changed global animations (esp. toons) to be controlled by game mode
[rocksndiamonds.git] / src / main.c
index 65cd4ed2ad15779bc8861b45caad06a79471c958..7593e01714a4239cf1e647f29afdce5fdfac4ee8 100644 (file)
@@ -16,6 +16,7 @@
 #include "game.h"
 #include "tape.h"
 #include "tools.h"
+#include "files.h"
 #include "events.h"
 #include "config.h"
 
@@ -23,9 +24,6 @@ Bitmap                       *bitmap_db_store;
 Bitmap                *bitmap_db_cross;
 Bitmap                *bitmap_db_field;
 Bitmap                *bitmap_db_panel;
-#if 0
-Bitmap                *bitmap_db_door;
-#endif
 Bitmap                *bitmap_db_door_1;
 Bitmap                *bitmap_db_door_2;
 Bitmap                *bitmap_db_toons;
@@ -33,6 +31,7 @@ DrawBuffer           *fieldbuffer;
 DrawBuffer            *drawto_field;
 
 int                    game_status = -1;
+boolean                        game_status_last_screen = -1;
 boolean                        level_editor_test_game = FALSE;
 boolean                        network_playing = FALSE;
 
@@ -43,17 +42,6 @@ SDL_Thread          *server_thread;
 
 int                    key_joystick_mapping = 0;
 
-#if 1
-#if NEW_SCROLL
-boolean                        redraw[2 + MAX_LEV_FIELDX + 2][2 + MAX_LEV_FIELDY + 2];
-#else
-boolean                        redraw[MAX_LEV_FIELDX + 2][MAX_LEV_FIELDY + 2];
-#endif
-#else
-boolean                        redraw[MAX_BUF_XSIZE][MAX_BUF_YSIZE];
-#endif
-int                    redraw_x1 = 0, redraw_y1 = 0;
-
 short                  Feld[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
 short                  MovPos[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
 short                  MovDir[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
@@ -96,18 +84,28 @@ int                 ActiveFont[NUM_FONTS];
 int                    lev_fieldx, lev_fieldy;
 int                    scroll_x, scroll_y;
 
-int                    WIN_XSIZE = 672, WIN_YSIZE = 560;
-int                    SCR_FIELDX = 17, SCR_FIELDY = 17;
+int                    WIN_XSIZE = WIN_XSIZE_DEFAULT;
+int                    WIN_YSIZE = WIN_YSIZE_DEFAULT;
+
+int                    SCR_FIELDX = SCR_FIELDX_DEFAULT;
+int                    SCR_FIELDY = SCR_FIELDY_DEFAULT;
+
 int                    REAL_SX = 6, REAL_SY = 6;
 int                    SX = 8, SY = 8;
 int                    DX = 566, DY = 60;
 int                    VX = 566, VY = 400;
 int                    EX = 566, EY = 356;
 int                    dDX, dDY;
-int                    FULL_SXSIZE = 2 + 17 * TILEX + 2; /* 2 + SXSIZE + 2 */
-int                    FULL_SYSIZE = 2 + 17 * TILEY + 2; /* 2 + SYSIZE + 2 */
-int                    SXSIZE = 17 * TILEX;    /* SCR_FIELDX * TILEX */
-int                    SYSIZE = 17 * TILEY;    /* SCR_FIELDY * TILEY */
+
+int                    FULL_SXSIZE = 2 + SXSIZE_DEFAULT + 2;
+int                    FULL_SYSIZE = 2 + SYSIZE_DEFAULT + 2;
+int                    SXSIZE = SXSIZE_DEFAULT;
+int                    SYSIZE = SYSIZE_DEFAULT;
+
+int                    FADE_SX = 6, FADE_SY = 6;
+int                    FADE_SXSIZE = 2 + SXSIZE_DEFAULT + 2;
+int                    FADE_SYSIZE = 2 + SXSIZE_DEFAULT + 2;
+
 int                    DXSIZE = 100;
 int                    DYSIZE = 280;
 int                    VXSIZE = 100;
@@ -116,24 +114,15 @@ int                       EXSIZE = 100;
 int                    EYSIZE = 144;
 int                    TILESIZE_VAR = TILESIZE;
 
