { ".CRUMBLED",               GFX_SPECIAL_ARG_CRUMBLED,               },
   { ".PANEL",                  GFX_SPECIAL_ARG_PANEL,                  },
   { ".PREVIEW",                        GFX_SPECIAL_ARG_PREVIEW,                },
   { ".CRUMBLED",               GFX_SPECIAL_ARG_CRUMBLED,               },
+  { ".TYPENAME",               GFX_SPECIAL_ARG_TYPENAME,               },
+  { ".MENU",                   GFX_SPECIAL_ARG_MENU,                   },
+  { ".TOONS",                  GFX_SPECIAL_ARG_TOONS,                  },
+  { ".QUIT",                   GFX_SPECIAL_ARG_QUIT,                   },
 
   /* empty suffix always matches -- check as last entry in InitMusicInfo() */
   { "",                                GFX_SPECIAL_ARG_DEFAULT,                },
 
   /* empty suffix always matches -- check as last entry in InitMusicInfo() */
   { "",                                GFX_SPECIAL_ARG_DEFAULT,                },
@@ -5551,8 +5555,19 @@ struct FontInfo font_info[NUM_FONTS + 1] =
   { NULL                       }
 };
 
   { NULL                       }
 };
 
-struct GlobalAnimInfo global_anim_info[NUM_GLOBAL_ANIMS + 1] =
+struct GlobalAnimInfo global_anim_info[NUM_GLOBAL_ANIM_TOKENS + 1] =
 {
 {
+  /* (real) graphic definitions used to define animation graphics */
+  { "global.anim_1.gfx",       },
+  { "global.anim_2.gfx",       },
+  { "global.anim_3.gfx",       },
+  { "global.anim_4.gfx",       },
+  { "global.anim_5.gfx",       },
+  { "global.anim_6.gfx",       },
+  { "global.anim_7.gfx",       },
+  { "global.anim_8.gfx",       },
+
+  /* (dummy) graphic definitions used to define animation controls */
   { "global.anim_1",           },
   { "global.anim_2",           },
   { "global.anim_3",           },
   { "global.anim_1",           },
   { "global.anim_2",           },
   { "global.anim_3",           },