-#if 1
 int                    FX, FY;
-#else
-int                    FX = SX, FY = SY;
-#endif
 int                    ScrollStepSize;
 int                    ScreenMovDir = MV_NONE, ScreenMovPos = 0;
 int                    ScreenGfxPos = 0;
 int                    BorderElement = EL_STEELWALL;
 int                    GameFrameDelay = GAME_FRAME_DELAY;
 int                    FfwdFrameDelay = FFWD_FRAME_DELAY;
-#if 1
 int                    BX1, BY1;
 int                    BX2, BY2;
-#else
-int                    BX1 = 0, BY1 = 0;
-int                    BX2 = SCR_FIELDX - 1, BY2 = SCR_FIELDY - 1;
-#endif
 int                    SBX_Left, SBX_Right;
 int                    SBY_Upper, SBY_Lower;
 int                    ZX, ZY;
@@ -157,9 +146,17 @@ struct ViewportInfo        viewport;
 struct TitleFadingInfo fading;
 struct TitleFadingInfo title_initial_default;
 struct TitleFadingInfo title_default;
+struct TitleMessageInfo        titlescreen_initial_default;
+struct TitleMessageInfo        titlescreen_initial_first[MAX_NUM_TITLE_IMAGES];
+struct TitleMessageInfo        titlescreen_initial[MAX_NUM_TITLE_IMAGES];
+struct TitleMessageInfo        titlescreen_default;
+struct TitleMessageInfo        titlescreen_first[MAX_NUM_TITLE_IMAGES];
+struct TitleMessageInfo        titlescreen[MAX_NUM_TITLE_IMAGES];
 struct TitleMessageInfo        titlemessage_initial_default;
+struct TitleMessageInfo        titlemessage_initial_first[MAX_NUM_TITLE_MESSAGES];
 struct TitleMessageInfo        titlemessage_initial[MAX_NUM_TITLE_MESSAGES];
 struct TitleMessageInfo        titlemessage_default;
+struct TitleMessageInfo        titlemessage_first[MAX_NUM_TITLE_MESSAGES];
 struct TitleMessageInfo        titlemessage[MAX_NUM_TITLE_MESSAGES];
 struct TitleMessageInfo        readme;
 struct InitInfo                init, init_last;
@@ -1114,37 +1111,37 @@ struct ElementNameInfo element_name_info[MAX_NUM_ELEMENTS + 1] =
   {
     "char_copyright",
     "char",
-    "letter '©'"
+    "letter '\xa9'"
   },
   {
     "char_aumlaut",
     "char",
-    "letter 'Ä'"
+    "letter '\xc4'"
   },
   {
     "char_oumlaut",
     "char",
-    "letter 'Ö'"
+    "letter '\xd6'"
   },
   {
     "char_uumlaut",
     "char",
-    "letter 'Ü'"
+    "letter '\xdc'"
   },
   {
     "char_degree",
     "char",
-    "letter '°'"
+    "letter '\xb0'"
   },
   {
     "char_trademark",
     "char",
-    "letter '®'"
+    "letter '\xae'"
   },
   {
     "char_cursor",
     "char",
-    "letter ' '"
+    "letter '\xa0'"
   },
   {
     "char_unused",
@@ -4174,37 +4171,37 @@ struct ElementNameInfo element_name_info[MAX_NUM_ELEMENTS + 1] =
   {
     "steel_char_copyright",
     "steel_char",
-    "steel letter '©'"
+    "steel letter '\xa9'"
   },
   {
     "steel_char_aumlaut",
     "steel_char",
-    "steel letter 'Ä'"
+    "steel letter '\xc4'"
   },
   {
     "steel_char_oumlaut",
     "steel_char",
-    "steel letter 'Ö'"
+    "steel letter '\xd6'"
   },
   {
     "steel_char_uumlaut",
     "steel_char",
-    "steel letter 'Ü'"
+    "steel letter '\xdc'"
   },
   {
     "steel_char_degree",
     "steel_char",
-    "steel letter '°'"
+    "steel letter '\xb0'"
   },
   {
     "steel_char_trademark",
     "steel_char",
-    "steel letter '®'"
+    "steel letter '\xae'"
   },
   {
     "steel_char_cursor",
     "steel_char",
-    "steel letter ' '"
+    "steel letter '\xa0'"
   },
   {
     "steel_char_unused",
@@ -5443,6 +5440,14 @@ struct ElementActionInfo element_action_info[NUM_ACTIONS + 1 + 1] =
   { ".page[30]",               ACTION_PAGE_30,                 FALSE   },
   { ".page[31]",               ACTION_PAGE_31,                 FALSE   },
   { ".page[32]",               ACTION_PAGE_32,                 FALSE   },
+  { ".part_1",                 ACTION_PART_1,                  FALSE   },
+  { ".part_2",                 ACTION_PART_2,                  FALSE   },
+  { ".part_3",                 ACTION_PART_3,                  FALSE   },
+  { ".part_4",                 ACTION_PART_4,                  FALSE   },
+  { ".part_5",                 ACTION_PART_5,                  FALSE   },
+  { ".part_6",                 ACTION_PART_6,                  FALSE   },
+  { ".part_7",                 ACTION_PART_7,                  FALSE   },
+  { ".part_8",                 ACTION_PART_8,                  FALSE   },
   { ".other",                  ACTION_OTHER,                   FALSE   },
 
   /* empty suffix always matches -- check as last entry in InitSoundInfo() */
@@ -5484,6 +5489,10 @@ struct SpecialSuffixInfo special_suffix_info[NUM_SPECIAL_GFX_ARGS + 1 + 1] =
   { ".PANEL",                  GFX_SPECIAL_ARG_PANEL,                  },
   { ".PREVIEW",                        GFX_SPECIAL_ARG_PREVIEW,                },
   { ".CRUMBLED",               GFX_SPECIAL_ARG_CRUMBLED,               },
+  { ".TYPENAME",               GFX_SPECIAL_ARG_TYPENAME,               },
+  { ".MENU",                   GFX_SPECIAL_ARG_MENU,                   },
+  { ".TOONS",                  GFX_SPECIAL_ARG_TOONS,                  },
+  { ".QUIT",                   GFX_SPECIAL_ARG_QUIT,                   },
 
   /* empty suffix always matches -- check as last entry in InitMusicInfo() */
   { "",                                GFX_SPECIAL_ARG_DEFAULT,                },
@@ -5546,6 +5555,31 @@ struct FontInfo font_info[NUM_FONTS + 1] =
   { NULL                       }
 };
 
+struct GlobalAnimInfo global_anim_info[NUM_GLOBAL_ANIM_TOKENS + 1] =
+{
+  /* (real) graphic definitions used to define animation graphics */
+  { "global.anim_1.gfx",       },
+  { "global.anim_2.gfx",       },
+  { "global.anim_3.gfx",       },
+  { "global.anim_4.gfx",       },
+  { "global.anim_5.gfx",       },
+  { "global.anim_6.gfx",       },
+  { "global.anim_7.gfx",       },
+  { "global.anim_8.gfx",       },
+
+  /* (dummy) graphic definitions used to define animation controls */
+  { "global.anim_1",           },
+  { "global.anim_2",           },
+  { "global.anim_3",           },
+  { "global.anim_4",           },
+  { "global.anim_5",           },
+  { "global.anim_6",           },
+  { "global.anim_7",           },
+  { "global.anim_8",           },
+
+  { NULL                       }
+};
+
 
 /* ------------------------------------------------------------------------- */
 /* music token prefix definitions                                            */
@@ -5565,91 +5599,143 @@ struct MusicPrefixInfo music_prefix_info[NUM_MUSIC_PREFIXES + 1] =
 
 static void print_usage()
 {
-  printf("\n"
-        "Usage: %s [OPTION]... [HOSTNAME [PORT]]\n"
-        "\n"
-        "Options:\n"
-        "  -d, --display HOSTNAME[:SCREEN]  specify X server display\n"
-        "  -b, --basepath DIRECTORY         alternative base DIRECTORY\n"
-        "  -l, --level DIRECTORY            alternative level DIRECTORY\n"
-        "  -g, --graphics DIRECTORY         alternative graphics DIRECTORY\n"
-        "  -s, --sounds DIRECTORY           alternative sounds DIRECTORY\n"
-        "  -m, --music DIRECTORY            alternative music DIRECTORY\n"
-        "  -n, --network                    network multiplayer game\n"
-        "      --serveronly                 only start network server\n"
-        "  -v, --verbose                    verbose mode\n"
-        "  -V, --version                    show program version\n"
-        "      --debug                      display debugging information\n"
-        "      --debug-x11-sync             enable X11 synchronous mode\n"
-        "  -e, --execute COMMAND            execute batch COMMAND\n"
-        "\n"
-        "Valid commands for '--execute' option:\n"
-        "  \"print graphicsinfo.conf\"        print default graphics config\n"
-        "  \"print soundsinfo.conf\"          print default sounds config\n"
-        "  \"print musicinfo.conf\"           print default music config\n"
-        "  \"print editorsetup.conf\"         print default editor config\n"
-        "  \"print helpanim.conf\"            print default helpanim config\n"
-        "  \"print helptext.conf\"            print default helptext config\n"
-        "  \"dump level FILE\"                dump level data from FILE\n"
-        "  \"dump tape FILE\"                 dump tape data from FILE\n"
-        "  \"autoplay LEVELDIR [NR ...]\"     play level tapes for LEVELDIR\n"
-        "  \"convert LEVELDIR [NR]\"          convert levels in LEVELDIR\n"
-        "  \"create images DIRECTORY\"        write BMP images to DIRECTORY\n"
-        "\n",
-        program.command_basename);
+  Print("\n"
+       "Usage: %s [OPTION]... [HOSTNAME [PORT]]\n"
+       "\n"
+       "Options:\n"
+       "  -d, --display HOSTNAME[:SCREEN]  specify X server display\n"
+       "  -b, --basepath DIRECTORY         alternative base DIRECTORY\n"
+       "  -l, --level DIRECTORY            alternative level DIRECTORY\n"
+       "  -g, --graphics DIRECTORY         alternative graphics DIRECTORY\n"
+       "  -s, --sounds DIRECTORY           alternative sounds DIRECTORY\n"
+       "  -m, --music DIRECTORY            alternative music DIRECTORY\n"
+       "  -n, --network                    network multiplayer game\n"
+       "      --serveronly                 only start network server\n"
+       "  -v, --verbose                    verbose mode\n"
+       "  -V, --version                    show program version\n"
+       "      --debug                      display debugging information\n"
+       "  -e, --execute COMMAND            execute batch COMMAND\n"
+       "\n"
+       "Valid commands for '--execute' option:\n"
+       "  \"print graphicsinfo.conf\"        print default graphics config\n"
+       "  \"print soundsinfo.conf\"          print default sounds config\n"
+       "  \"print musicinfo.conf\"           print default music config\n"
+       "  \"print editorsetup.conf\"         print default editor config\n"
+       "  \"print helpanim.conf\"            print default helpanim config\n"
+       "  \"print helptext.conf\"            print default helptext config\n"
+       "  \"dump level FILE\"                dump level data from FILE\n"
+       "  \"dump tape FILE\"                 dump tape data from FILE\n"
+       "  \"autotest LEVELDIR [NR ...]\"     test level tapes for LEVELDIR\n"
+       "  \"autoplay LEVELDIR [NR ...]\"     play level tapes for LEVELDIR\n"
+       "  \"autoffwd LEVELDIR [NR ...]\"     ffwd level tapes for LEVELDIR\n"
+       "  \"convert LEVELDIR [NR]\"          convert levels in LEVELDIR\n"
+       "  \"create images DIRECTORY\"        write BMP images to DIRECTORY\n"
+       "  \"create CE image DIRECTORY\"      write BMP image to DIRECTORY\n"
+       "\n",
+       program.command_basename);
 }
 
 static void print_version()
 {
-  printf("%s %d.%d.%d.%d\n",
-        PROGRAM_TITLE_STRING,
-        PROGRAM_VERSION_MAJOR,
-        PROGRAM_VERSION_MINOR,
-        PROGRAM_VERSION_PATCH,
-        PROGRAM_VERSION_BUILD);
+  Print("%s %d.%d.%d.%d\n",
+       PROGRAM_TITLE_STRING,
+       PROGRAM_VERSION_MAJOR,
+       PROGRAM_VERSION_MINOR,
+       PROGRAM_VERSION_PATCH,
+       PROGRAM_VERSION_BUILD);
 
   if (options.debug)
   {
     SDL_version sdl_version;
 
     SDL_VERSION(&sdl_version);
-    printf("- SDL %d.%d.%d\n",
-          sdl_version.major,
-          sdl_version.minor,
-          sdl_version.patch);
+    Print("- SDL %d.%d.%d\n",
+         sdl_version.major,
+         sdl_version.minor,
+         sdl_version.patch);
 
     SDL_IMAGE_VERSION(&sdl_version);
-    printf("- SDL_image %d.%d.%d\n",
-          sdl_version.major,
-          sdl_version.minor,
-          sdl_version.patch);
+    Print("- SDL_image %d.%d.%d\n",
+         sdl_version.major,
+         sdl_version.minor,
+         sdl_version.patch);
 
     SDL_MIXER_VERSION(&sdl_version);
-    printf("- SDL_mixer %d.%d.%d\n",
-          sdl_version.major,
-          sdl_version.minor,
-          sdl_version.patch);
+    Print("- SDL_mixer %d.%d.%d\n",
+         sdl_version.major,
+         sdl_version.minor,
+         sdl_version.patch);
 
     SDL_NET_VERSION(&sdl_version);
-    printf("- SDL_net %d.%d.%d\n",
-          sdl_version.major,
-          sdl_version.minor,
-          sdl_version.patch);
+    Print("- SDL_net %d.%d.%d\n",
+         sdl_version.major,
+         sdl_version.minor,
+         sdl_version.patch);
+  }
+}
+
+static void InitProgramConfig(char *command_filename)
+{
+  char *program_title = PROGRAM_TITLE_STRING;
+  char *program_icon_file = PROGRAM_ICON_FILENAME;
+  char *config_filename = getProgramConfigFilename(command_filename);
+  char *userdata_basename = getBaseNameNoSuffix(command_filename);
+  char *userdata_subdir;
+  char *userdata_subdir_unix;
+
+  // read default program config, if existing
+  if (fileExists(config_filename))
+  {
+    // if program config file exists, derive Unix user data directory from it
+    userdata_basename = getBaseName(config_filename);
+
+    if (strSuffix(userdata_basename, ".conf"))
+      userdata_basename[strlen(userdata_basename) - 5] = '\0';
+
+    LoadSetupFromFilename(config_filename);
   }
+
+  // set user data directory for Linux/Unix (but not Mac OS X)
+  userdata_subdir_unix = getStringCat2(".", userdata_basename);
+
+  // set program title from potentially redefined program title
+  if (setup.internal.program_title != NULL &&
+      strlen(setup.internal.program_title) > 0)
+    program_title = getStringCopy(setup.internal.program_title);
+
+  // set program icon file from potentially redefined program icon file
+  if (setup.internal.program_icon_file != NULL &&
+      strlen(setup.internal.program_icon_file) > 0)
+    program_icon_file = getStringCopy(setup.internal.program_icon_file);
+
+#if defined(PLATFORM_WIN32) || defined(PLATFORM_MACOSX)
+  userdata_subdir = program_title;
+#elif defined(PLATFORM_UNIX)
+  userdata_subdir = userdata_subdir_unix;
+#else
+  userdata_subdir = USERDATA_DIRECTORY_OTHER;
+#endif
+
+  InitProgramInfo(command_filename,
+                 config_filename,
+                 userdata_subdir,
+                 program_title,
+                 program_title,
+                 program_icon_file,
+                 COOKIE_PREFIX,
+                 GAME_VERSION_ACTUAL);
 }
 
 int main(int argc, char *argv[])
 {
-  InitProgramInfo(argv[0], USERDATA_DIRECTORY, USERDATA_DIRECTORY_UNIX,
-                 PROGRAM_TITLE_STRING, ICON_TITLE_STRING, SDL_ICON_FILENAME,
-                 COOKIE_PREFIX, GAME_VERSION_ACTUAL);
+  InitProgramConfig(argv[0]);
 
   InitWindowTitleFunction(getWindowTitleString);
   InitExitMessageFunction(DisplayExitMessage);
   InitExitFunction(CloseAllAndExit);
   InitPlatformDependentStuff();
 
-  GetOptions(argv, print_usage, print_version);
+  GetOptions(argc, argv, print_usage, print_version);
   OpenAll();
 
   EventLoop();